Developing and evaluating a gamified information retrieval system for Generation Z

IF 2.4 3区 管理学 Q2 INFORMATION SCIENCE & LIBRARY SCIENCE Library & Information Science Research Pub Date : 2023-11-30 DOI:10.1016/j.lisr.2023.101270
Yuelin Li , Pengfei He , Xiaojun Yuan , Frank Hopfgartner
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Abstract

Gamification has proven to be useful in promoting engagement and performance in different domains. However, little research has been done to examine whether it is also useful for users in the context of information retrieval (IR). A gamified IR system (GIRS) prototype was developed and user study based on a lab-based quasi-experiment was conducted with Generation Z users to evaluate usability, interface design, and the factors that affected their evaluation and acceptance of the system. Fifty-eight participants completed three tasks, by which they went through different game elements embedded in the GIRS and finished the evaluation. Results indicate that Generation Z users prefer to adopt a GIRS embedded game elements they prefer. The gamified interface is useful, easy to use, easy to learn and satisfactory. The study developed a theoretical model to describe users' willingness to adopt a GIRS; gamification fulfillment and function practicability significantly shape users' willingness to accept the system. The findings demonstrated that incorporating game elements users prefer to use into IR system interface design is promising.

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面向Z世代的游戏化信息检索系统开发与评价
事实证明,游戏化在提高不同领域的参与度和表现方面非常有用。然而,很少有人研究它是否对信息检索(IR)中的用户也有用。开发了游戏化红外系统原型,并对Z世代用户进行了基于实验室的准实验的用户研究,以评估可用性、界面设计以及影响他们对系统评估和接受程度的因素。58名参与者完成了三个任务,通过这些任务,他们经历了嵌入在gors中的不同游戏元素,并完成了评估。结果表明,Z世代用户更倾向于采用他们喜欢的《女孩》嵌入游戏元素。游戏化界面实用、易用、易学、令人满意。本研究建立了一个理论模型来描述用户采用女孩的意愿;游戏化的实现和功能的实用性在很大程度上决定了用户对系统的接受意愿。研究结果表明,将用户喜欢使用的游戏元素整合到IR系统界面设计中是有希望的。
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来源期刊
Library & Information Science Research
Library & Information Science Research INFORMATION SCIENCE & LIBRARY SCIENCE-
CiteScore
4.60
自引率
6.90%
发文量
51
期刊介绍: Library & Information Science Research, a cross-disciplinary and refereed journal, focuses on the research process in library and information science as well as research findings and, where applicable, their practical applications and significance. All papers are subject to a double-blind reviewing process.
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