Enhancing experience: Investigating the impact of different personal perspectives in virtual reality with lower limb rehabilitation robots on participants' motivation, experience, and engagement
{"title":"Enhancing experience: Investigating the impact of different personal perspectives in virtual reality with lower limb rehabilitation robots on participants' motivation, experience, and engagement","authors":"Zelin Wang , Jian Lv , Yukang Hou , Dingan Song","doi":"10.1016/j.ergon.2023.103496","DOIUrl":null,"url":null,"abstract":"<div><p>Combining virtual reality (VR) with rehabilitation robots has the potential to enhance rehabilitation training and neural functional recovery. However, there is limited research on designing VR scenes and evaluating the impact of such systems on participants' cognitive and experiential aspects when using rehabilitation robots. This study aimed to examine the effects of different gaming modes (first-person perspective and third-person perspective) and robot involvement on participants' motivation, experience, task load, and engagement. Thirty-two participants underwent gait rehabilitation training, providing feedback on their experiences after each condition. The findings revealed that the first-person perspective mode increased motivation, experience, task performance, and engagement. On the other hand, robot-assisted participation improved motivation but decreased the overall experience. These results indicate that the first-person perspective mode takes precedence over the third-person perspective mode in terms of embodied gaming and the development of rehabilitation tasks.</p></div>","PeriodicalId":50317,"journal":{"name":"International Journal of Industrial Ergonomics","volume":"99 ","pages":"Article 103496"},"PeriodicalIF":2.5000,"publicationDate":"2023-12-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Industrial Ergonomics","FirstCategoryId":"5","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0169814123000884","RegionNum":2,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"ENGINEERING, INDUSTRIAL","Score":null,"Total":0}
引用次数: 0
Abstract
Combining virtual reality (VR) with rehabilitation robots has the potential to enhance rehabilitation training and neural functional recovery. However, there is limited research on designing VR scenes and evaluating the impact of such systems on participants' cognitive and experiential aspects when using rehabilitation robots. This study aimed to examine the effects of different gaming modes (first-person perspective and third-person perspective) and robot involvement on participants' motivation, experience, task load, and engagement. Thirty-two participants underwent gait rehabilitation training, providing feedback on their experiences after each condition. The findings revealed that the first-person perspective mode increased motivation, experience, task performance, and engagement. On the other hand, robot-assisted participation improved motivation but decreased the overall experience. These results indicate that the first-person perspective mode takes precedence over the third-person perspective mode in terms of embodied gaming and the development of rehabilitation tasks.
期刊介绍:
The journal publishes original contributions that add to our understanding of the role of humans in today systems and the interactions thereof with various system components. The journal typically covers the following areas: industrial and occupational ergonomics, design of systems, tools and equipment, human performance measurement and modeling, human productivity, humans in technologically complex systems, and safety. The focus of the articles includes basic theoretical advances, applications, case studies, new methodologies and procedures; and empirical studies.