Can Playing a Game Improve Children's Speech Recognition? A Preliminary Study of Implicit Talker Familiarity Effects.

IF 1.4 4区 医学 Q3 AUDIOLOGY & SPEECH-LANGUAGE PATHOLOGY American Journal of Audiology Pub Date : 2023-12-06 DOI:10.1044/2023_AJA-23-00156
Mary M Flaherty, Rachael Price, Silvia Murgia, Emma Manukian
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Abstract

Purpose: The goal was to evaluate whether implicit talker familiarization via an interactive computer game, designed for this study, could improve children's word recognition in classroom noise. It was hypothesized that, regardless of age, children would perform better when recognizing words spoken by the talker who was heard during the game they played.

Method: Using a one-group pretest-posttest experimental design, this study examined the impact of short-term implicit voice exposure on children's word recognition in classroom noise. Implicit voice familiarization occurred via an interactive computer game, played at home for 10 min a day for 5 days. In the game, children (8-12 years) heard one voice, intended to become the "familiar talker." Pre- and postfamiliarization, children identified words in prerecorded classroom noise. Four conditions were tested to evaluate talker familiarity and generalization effects.

Results: Results demonstrated an 11% improvement when recognizing words spoken by the voice heard in the game ("familiar talker"). This was observed only for words that were heard in the game and did not generalize to unfamiliarized words. Before familiarization, younger children had poorer recognition than older children in all conditions; however, after familiarization, there was no effect of age on performance for familiarized stimuli.

Conclusions: Implicit short-term exposure to a talker has the potential to improve children's speech recognition. Therefore, leveraging talker familiarity through gameplay shows promise as a viable method for improving children's speech-in-noise recognition. However, given that improvements did not generalize to unfamiliarized words, careful consideration of exposure stimuli is necessary to optimize this approach.

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玩游戏能提高孩子的语音识别能力吗?内隐谈话者熟悉效应的初步研究。
目的:本研究目的是评估通过互动电脑游戏来熟悉内隐说话者是否可以提高儿童在教室噪音中的单词识别能力。据推测,无论年龄大小,孩子们在识别游戏中听到的说话者所说的话时会表现得更好。方法:采用单组前测后测实验设计,考察短期内隐语音暴露对儿童在课堂噪音环境下词汇识别的影响。隐性语音熟悉是通过一个互动电脑游戏进行的,每天在家玩10分钟,持续5天。在游戏中,孩子们(8-12岁)听到一个声音,意图成为“熟悉的说话者”。在熟悉前和熟悉后,孩子们在预先录制的教室噪音中识别单词。测试了四种情况来评估谈话者熟悉度和泛化效应。结果:结果显示,当识别游戏中听到的声音(“熟悉的说话者”)所说的单词时,提高了11%。这只适用于在游戏中听到的单词,而不适用于不熟悉的单词。在熟悉之前,在所有条件下,年龄较小的儿童的识别能力都比年龄较大的儿童差;然而,在熟悉刺激物后,年龄对刺激物的表现没有影响。结论:短期内隐接触说话者有可能提高儿童的语音识别能力。因此,通过游戏玩法来提高对说话人的熟悉程度,有望成为提高儿童噪音语音识别能力的可行方法。然而,考虑到这种改进并不适用于不熟悉的单词,仔细考虑暴露刺激是优化这种方法的必要条件。
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来源期刊
American Journal of Audiology
American Journal of Audiology AUDIOLOGY & SPEECH-LANGUAGE PATHOLOGY-OTORHINOLARYNGOLOGY
CiteScore
3.00
自引率
16.70%
发文量
163
审稿时长
>12 weeks
期刊介绍: Mission: AJA publishes peer-reviewed research and other scholarly articles pertaining to clinical audiology methods and issues, and serves as an outlet for discussion of related professional and educational issues and ideas. The journal is an international outlet for research on clinical research pertaining to screening, diagnosis, management and outcomes of hearing and balance disorders as well as the etiologies and characteristics of these disorders. The clinical orientation of the journal allows for the publication of reports on audiology as implemented nationally and internationally, including novel clinical procedures, approaches, and cases. AJA seeks to advance evidence-based practice by disseminating the results of new studies as well as providing a forum for critical reviews and meta-analyses of previously published work. Scope: The broad field of clinical audiology, including audiologic/aural rehabilitation; balance and balance disorders; cultural and linguistic diversity; detection, diagnosis, prevention, habilitation, rehabilitation, and monitoring of hearing loss; hearing aids, cochlear implants, and hearing-assistive technology; hearing disorders; lifespan perspectives on auditory function; speech perception; and tinnitus.
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