Virtual Big Heads in Extended Reality: Estimation of Ideal Head Scales and Perceptual Thresholds for Comfort and Facial Cues

IF 1.9 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING ACM Transactions on Applied Perception Pub Date : 2023-01-11 DOI:https://dl.acm.org/doi/10.1145/3571074
Zubin Choudhary, Austin Erickson, Nahal Norouzi, Kangsoo Kim, Gerd Bruder, Gregory Welch
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Abstract

Extended reality (XR) technologies, such as virtual reality (VR) and augmented reality (AR), provide users, their avatars, and embodied agents a shared platform to collaborate in a spatial context. Although traditional face-to-face communication is limited by users’ proximity, meaning that another human’s non-verbal embodied cues become more difficult to perceive the farther one is away from that person, researchers and practitioners have started to look into ways to accentuate or amplify such embodied cues and signals to counteract the effects of distance with XR technologies. In this article, we describe and evaluate the Big Head technique, in which a human’s head in VR/AR is scaled up relative to their distance from the observer as a mechanism for enhancing the visibility of non-verbal facial cues, such as facial expressions or eye gaze. To better understand and explore this technique, we present two complimentary human-subject experiments in this article. In our first experiment, we conducted a VR study with a head-mounted display to understand the impact of increased or decreased head scales on participants’ ability to perceive facial expressions as well as their sense of comfort and feeling of “uncannniness” over distances of up to 10 m. We explored two different scaling methods and compared perceptual thresholds and user preferences. Our second experiment was performed in an outdoor AR environment with an optical see-through head-mounted display. Participants were asked to estimate facial expressions and eye gaze, and identify a virtual human over large distances of 30, 60, and 90 m. In both experiments, our results show significant differences in minimum, maximum, and ideal head scales for different distances and tasks related to perceiving faces, facial expressions, and eye gaze, and we also found that participants were more comfortable with slightly bigger heads at larger distances. We discuss our findings with respect to the technologies used, and we discuss implications and guidelines for practical applications that aim to leverage XR-enhanced facial cues.

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扩展现实中的虚拟大头:对舒适和面部线索的理想头部尺度和感知阈值的估计
扩展现实(XR)技术,如虚拟现实(VR)和增强现实(AR),为用户、他们的化身和具体化的代理提供了一个在空间环境中协作的共享平台。虽然传统的面对面交流受到用户距离的限制,这意味着另一个人的非语言具体化的线索越远,就越难以感知,但研究人员和实践者已经开始寻找方法来强调或放大这种具体化的线索和信号,以抵消XR技术的距离影响。在这篇文章中,我们描述并评估了大头技术,在VR/AR中,人类的头部相对于他们与观察者的距离按比例放大,作为一种增强非语言面部线索(如面部表情或眼睛注视)可见性的机制。为了更好地理解和探索这种技术,我们在本文中提供了两个互补的人体实验。在我们的第一个实验中,我们使用头戴式显示器进行了VR研究,以了解头部鳞片的增加或减少对参与者感知面部表情的能力的影响,以及他们在长达10米的距离内的舒适感和“不可思议”感。我们探索了两种不同的缩放方法,并比较了感知阈值和用户偏好。我们的第二个实验是在户外AR环境中使用光学透明头戴式显示器进行的。参与者被要求估计面部表情和目光,并在30,60和90米的距离内识别虚拟人。在这两个实验中,我们的结果显示,在不同距离和任务中,与感知面部、面部表情和眼睛注视有关的最小、最大和理想头部尺度存在显著差异,我们还发现,在较远的距离上,参与者对头部略大的感觉更舒服。我们就所使用的技术讨论了我们的发现,并讨论了旨在利用xr增强面部线索的实际应用的含义和指导方针。
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来源期刊
ACM Transactions on Applied Perception
ACM Transactions on Applied Perception 工程技术-计算机:软件工程
CiteScore
3.70
自引率
0.00%
发文量
22
审稿时长
12 months
期刊介绍: ACM Transactions on Applied Perception (TAP) aims to strengthen the synergy between computer science and psychology/perception by publishing top quality papers that help to unify research in these fields. The journal publishes inter-disciplinary research of significant and lasting value in any topic area that spans both Computer Science and Perceptual Psychology. All papers must incorporate both perceptual and computer science components.
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