Assessing Human Reactions in a Virtual Crowd Based on Crowd Disposition, Perceived Agency, and User Traits

IF 1.9 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING ACM Transactions on Applied Perception Pub Date : 2024-04-13 DOI:10.1145/3658670
Bennie Bendiksen, Nana Lin, JieHyun Kim, Funda Durupinar
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Abstract

Immersive virtual environments populated by real and virtual humans provide valuable insights into human decision-making processes under controlled conditions. Existing literature indicates elevated comfort, higher presence, and a more positive user experience when virtual humans exhibit rich behaviors. Based on this knowledge, we conducted a web-based, interactive study, in which participants were embodied within a virtual crowd with complex behaviors driven by an underlying psychological model. While participants interacted with a group of autonomous humanoid agents in a shopping scenario similar to Black Friday, the platform recorded their non-verbal behaviors. In this independent-subjects study, we investigated behavioral and emotional variances across participants with diverse backgrounds focusing on two conditions: perceived agency and the crowd’s emotional disposition. For perceived agency, one group of participants was told that the other crowd members were avatars controlled by humans, while another group was told that they were artificial agents. For emotional disposition, the crowd behaved either in a docile or hostile manner. The results suggest that the crowd’s disposition and specific participant traits significantly affected certain emotions and behaviors. For instance, participants collected fewer items and reported a higher increase of negative emotions when placed in a hostile crowd. However, perceived agency did not yield any statistically significant effects.

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根据人群处置、感知代理和用户特征评估虚拟人群中的人类反应
由真人和虚拟人组成的沉浸式虚拟环境为在受控条件下了解人类决策过程提供了宝贵的视角。现有文献表明,当虚拟人表现出丰富的行为时,用户会感到更舒适、更有临场感和更积极的用户体验。基于这些知识,我们开展了一项基于网络的互动研究,参与者置身于一个由潜在心理模型驱动的复杂行为的虚拟人群中。参与者在一个类似于 "黑色星期五 "的购物场景中与一群自主仿人代理互动,平台记录了他们的非语言行为。在这项独立主体研究中,我们调查了不同背景的参与者的行为和情绪差异,重点关注两种情况:感知代理和人群的情绪倾向。在感知代理方面,一组参与者被告知人群中的其他成员是由人类控制的化身,而另一组参与者则被告知他们是人工代理。在情绪倾向方面,人群的行为要么温顺,要么充满敌意。结果表明,人群的倾向和参与者的具体特征对某些情绪和行为有显著影响。例如,当被置于充满敌意的人群中时,参与者收集的物品更少,报告的负面情绪也更高。然而,感知代理并没有产生任何统计学意义上的重大影响。
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来源期刊
ACM Transactions on Applied Perception
ACM Transactions on Applied Perception 工程技术-计算机:软件工程
CiteScore
3.70
自引率
0.00%
发文量
22
审稿时长
12 months
期刊介绍: ACM Transactions on Applied Perception (TAP) aims to strengthen the synergy between computer science and psychology/perception by publishing top quality papers that help to unify research in these fields. The journal publishes inter-disciplinary research of significant and lasting value in any topic area that spans both Computer Science and Perceptual Psychology. All papers must incorporate both perceptual and computer science components.
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