MakeBronze: An interactive system to promote Chinese bronze culture in children through hands-on experience with lost-wax casting

IF 5.3 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS International Journal of Human-Computer Studies Pub Date : 2023-12-02 DOI:10.1016/j.ijhcs.2023.103201
Minjing Yu , Li Wang , Mingxu Cai , Mengrui Zhang , Chun Yu , Xing-Dong Yang , Jiawan Zhang
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Abstract

Chinese bronze is a significant symbol of Chinese rich history and culture. However, disseminating bronze culture to children is challenging due to the lack of effective approaches to engage them. A survey of 467 Chinese children showed that their knowledge of bronzes primarily comes from traditional teaching methods, such as books and exhibitions. Hands-on opportunities for children to interact with bronzes and experience how they were made thousands of years ago are rare. Therefore, we designed MakeBronze, an interactive system mainly composed of a robotic arm, a drawing tablet, and cameras to allow children to experience the lost-wax casting and create their own artifacts. A study with 60 children showed that MakeBronze could better help them understand the fabrication process and raise their interest in bronze culture. Our work offers insights into how technologies that are easily accessible to children can be exploited for bronze culture preservation.

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MakeBronze:一个互动系统,通过亲身体验失蜡铸造,向孩子们推广中国青铜文化
中国青铜器是中国丰富历史文化的重要象征。然而,向儿童传播青铜文化是具有挑战性的,因为缺乏有效的方法来吸引他们。一项对467名中国儿童的调查显示,他们对青铜器的了解主要来自传统的教学方法,如书籍和展览。让孩子们有机会亲自接触青铜器,体验几千年前青铜器的制作过程,这是很少见的。因此,我们设计了MakeBronze互动系统,主要由机械臂、绘画板和相机组成,让孩子们体验失蜡铸造,创造自己的手工艺品。一项针对60名儿童的研究表明,MakeBronze可以更好地帮助他们了解制作过程,提高他们对青铜文化的兴趣。我们的工作为如何利用儿童容易获得的技术来保护青铜器文化提供了见解。
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来源期刊
International Journal of Human-Computer Studies
International Journal of Human-Computer Studies 工程技术-计算机:控制论
CiteScore
11.50
自引率
5.60%
发文量
108
审稿时长
3 months
期刊介绍: The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities. Research areas relevant to the journal include, but are not limited to: • Innovative interaction techniques • Multimodal interaction • Speech interaction • Graphic interaction • Natural language interaction • Interaction in mobile and embedded systems • Interface design and evaluation methodologies • Design and evaluation of innovative interactive systems • User interface prototyping and management systems • Ubiquitous computing • Wearable computers • Pervasive computing • Affective computing • Empirical studies of user behaviour • Empirical studies of programming and software engineering • Computer supported cooperative work • Computer mediated communication • Virtual reality • Mixed and augmented Reality • Intelligent user interfaces • Presence ...
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