Minjing Yu , Li Wang , Mingxu Cai , Mengrui Zhang , Chun Yu , Xing-Dong Yang , Jiawan Zhang
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引用次数: 0
Abstract
Chinese bronze is a significant symbol of Chinese rich history and culture. However, disseminating bronze culture to children is challenging due to the lack of effective approaches to engage them. A survey of 467 Chinese children showed that their knowledge of bronzes primarily comes from traditional teaching methods, such as books and exhibitions. Hands-on opportunities for children to interact with bronzes and experience how they were made thousands of years ago are rare. Therefore, we designed MakeBronze, an interactive system mainly composed of a robotic arm, a drawing tablet, and cameras to allow children to experience the lost-wax casting and create their own artifacts. A study with 60 children showed that MakeBronze could better help them understand the fabrication process and raise their interest in bronze culture. Our work offers insights into how technologies that are easily accessible to children can be exploited for bronze culture preservation.
期刊介绍:
The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities.
Research areas relevant to the journal include, but are not limited to:
• Innovative interaction techniques
• Multimodal interaction
• Speech interaction
• Graphic interaction
• Natural language interaction
• Interaction in mobile and embedded systems
• Interface design and evaluation methodologies
• Design and evaluation of innovative interactive systems
• User interface prototyping and management systems
• Ubiquitous computing
• Wearable computers
• Pervasive computing
• Affective computing
• Empirical studies of user behaviour
• Empirical studies of programming and software engineering
• Computer supported cooperative work
• Computer mediated communication
• Virtual reality
• Mixed and augmented Reality
• Intelligent user interfaces
• Presence
...