A Game-Theoretic Approach to Two-Person Negotiation Under Multiple Criteria

IF 3.6 4区 管理学 Q2 MANAGEMENT Group Decision and Negotiation Pub Date : 2023-11-24 DOI:10.1007/s10726-023-09859-5
Natalia M. Novikova, Irina I. Pospelova
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Abstract

The most difficult decision problems arise when several parties with several criteria must reach a consensus. This problem can be modelled as a game with vector-valued payoffs. If the players are allowed to use mixed strategies, there can be many Nash equilibria, and therefore many outcomes. The role of negotiation is to choose a specific outcome, or to restrict the set of outcomes to a small subset. One promising approach to negotiation support is scalarization of the vector payoff function. Here we apply Germeier scalarizing function, also known as the Rawlsian function, to mixed-strategy multicriteria games. After developing the mathematical background, we extend to these games the principle of Best Guaranteed Value, the value that a player may count on regardless of the other players’ actions. We suggest that a good outcome for negotiation in a multicriteria game is a Nash equilibrium outcome that provides each player with the payoffs that are better than its Best Guaranteed Value. We describe all such outcomes, thereby defining a new negotiation support mechanism.

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多准则下二人谈判的博弈论方法
最困难的决策问题出现在具有不同标准的各方必须达成共识的时候。这个问题可以建模为一个具有矢量值收益的博弈。如果参与者被允许使用混合策略,就会有很多纳什均衡,也就会有很多结果。谈判的作用是选择一个特定的结果,或者将结果集限制为一个小子集。协商支持的一个很有前途的方法是向量支付函数的标量化。这里我们将Germeier缩放函数(也称为Rawlsian函数)应用于混合策略多准则博弈。在开发了数学背景后,我们将最佳保证价值原则扩展到这些游戏中,即无论其他玩家的行为如何,玩家都可以依赖的价值。我们认为,在多标准博弈中,一个好的谈判结果是纳什均衡结果,它为每个参与者提供比其最佳保证价值更好的收益。我们描述了所有这些结果,从而定义了一个新的谈判支持机制。
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来源期刊
CiteScore
5.70
自引率
6.70%
发文量
32
期刊介绍: The idea underlying the journal, Group Decision and Negotiation, emerges from evolving, unifying approaches to group decision and negotiation processes. These processes are complex and self-organizing involving multiplayer, multicriteria, ill-structured, evolving, dynamic problems. Approaches include (1) computer group decision and negotiation support systems (GDNSS), (2) artificial intelligence and management science, (3) applied game theory, experiment and social choice, and (4) cognitive/behavioral sciences in group decision and negotiation. A number of research studies combine two or more of these fields. The journal provides a publication vehicle for theoretical and empirical research, and real-world applications and case studies. In defining the domain of group decision and negotiation, the term `group'' is interpreted to comprise all multiplayer contexts. Thus, organizational decision support systems providing organization-wide support are included. Group decision and negotiation refers to the whole process or flow of activities relevant to group decision and negotiation, not only to the final choice itself, e.g. scanning, communication and information sharing, problem definition (representation) and evolution, alternative generation and social-emotional interaction. Descriptive, normative and design viewpoints are of interest. Thus, Group Decision and Negotiation deals broadly with relation and coordination in group processes. Areas of application include intraorganizational coordination (as in operations management and integrated design, production, finance, marketing and distribution, e.g. as in new products and global coordination), computer supported collaborative work, labor-management negotiations, interorganizational negotiations, (business, government and nonprofits -- e.g. joint ventures), international (intercultural) negotiations, environmental negotiations, etc. The journal also covers developments of software f or group decision and negotiation.
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