The effects of physical fidelity and task repetition on perceived task load and performance in the virtual reality-based training simulation

IF 6.7 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH British Journal of Educational Technology Pub Date : 2023-11-15 DOI:10.1111/bjet.13406
Eunbyul Yang, Sanghoon Park, Jeeheon Ryu
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引用次数: 0

Abstract

This study aimed to examine how the levels of physical fidelity of controllers (high, mid and low) and task repetitions (four trials) influence undergraduate students' perceived task load and performance in an immersive virtual reality (VR)-based simulation. The simulation was developed using the Unity 3D engine. VR controllers were developed to reflect a real power tool in three fidelity levels: high (most realistic: weight and tactile engagement), mid (tactile engagement without weight) and low (control group: only controller). The tasks were designed to reflect complexities with four working postures: no walking & standing up, no walking & bending over, walking & standing up and walking & bending over. Thirty-six healthy undergraduate male students participated in the study. Participants were instructed to complete motor tasks accurately. Audio feedback (drill sound) and haptic feedback (vibration) were activated for three groups when the controller and a screw made contact. Each participant used all three fidelity controllers and repeated the four tasks in a counterbalanced order to account for order effects. The results of a one-way repeated measures MANOVA indicated that two dimensions of task load were significantly different among the three physical fidelity conditions. Also, task completion time, inaccurate operation time and inaccurate counts were significantly shorter when four tasks were repeated. The study findings provide design implications for VR-based training experiences for future workforce development.

Practitioner notes

What is already known about this topic

  • VR training simulations offer immersive opportunities for skills development, creating interactive and visually appealing learning environments.
  • VR training simulations employ VR controllers as interactive interfaces to enhance task performance in virtual environments.
  • Consideration of physical fidelity is crucial to improve simulation realism and support realistic sensory input for user interaction and tool manipulation. High physical fidelity in VR training simulations enhances immersion, realism and task performance.

What this paper adds

  • We developed a VR controller that emulates the physical characteristics of a power tool, including weight and tactile feedback. We investigated the impact of different levels of physical fidelity on VR training simulation.
  • This research demonstrates that the level of physical fidelity in VR training simulations influences learners' task load.
  • Through multimodal data analysis, we examined learners' task load and performance during repeated power tool tasks, illustrating the relationship between physical fidelity and task load.

Implications for practice and/or policy

  • Our findings suggest that adjusting the physical fidelity of the VR controller effectively modulates the learner's task load in task complexity and perceptual strain.
  • We emphasize the importance of repeated training supplemented with precise instructional guidance, such as the integration of visual cues, to enhance performance and promote skill development.
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基于虚拟现实的训练仿真中,物理保真度和任务重复对感知任务负荷和性能的影响
本研究旨在研究在基于沉浸式虚拟现实(VR)的模拟中,控制器的物理保真度(高、中、低)水平和任务重复(四项试验)如何影响本科生的感知任务负荷和表现。模拟是使用Unity 3D引擎开发的。VR控制器的开发是为了在三个保真度水平上反映真实的电动工具:高(最真实:重量和触觉接触),中(没有重量的触觉接触)和低(对照组:只有控制器)。这些任务的设计反映了四种工作姿势的复杂性:不走路;站着,不准走动;弯下腰,走着;站起来走路弯腰。36名健康的男大学生参加了这项研究。参与者被要求准确地完成运动任务。当控制器和螺钉接触时,三组的音频反馈(钻声)和触觉反馈(振动)被激活。每个参与者使用所有三个保真度控制器,并以平衡的顺序重复四项任务,以解释顺序效应。单因素重复测量方差分析结果表明,三种物理保真度条件下任务负荷的两个维度存在显著差异。重复四项任务时,任务完成时间、不准确操作时间和不准确计数均显著缩短。研究结果为未来劳动力发展提供了基于vr的培训经验的设计启示。
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来源期刊
British Journal of Educational Technology
British Journal of Educational Technology EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
15.60
自引率
4.50%
发文量
111
期刊介绍: BJET is a primary source for academics and professionals in the fields of digital educational and training technology throughout the world. The Journal is published by Wiley on behalf of The British Educational Research Association (BERA). It publishes theoretical perspectives, methodological developments and high quality empirical research that demonstrate whether and how applications of instructional/educational technology systems, networks, tools and resources lead to improvements in formal and non-formal education at all levels, from early years through to higher, technical and vocational education, professional development and corporate training.
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