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BJET editorial 2026: The changing landscape of EdTech and AI scholarship BJET编辑2026:教育科技和人工智能奖学金的变化景观
IF 8.1 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2025-12-29 DOI: 10.1111/bjet.70039
Cathy Lewin, Mutlu Cukurova, Manolis Mavrikis, Laura Outhwaite, Louis Major, Elisa Rubegni
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引用次数: 0
Young children's understanding of artificial intelligence: A draw-a-picture analysis 幼儿对人工智能的理解:一幅图分析
IF 8.1 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2025-09-30 DOI: 10.1111/bjet.70022
Xinyu Chang, Zhenping Yan, Gary K. W. Wong

With the increasingly ubiquitous presence of artificial intelligence (AI) technology in digital society, educators appeal to foster the public‘s general knowledge about AI from young children. Studies have been conducted to create learning activities for children‘s development of AI literacy, but seldom did they investigate the resources children have prior to instruction. The purpose of this study is to explore young children‘s preconceptions of AI and the sources of their viewpoints. A total of 261 students aged 7 to 9 from a public elementary school in a Southern Chinese city were recruited to finish the draw-a-picture task, and 32 students participated in the follow-up sharing in the classrooms. Through the drawing analysis, we identified five categories to describe young children‘s impressions of AI, including the appearance of AI, tasks handled by AI, environment, human–AI relationship, and feelings and attitudes towards AI. Moreover, our analysis revealed that everyday technology and media act as two main sources of young children‘s preconceptions of AI. This research offers methodological and empirical contributions to AI literacy research and practical insights for AI production developers, policymakers and curriculum designers.

随着人工智能(AI)技术在数字社会中越来越无处不在,教育工作者呼吁从幼儿开始培养公众对人工智能的一般知识。已有研究为儿童人工智能素养的发展创造学习活动,但很少调查儿童在教学之前拥有的资源。本研究的目的是探讨幼儿对人工智能的先入为主的观念及其观点的来源。从中国南方某城市的一所公立小学招募了261名7 - 9岁的学生来完成绘画任务,32名学生参加了课堂上的后续分享。通过绘图分析,我们确定了五个类别来描述幼儿对人工智能的印象,包括人工智能的外观,人工智能处理的任务,环境,人类与人工智能的关系,以及对人工智能的感受和态度。此外,我们的分析显示,日常技术和媒体是幼儿对人工智能先入为主观念的两个主要来源。本研究为人工智能素养研究提供了方法论和实证贡献,并为人工智能产品开发者、政策制定者和课程设计师提供了实践见解。
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引用次数: 0
What determines university instructors' continuance intentions for smart classroom use: Examining the role of service quality, connectedness and technostress 是什么决定了大学教师继续使用智能教室的意愿:服务质量、连通性和技术压力的作用研究
IF 8.1 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2025-09-30 DOI: 10.1111/bjet.70020
Aisha M. Alfoudari, Christopher M. Durugbo
<div> <section> <p>The purpose of this research is to investigate the relationship between university instructors' perceptions of service quality, preference for student connectedness, feelings of technostress and their continuance intentions to use smart classrooms. Informed by SERVQUAL and information systems continuance models, the research applies partial least squares structural equation modelling on survey data from 387 university instructors within the Gulf Cooperation Council region. Survey findings indicate that the perceived service quality of smart classrooms by university instructors significantly and positively relates to their student connectedness preferences but significantly and negatively relates to their technostress feelings when considering smart classroom use. The survey findings also show that instructors' student connectedness preferences significantly and positively relate to their continuance intentions to use smart classrooms while technostress feelings significantly and negatively relate to these continuance intentions. Theoretically, the findings imply a quality-centric smart classroom continuance model underpinned by connectedness–technostress constructs and suggest the propensity of high-quality technological services to deliver technostress-mitigating properties. Practically, this research has relevance and value for support systems design and delivery in higher education and the findings lead to managerial recommendations for the development of dedicated training programmes and the provision of technical assistance for instructors on smart classroom quality.</p> </section> <section> <div> <div> <h3>Practitioner notes</h3> <p>What is already known about this topic? </p><ul> <li>Using smart classrooms for learning transforms student learning and experience.</li> <li>Instructors face challenges when using ICT within smart learning spaces.</li> <li>Effectiveness of smart classrooms depends on socio-technological factors influencing instructors' ICT use.</li> </ul> <p>What this paper adds? </p><ul> <li>Instructors' perceptions of service quality negatively link to their feelings of technostress when using smart classrooms.</li> <li>Instructors' perceptions of service quality positively correlate with their preferences for student connectedness within smart classrooms.</li> <li>Instructors' feelings of technostress when using smart classrooms negatively relate to their smart classroom continuance in
本研究的目的是探讨大学教师对服务质量的感知、对学生联系的偏好、技术压力的感受与他们继续使用智能教室的意愿之间的关系。根据SERVQUAL和信息系统连续性模型,该研究对海湾合作委员会区域内387名大学讲师的调查数据采用偏最小二乘结构方程模型。调查结果表明,大学教师感知到的智能教室服务质量与其学生的连接偏好显著正相关,但与他们在考虑使用智能教室时的技术压力感受显著负相关。调查结果还显示,教师的学生连接偏好与他们使用智能教室的继续意图显著正相关,而技术压力感受与这些继续意图显著负相关。从理论上讲,研究结果暗示了一种以质量为中心的智能教室延续模型,该模型以连接-技术压力结构为基础,并表明高质量技术服务倾向于提供缓解技术压力的特性。实际上,这项研究对高等教育的支持系统设计和交付具有相关性和价值,研究结果为开发专门的培训计划和为教师提供智能课堂质量的技术援助提供了管理建议。关于这个主题我们已经知道了什么?使用智能教室进行学习可以改变学生的学习和体验。教师在智能学习空间中使用ICT时面临挑战。智能教室的有效性取决于影响教师使用ICT的社会技术因素。这篇文章补充了什么?教师对服务质量的感知与他们在使用智能教室时的技术压力感呈负相关。教师对服务质量的看法与他们对智能教室中学生联系的偏好呈正相关。教师在使用智能教室时的技术压力感与他们的智能教室延续意愿负相关。教师对学生在智能课堂中的连通性的偏好与他们的智能课堂延续意愿呈正相关。对实践和/或政策的启示聪明的课堂设计师应该了解什么有助于提高学习环境的质量。高质量的技术服务可能倾向于缓解智能学习空间的技术压力。
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引用次数: 0
Children's Conceptions of AI, Ethics and Intelligence in China: Evidence from Drawing and Ranking Activities 中国儿童的人工智能、伦理和智能观念:来自绘图和排名活动的证据
IF 8.1 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2025-09-18 DOI: 10.1111/bjet.70016
Ziyan Lin, Yun Dai

As artificial intelligence (AI) becomes increasingly embedded in the daily lives of young learners, there is growing interest in exploring how they conceptualize AI prior to formal instruction. This qualitative study investigates the pre-instructional conceptions of key AI concepts held by upper elementary students (n = 75), focusing on five aspects: AI representation, functionality, working mechanisms, ethical considerations and the concept of intelligence. Data were collected through an integrated, multimodal approach, including student drawings, a ranking activity, and both individual and collaborative interviews. Findings reveal a wide range of student preconceptions across all five aspects, reflecting the complexity and diversity of their thinking. In particular, we introduce an ‘XY-axis’ framework to map student conceptions of AI functionality, distinguishing between engagement versus utility and creative/adaptive versus repetitive/routine tasks. Regarding intelligence, student views ranged from a naturalist view that values autonomy and independence from human inputs to a technicist orientation that emphasizes technical complexity and multifunctionality. On ethical issues, students generally expressed positive attitudes towards AI, often focusing on its benefits and conveniences—likely shaped by prevailing social and policy discourses in China. These findings underscore the importance of addressing student misconceptions through a conceptual change lens and designing age-appropriate, culturally relevant pedagogies that build on learners' existing ideas while guiding them towards scientifically grounded understandings of AI.

随着人工智能(AI)越来越多地融入年轻学习者的日常生活,人们越来越有兴趣探索他们如何在正式教学之前将人工智能概念化。本定性研究调查了高年级小学生(n = 75)对人工智能关键概念的教学前概念,重点关注五个方面:人工智能表征、功能、工作机制、伦理考虑和智能概念。数据是通过综合的、多模式的方法收集的,包括学生绘图、排名活动以及个人和合作访谈。调查结果显示,学生在这五个方面都有广泛的先入为主的观念,反映了他们思维的复杂性和多样性。特别是,我们引入了一个“x轴”框架来映射学生对人工智能功能的概念,区分参与度与实用性,创造性/适应性与重复性/常规任务。关于智力,学生们的观点从重视自主性和独立于人类输入的自然主义观点到强调技术复杂性和多功能性的技术学家取向不等。在伦理问题上,学生们普遍对人工智能持积极态度,通常关注它的好处和便利性——这可能是受中国盛行的社会和政策话语的影响。这些发现强调了通过概念变化来解决学生误解的重要性,并在学习者现有想法的基础上设计适合年龄的、与文化相关的教学法,同时引导他们对人工智能有科学基础的理解。
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引用次数: 0
Quality counts? Examining the role of feedback provider and feedback quality on students' feedback perceptions 质量数量?考察反馈提供者的角色和反馈质量对学生反馈感知的影响
IF 8.1 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2025-09-04 DOI: 10.1111/bjet.70011
Theresa Ruwe, Livia Kuklick

With the advent of large language models (LLMs) as feedback providers in education, there is a pressing need to investigate the potential effectiveness of the feedback provided by such artificial intelligence (AI) systems. The purpose of this 2 × 2 mixed-design study was thus to investigate biases that students may have in their perceptions of feedback messages and feedback providers as a function of the feedback provider label (between-factor; educators vs. LLMs) and the feedback message quality (within-factor; low [performance evaluation + definition] vs. high [performance evaluation + definition + worked examples + text references]). Data from 173 university students were analysed with linear mixed-effects models. Results indicated that students processed the predetermined feedback messages in an unbiased manner because they evaluated high-quality feedback more positively than low-quality feedback, independently of the feedback provider label. However, the results suggested provider-induced biases in students' perceptions. For instance, compared to an educator label, an LLM label reduced the perceived trustworthiness of the feedback provider. Nevertheless, and despite the social biases that may occur when students are confronted with feedback that is labelled to originate from an LLM, the quality of the feedback message seems to be the more crucial factor in shaping students' positive perceptions of the feedback messages and the feedback providers.

随着大型语言模型(llm)作为教育反馈提供者的出现,迫切需要调查这种人工智能(AI)系统提供的反馈的潜在有效性。因此,这项2 × 2混合设计研究的目的是调查学生在反馈信息和反馈提供者的感知中可能存在的偏见,作为反馈提供者标签(因素之间;教育者与法学硕士)和反馈信息质量(因素内;低[绩效评估+定义]vs高[绩效评估+定义+工作示例+文本参考])的函数。采用线性混合效应模型对173名大学生的数据进行分析。结果表明,学生以公正的方式处理预定的反馈信息,因为他们对高质量反馈的评价比低质量反馈更积极,独立于反馈提供者的标签。然而,结果表明,在学生的看法中,提供者引起的偏见。例如,与教育者标签相比,法学硕士标签降低了反馈提供者的可信赖性。然而,尽管当学生面对被标记为来自法学硕士的反馈时可能会出现社会偏见,但反馈信息的质量似乎是塑造学生对反馈信息和反馈提供者的积极看法的更关键因素。
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引用次数: 0
Acquiring complex knowledge and skills through digital simulation-based training: Evidence from an agile project management teaching experience 通过基于数字模拟的培训获得复杂的知识和技能:来自敏捷项目管理教学经验的证据
IF 8.1 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2025-08-29 DOI: 10.1111/bjet.70009
Thibaut Coulon, Mustapha Cheikh-Ammar, Simon Bourdeau, Marie-Claude Petit
<div> <section> <p>This study examines the effectiveness of digital simulation-based training (DSBT) for acquiring complex knowledge and skills. After identifying key aspects of DSBT, it explains how they were used to design a new DSBT activity with Minecraft Education® for teaching agile project management to dispersed students. It then presents a theoretically grounded model that links these key aspects of DSBT to learning perceptions. The model was tested over a 3-year period through an online survey administered to groups of students who had participated in the new DSBT activity in a project management course. The findings show that two learning-related beliefs, involvement and enjoyment, are crucial to the success of DSBT, and they offer valuable insights into the acquisition of these beliefs. The findings should be useful to educators and human resource professionals interested in integrating DSBT into their teaching and training practices.</p> </section> <section> <div> <div> <h3>Practitioner notes</h3> <p>What is already known about this topic? </p><ul> <li>Digital simulation-based training (DSBT) enhances learning and knowledge retention.</li> <li>Experiential activities have been used effectively at business schools to teach complex managerial skills.</li> <li>Learning involvement and enjoyment have been shown to be crucial to successful learning outcomes.</li> </ul> <p>What this paper adds? </p><ul> <li>A theoretically grounded model linking DSBT to learning perceptions, particularly for teaching agile project management (APM) using Minecraft Education®.</li> <li>Empirical evidence for the important role of factors such as psychological safety, task interdependence and content relevance in shaping student involvement and enjoyment when DSBT is used.</li> <li>Insights into the unique challenges and opportunities related to implementing DSBT for remote learners.</li> </ul> <p>Implications for practice and/or policy </p><ul> <li>Educators and practitioners can leverage the study findings to design effective DSBT courses and programmes that enhance both individual and collaborative learning experiences.</li> <li>Especially in remote learning contexts, they should st
本研究探讨数位模拟训练(DSBT)在获取复杂知识和技能方面的有效性。在确定了DSBT的关键方面之后,它解释了如何使用它们来设计一个新的DSBT活动,用于向分散的学生教授敏捷项目管理。然后提出了一个理论基础模型,将DSBT的这些关键方面与学习感知联系起来。该模型通过一项为期3年的在线调查进行了测试,调查对象是参加了项目管理课程中新的DSBT活动的学生群体。研究结果表明,两种与学习相关的信念,即参与和享受,对DSBT的成功至关重要,它们为这些信念的习得提供了有价值的见解。研究结果应该对有意将DSBT纳入其教学和培训实践的教育工作者和人力资源专业人员有用。关于这个主题我们已经知道了什么?基于数字模拟的培训(DSBT)提高了学习和知识保留。商学院有效地利用体验式活动来教授复杂的管理技能。学习的投入和享受已被证明是成功学习成果的关键。这篇文章补充了什么?一个将DSBT与学习感知联系起来的理论基础模型,特别是用于使用Minecraft教育®教授敏捷项目管理(APM)。经验证据表明,当使用DSBT时,心理安全、任务相互依赖和内容相关性等因素在塑造学生的参与和享受方面发挥了重要作用。深入了解与远程学习者实施DSBT相关的独特挑战和机遇。对实践和/或政策的启示教育工作者和从业人员可以利用研究结果设计有效的DSBT课程和项目,以增强个人和合作的学习体验。特别是在远程学习环境中,他们应该努力保持专注和清晰,同时创造一个心理安全的学习环境。将现实世界的情景纳入DSBT提高了学习者的参与度,并确保知识和技能适用于现实世界的设置。
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引用次数: 0
The effectiveness of augmented reality-based interventions for individuals with autism and/or intellectual and developmental disabilities: A Bayesian three-level meta-analysis of single-case experimental design data 基于增强现实的干预措施对自闭症和/或智力和发育障碍患者的有效性:单例实验设计数据的贝叶斯三水平荟萃分析
IF 8.1 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2025-08-29 DOI: 10.1111/bjet.70012
Yu Xue, Yukang Xue, Mariola Moeyaert, Don McMahon
<div> <section> <p>A Bayesian three-level meta-analysis was conducted to examine the effectiveness of Augmented Reality (AR) based interventions in enhancing the domain-specific skills of individuals with autism spectrum disorder (ASD) and/or intellectual and developmental disabilities (IDD). Five moderators, age, gender, disorder type, AR content and skill domains, were further tested to explore the sources of heterogeneity in intervention effectiveness. A total of 28 single-case experimental design studies with 104 individuals were included in the meta-analysis. The results indicate that AR-based interventions have a positive immediate effect on improving skills and that the intervention becomes increasingly effective over time. Although no strong evidence was found for the five moderators examined, patterns emerged indicating that AR interventions had the greatest immediate impact on vocational skills, followed by improvements in physical, living, academic and social skills. Additionally, females and individuals with ASD appeared to benefit more from these interventions. Overall, this study sheds light on the overall AR-based interventions for individuals with ASD/IDD, as well as the potential moderator effects that contribute to the heterogeneity in intervention effectiveness.</p> </section> <section> <div> <div> <h3>Practitioner notes</h3> <p>What is already known about this topic </p><ul> <li>AR-based intervention is generally effective in improving skills among individuals with special needs, including people with ASD and/or IDD.</li> <li>The effectiveness of the AR-based intervention varies between individuals; the differences might be due to factors such as individual characters, skill domains, etc.</li> </ul> <p>What this paper adds </p><ul> <li>This meta-analysis includes data from 28 single-case experimental design (SCED) studies, which is more than any previous SCED meta-analyses on the topic.</li> <li>This meta-analysis examined the effectiveness of AR-based interventions in two different aspects: (1) the immediate effect at the start of the intervention and (2) whether the intervention becomes increasingly effective over time.</li> <li>This meta-analysis examined both individual-level factors (ie, age, gender, disorder type) and study-level factors (ie, AR content type and skill domains) that may contribute to differences in intervention effectiveness across individuals and studie
本研究采用贝叶斯三水平荟萃分析来检验基于增强现实(AR)的干预措施在提高自闭症谱系障碍(ASD)和/或智力和发育障碍(IDD)患者特定领域技能方面的有效性。对年龄、性别、障碍类型、AR内容和技能领域五个调节因子进行进一步检验,以探索干预效果异质性的来源。meta分析共纳入28项单例实验设计研究,涉及104名个体。结果表明,基于ar的干预措施对提高技能具有积极的立竿见影的效果,并且随着时间的推移,干预措施会变得越来越有效。虽然没有强有力的证据表明这五个调节因素是有效的,但我们发现的模式表明,增强现实干预对职业技能的直接影响最大,其次是身体、生活、学术和社交技能的改善。此外,女性和自闭症患者似乎从这些干预措施中获益更多。总的来说,本研究揭示了对ASD/IDD患者的总体基于ar的干预措施,以及导致干预效果异质性的潜在调节效应。从业人员指出,关于这一主题的已知情况是,基于ar的干预通常在提高有特殊需要的个体的技能方面是有效的,包括ASD和/或IDD患者。基于ar的干预措施的有效性因人而异;这种差异可能是由个人角色、技能领域等因素造成的。本荟萃分析包括来自28个单例实验设计(SCED)研究的数据,这比以往任何关于该主题的SCED荟萃分析都要多。本荟萃分析从两个不同的方面考察了基于ar的干预措施的有效性:(1)干预开始时的即时效果;(2)干预是否随着时间的推移变得越来越有效。本荟萃分析检查了可能导致个体和研究之间干预效果差异的个人层面因素(即年龄、性别、障碍类型)和研究层面因素(即AR内容类型和技能领域)。如果设计得当,基于ar的干预措施可以使ASD和/或IDD患者的技能得到快速提高。持续的干预可能会导致持续的改善。在将AR等先进技术纳入教学设计时,教育工作者应注意可能影响干预效果的潜在因素,如性别和技能领域。
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引用次数: 0
Social presence: A key factor in embedding a pedagogical agent into online learning in primary education 社会存在:在小学教育在线学习中嵌入教学代理的关键因素
IF 8.1 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2025-08-20 DOI: 10.1111/bjet.70006
Kate M. Xu, Lijia Lin, Margareta Gorter, Sascha Schneider, Joshua Weidlich, Robert O. Davis, Karel Kreijns, Renate de Groot

Social presence has been hypothesized to facilitate successful learning in digital and online learning environments. Instructor presence in instructional videos is suggested to enhance learners' social presence. However, research is still relatively rare regarding the elementary school learner population. The current experimental study investigated whether embedding an animated human-like artificial pedagogical agent in an instructional video compared to having only a voice could evoke a sense of social presence and improve learning in a sample of primary school learners. The study confirmed that a sense of social presence of a virtual instructor can be fostered through a digital animated pedagogical agent; however, there was no effect on learning performance, nor did social presence mediate a relationship between learning with a pedagogical agent and learning performance.

社会存在被假设有助于在数字和在线学习环境中成功学习。建议教师在教学视频中在场,以提高学习者的社会在场。然而,关于小学学习者群体的研究仍然相对较少。目前的实验研究调查了在教学视频中嵌入一个动画人形人工教学代理,与只有声音相比,是否能唤起一种社会存在感,并提高小学学习者的学习水平。研究证实,虚拟教师的社会存在感可以通过数字动画教学代理来培养;然而,对学习绩效没有影响,社会存在也没有中介与教学代理学习和学习绩效之间的关系。
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引用次数: 0
Correction to ‘Pedagogical agent positioning in external videos improves English academic presentation proficiency in desktop virtual reality settings’ 更正“外部视频中的教学代理定位提高了桌面虚拟现实环境下英语学术演讲的熟练程度”
IF 8.1 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2025-08-17 DOI: 10.1111/bjet.13617

Li, X., Lan, Y.-J., Pi, Z., Qi, G. Y., Grant, S., & Sun, J. (2025). Pedagogical agent positioning in external videos improves English academic presentation proficiency in desktop virtual reality settings. British Journal of Educational Technology, 56, 1507–1529. https://doi.org/10.1111/bjet.13531

The third author's affiliation was incorrect. It should have been:

Xiaofei Li1 | Yu- Ju Lan2 | Zhongling Pi1 | Grace Yue Qi3 | Scott Grant4 | Jinmei Sun5

1Faculty of Education, Shaanxi Normal University, Xi'an, China

2Department of Chinese as a Second Language, National Taiwan Normal University, Taipei, Taiwan

3 School of Humanities, Media and Creative communication, Massey University, New Zealand

4Chinese at the School of Languages, Literatures, Cultures and Linguistics, Faculty of Arts, Monash University, Melbourne, Victoria, Australia

5Research Center for AI and STEM Education, Shaanxi Normal University, Xi'an, China

We apologise for the error.

李,X,兰,y - j。π,Z,气,g . Y。格兰特,S。,,太阳,j .(2025)。外部视频中的教学代理定位提高了桌面虚拟现实环境下英语学术演讲的熟练程度。教育科技学报,26(6),1507-1529。https://doi.org/10.1111/bjet.13531The第三作者的从属关系不正确。应该是:李晓飞1 bb0于菊2 bb1皮钟玲1 bb2戚玥3 bb3 Scott Grant4 |孙金梅1中国西安陕西师范大学教育学院2台湾台北国立台湾师范大学汉语作为第二语言系3新西兰梅西大学人文、媒体与创意传播学院4语言、文学、文化与语言学学院中文澳大利亚维多利亚州墨尔本莫纳什大学文学院5中国西安陕西师范大学人工智能与STEM教育研究中心我们为错误道歉。
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引用次数: 0
Enhancing Japanese as a Foreign Language learners' oral performance with digital content creation: A student-produced mobile video-based learning approach 通过数字内容创作提高日语作为外语学习者的口语表现:一种学生制作的基于移动视频的学习方法
IF 8.1 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2025-08-15 DOI: 10.1111/bjet.70008
Bow-Ju Ferng, Gwo-Jen Hwang

Among the four skills of listening, speaking, reading and writing, speaking is particularly challenging for foreign language learners due to the lack of practice contexts. Owing to the popularity of mobile devices and wireless networks, the mobile video-based learning (MVBL) approach, which delivers instructional content via mobile devices (such as smartphones and tablets), has been recognized as an effective method to enhance spoken language proficiency in the target language. To motivate learners and to facilitate meaningful spoken Japanese practice, this study proposed an MVBL approach which enables students to leverage mobile technology for foreign language presentation by structuring learning content through student-produced mobile videos (SPMV). This approach connects the learning process to real-life contexts to create a multisensory and engaging educational experience. To assess the efficacy of the proposed methodology, a quasi-experimental teaching approach was implemented in a Japanese as a Foreign Language (JFL) conversation course in the Department of Japanese Language at a university in Taiwan. Participants were two classes of first-year university students. One class constituted the experimental group (N = 34), which practised speaking training using the SPMV-based learning approach, while the other class constituted the control group (N = 31), which practised using the conventional MVBL approach. The results showed that the SPMV approach led to improvement in the Japanese oral performance of the experimental group, which performed significantly better than the control group in terms of oral performance, group self-efficacy and satisfaction with the learning mode. It is recommended that second or foreign language teachers adopt the SPMV-based learning approach. The findings can be a reference for teachers wishing to utilize this approach in the context of second/ foreign language education.

在听、说、读、写四项技能中,由于缺乏练习语境,口语对外语学习者来说尤其具有挑战性。由于移动设备和无线网络的普及,通过移动设备(如智能手机和平板电脑)提供教学内容的移动视频学习(MVBL)方法已被认为是提高目标语言口语能力的有效方法。为了激励学习者并促进有意义的日语口语练习,本研究提出了一种MVBL方法,该方法通过学生制作的移动视频(SPMV)构建学习内容,使学生能够利用移动技术进行外语演示。这种方法将学习过程与现实生活环境联系起来,创造出一种多感官和引人入胜的教育体验。本研究以台湾一所大学日语系的日语作为外语会话课程为研究对象,以准实验教学方法为研究对象,探讨其教学效果。参与者是两个班的大一学生。其中一个班为实验组(N = 34),采用基于spmv的学习方法进行口语训练;另一个班为对照组(N = 31),采用传统的MVBL方法进行口语训练。结果表明,SPMV教学方法使实验组日语口语成绩显著提高,在口语成绩、群体自我效能感和对学习模式的满意度方面均显著优于对照组。建议第二语言或外语教师采用基于spmv的学习方法。研究结果可以为希望在第二语言/外语教育中使用这种方法的教师提供参考。
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British Journal of Educational Technology
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