Let us Break the Time Barrier—Anytime Computing

IF 1.6 4区 计算机科学 Q3 COMPUTER SCIENCE, INFORMATION SYSTEMS IEEE Pervasive Computing Pub Date : 2023-12-05 DOI:10.1109/mprv.2023.3291830
Florian Michahelles, Philipp Wintersberger
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Abstract

Thanks to the advances in communication technologies, the costs of connecting to our beloved ones over distance have become negligible. The provision of bandwidth, access to connectivity, and integration of cameras into almost any mobile device allows us to perceive what is happening with our communication counterparts visually. The emergence of telepresence robots even provides us with a remote presence in distant locations. Virtual and augmented environments blend virtual information worlds and physical settings into each other. All these developments together allow better communication and collaboration over distance. During the COVID-19 pandemic, an accompanying cultural and organizational transformation has also been triggered, allowing us to embrace and leverage these technological developments and thus enabling a new way of working. Employees fulfilling their duties from their homes has become the new normal. The traditional office with assigned seating is getting replaced by coworking spaces used for specific occasions, rather than being used on a daily basis. Business travel is losing importance due to in-person gatherings changing to online meetings. In a nutshell, the constraints of space determining presence at a specific location are mitigated by communication technologies that are bringing people together virtually over distance.
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让我们打破时间障碍--随时计算
得益于通信技术的进步,远距离连接我们所爱之人的成本已变得微不足道。带宽的提供、连接的接入,以及几乎所有移动设备中摄像头的集成,让我们能够直观地感知与我们的通信对象之间发生的一切。远程呈现机器人的出现甚至可以让我们在遥远的地方远程呈现。虚拟环境和增强环境将虚拟信息世界和物理环境相互融合。所有这些发展加在一起,使我们能够更好地进行远距离交流与协作。在 COVID-19 大流行期间,随之而来的文化和组织变革也被触发,使我们能够接受和利用这些技术发展,从而实现一种新的工作方式。员工在家办公已成为新常态。传统的指定座位办公室正在被用于特定场合的协同办公空间所取代,而不是日常使用。商务旅行的重要性也在下降,因为面对面的聚会变成了在线会议。一言以蔽之,通信技术将人们远距离虚拟地聚集在一起,从而缓解了空间对在特定地点出席会议的限制。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
IEEE Pervasive Computing
IEEE Pervasive Computing 工程技术-电信学
CiteScore
4.10
自引率
0.00%
发文量
47
审稿时长
>12 weeks
期刊介绍: IEEE Pervasive Computing explores the role of computing in the physical world–as characterized by visions such as the Internet of Things and Ubiquitous Computing. Designed for researchers, practitioners, and educators, this publication acts as a catalyst for realizing the ideas described by Mark Weiser in 1988. The essence of this vision is the creation of environments saturated with sensing, computing, and wireless communication that gracefully support the needs of individuals and society. Many key building blocks for this vision are now viable commercial technologies: wearable and handheld computers, wireless networking, location sensing, Internet of Things platforms, and so on. However, the vision continues to present deep challenges for experts in areas such as hardware design, sensor networks, mobile systems, human-computer interaction, industrial design, machine learning, data science, and societal issues including privacy and ethics. Through special issues, the magazine explores applications in areas such as assisted living, automotive systems, cognitive assistance, hardware innovations, ICT4D, manufacturing, retail, smart cities, and sustainability. In addition, the magazine accepts peer-reviewed papers of wide interest under a general call, and also features regular columns on hot topics and interviews with luminaries in the field.
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