Premortems in Game Development Teams: Impact and Potential

Kaitlyn M. Roose, Betsy R. Lehman, Elizabeth S. Veinott
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Abstract

Software design teams need methods to evaluate plans as part of agile development processes. The premortem is a cognitive, structured, analytic technique that supports team plan evaluation and re-planning. Few empirical or longitudinal studies involving premortems exist. Ten game development teams (n=68 members) conducted premortems early on during a year-long game development project. Teams provided initial ratings of their game design plan, then conducted a premortem, and revised their plans. In the premortems, teams identified 17.8 unique reasons on average for project failure and 16.7 mitigations to those failures. Reasons for project failure focused mainly on game design execution, team communication, and game complexity (e.g., too many levels, branching). While most teams identified solutions for these challenges, surprisingly few teams revised their plans to scale back the game design complexity.
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游戏开发团队的预审:影响和潜力
软件设计团队需要将评估计划的方法作为敏捷开发过程的一部分。事前剖析是一种认知的、结构化的、分析的技术,它支持团队计划评估和重新规划。很少有实证或纵向研究涉及死前现象。10个游戏开发团队(68名成员)在为期一年的游戏开发项目早期进行了预演。团队提供他们的游戏设计计划的初始评级,然后进行预分析,并修改他们的计划。在预测中,团队平均确定了17.8个导致项目失败的独特原因,以及16.7个缓解这些失败的方法。项目失败的原因主要集中在游戏设计执行、团队沟通和游戏复杂性(游戏邦注:如关卡过多、分支过多)。虽然大多数团队都找到了这些挑战的解决方案,但令人惊讶的是,很少有团队修改他们的计划来降低游戏设计的复杂性。
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