DR-Occluder: Generating Occluders Using Differentiable Rendering

Jiaxian Wu, Yue Lin, Dehui Lu
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Abstract

The target of the occluder is to use very few faces to maintain similar occlusion properties of the original 3D model. In this paper, we present DR-Occluder, a novel coarse-to-fine framework for occluder generation that leverages differentiable rendering to optimize a triangle set to an occluder. Unlike prior work, which has not utilized differentiable rendering for this task, our approach provides the ability to optimize a 3D shape to defined targets. Given a 3D model as input, our method first projects it to silhouette images, which are then processed by a convolution network to output a group of vertex offsets. These offsets are used to transform a group of distributed triangles into a preliminary occluder, which is further optimized by differentiable rendering. Finally, triangles whose area is smaller than a threshold are removed to obtain the final occluder. Our extensive experiments demonstrate that DR-Occluder significantly outperforms state-of-the-art methods in terms of occlusion quality. Furthermore, we compare the performance of our method with other approaches in a commercial engine, providing compelling evidence of its effectiveness.
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DR-Occluder:使用可微分渲染生成遮挡器
遮挡器的目标是使用很少的面来保持原始3D模型的相似遮挡属性。在本文中,我们提出了DR-Occluder,这是一种新的用于遮挡物生成的从粗到精的框架,它利用可微分渲染来优化一个三角形集到遮挡物。与之前的工作不同,之前的工作没有利用可微分渲染来完成这项任务,我们的方法提供了优化3D形状以定义目标的能力。给定一个3D模型作为输入,我们的方法首先将其投影到轮廓图像上,然后由卷积网络处理以输出一组顶点偏移。利用这些偏移量将一组分布三角形转换成一个初步的遮挡物,并通过可微渲染进一步优化遮挡物。最后,去除面积小于阈值的三角形,得到最终的遮挡物。我们的大量实验表明,DR-Occluder在遮挡质量方面明显优于最先进的方法。此外,我们将我们的方法与商业引擎中的其他方法的性能进行了比较,为其有效性提供了令人信服的证据。
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