Exploring the Potential of Immersive Virtual Reality in Italian Schools: A Practical Workshop with High School Teachers

IF 2.4 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Multimodal Technologies and Interaction Pub Date : 2023-12-01 DOI:10.3390/mti7120111
Marco Romano, A. Frolli, Alessandro Aloisio, Claudio Russello, Angelo Rega, Francesco Cerciello, Fabio Bisogni
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Abstract

In recent years, there has been a surge of interest in affordable and accessible extended reality devices. Big tech companies like Apple and Meta have announced advanced devices expected to become more prevalent in everyday life. As younger generations embrace immersive digital realities for socialization, entertainment, and information retrieval, there is a need to explore immersive digital technologies that support experiential learning and reevaluate educational approaches. In Italy, the COVID-19 pandemic has sparked a growing interest in immersive virtual reality (VR) and the metaverse for distance education. However, the integration of VR in Italian schools could be faster, primarily due to cost and teacher knowledge challenges. Our study aims to involve high school teachers in a practical workshop to assess their knowledge, skills, and intention to use VR in their teaching after brief training. The focus is on evaluating the acceptability of VR for educational purposes among Italian high school teachers. The workshop involved up to 16 teachers at once and was repeated eight times to reach 120 teachers. Participants received VR training and explored three educational VR applications. The results show that teachers are interested in learning and integrating VR into their lessons. They believe it can enhance teaching practices by actively engaging students and enabling experiential learning. This work provides an overview of the current state of VR in education, describes the workshop with high school teachers, and presents the obtained results.
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在意大利学校探索沉浸式虚拟现实技术的潜力:与高中教师共同举办的实践研讨会
近年来,人们对价格合理且易于使用的扩展现实设备产生了浓厚的兴趣。苹果(Apple)和Meta等大型科技公司已经发布了预计将在日常生活中变得更加普遍的先进设备。随着年轻一代在社交、娱乐和信息检索方面接受沉浸式数字现实,有必要探索支持体验式学习的沉浸式数字技术,并重新评估教育方法。在意大利,COVID-19大流行引发了人们对沉浸式虚拟现实(VR)和远程教育的虚拟世界越来越大的兴趣。然而,VR在意大利学校的整合可能会更快,主要是由于成本和教师知识的挑战。我们的研究旨在让高中教师参与到一个实践研讨会中,通过简短的培训来评估他们的知识、技能以及在教学中使用VR的意愿。研究的重点是评估意大利高中教师对虚拟现实教育的接受程度。讲习班一次最多有16名教师参加,并重复了8次,达到120名教师。参与者接受了VR培训,并探索了三项VR教育应用。结果显示,教师对学习感兴趣,并将VR融入到他们的课程中。他们认为,它可以通过积极吸引学生和实现体验式学习来增强教学实践。这项工作概述了VR在教育中的现状,描述了与高中教师的研讨会,并介绍了获得的成果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Multimodal Technologies and Interaction
Multimodal Technologies and Interaction Computer Science-Computer Science Applications
CiteScore
4.90
自引率
8.00%
发文量
94
审稿时长
4 weeks
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