Dual-Thumb pointing and command selection techniques for tablets

IF 5.3 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS International Journal of Human-Computer Studies Pub Date : 2023-12-19 DOI:10.1016/j.ijhcs.2023.103203
Gary Perelman, Emmanuel Dubois, Marcos Serrano
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Abstract

Tablets are often used as a distant input device to interact with large displays. Users can hold the tablet with two hands when interacting for a long time to avoid fatigue or dropping it. Still, most previous distant interaction techniques consider only one-handed tablets. This paper presents novel interaction techniques to perform distant pointing and command selection tasks using both thumbs while holding the device with two hands. In a first step, we design and evaluate six interaction techniques for distant pointing, based on using one or two thumbs, absolute or relative cursor control and single- or dual-precision pointing. Our results show that a combination of dual-thumb and relative pointing is preferred and more efficient than any other dual-thumb or single-thumb technique we designed. In a second step, we focus on command selection using two thumbs. We designed seven dual-thumb menu techniques based on quarter-pie or half-pie layouts, offering from 64 to 900 items. Our results show that using quarter-pie menu techniques is more efficient, usable and appreciated than using a linear or half-pie menu. Furthermore, we show that augmenting the number of items for quarter-pie and half-pie menu techniques has a low impact on command selection performance. In a third step, we compare our quarter-pie menus to bimanual marking menus. Our results show that quarter-pie menus are more efficient and less error-prone. We finally provide a set of lessons for designing efficient dual-thumb interaction techniques for two-handed tablets.

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平板电脑的双拇指指向和命令选择技术:使用双手平板电脑增强与大型显示器的远距离交互
平板电脑通常被用作与大型显示器交互的远距离输入设备。用户在长时间交互时可以用双手握住平板电脑,以避免疲劳或掉落。不过,以往的远距离交互技术大多只考虑单手操作平板电脑。本文提出了新颖的交互技术,可在双手握持设备的情况下使用两个拇指执行远距离指向和命令选择任务。首先,我们设计并评估了六种远距离指点交互技术,分别基于使用单手或双手拇指、绝对或相对光标控制以及单精度或双精度指点。结果表明,与我们设计的其他双拇指或单拇指技术相比,双拇指和相对指向的组合更受欢迎,也更有效。第二步,我们将重点放在使用双拇指选择命令上。我们设计了七种基于四分之一饼或半饼布局的双拇指菜单技术,提供 64 到 900 个项目。我们的研究结果表明,使用四分之一派菜单技术比使用线性或半派菜单更有效、更易用,也更受欢迎。此外,我们还表明,增加四分之一饼和半饼菜单技术的项目数量对命令选择性能的影响较小。第三步,我们将四分之一饼菜单与双臂标记菜单进行了比较。结果表明,四分之一饼菜单的效率更高,出错率更低。最后,我们为双手平板电脑设计高效的双拇指交互技术提供了一套经验。
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来源期刊
International Journal of Human-Computer Studies
International Journal of Human-Computer Studies 工程技术-计算机:控制论
CiteScore
11.50
自引率
5.60%
发文量
108
审稿时长
3 months
期刊介绍: The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities. Research areas relevant to the journal include, but are not limited to: • Innovative interaction techniques • Multimodal interaction • Speech interaction • Graphic interaction • Natural language interaction • Interaction in mobile and embedded systems • Interface design and evaluation methodologies • Design and evaluation of innovative interactive systems • User interface prototyping and management systems • Ubiquitous computing • Wearable computers • Pervasive computing • Affective computing • Empirical studies of user behaviour • Empirical studies of programming and software engineering • Computer supported cooperative work • Computer mediated communication • Virtual reality • Mixed and augmented Reality • Intelligent user interfaces • Presence ...
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