Places for Healthy Play: A Multi-Pronged Evaluation of Context, Design, and Perceptions for Play Space Improvements.

Journal of healthy eating and active living Pub Date : 2023-11-01 eCollection Date: 2023-01-01
Yvonne L Michael, D S Nicholas, Debra Ruben, Nancy Epstein, Stephen T Dickinson, Jana A Hirsch
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Abstract

Community design interventions have prioritized the creation of quality play space, especially in easy to access public places, to improve health outcomes and to reduce health inequities. Evaluations of health-relevant play interventions often fail to assess essential context, design, and perceptions. The Play Everywhere Philadelphia Challenge, led by KABOOM!, funded 16 play spaces to support child health and development and literacy skills for low-income neighborhoods across Philadelphia. In June-October 2022, our interdisciplinary team conducted a process evaluation of completed play space installations (k=9) to identify site aspects that facilitated greater use. We mapped neighborhood context (e.g., child amenities, sociodemographics, pedestrian and bike accessibility), and conducted direct and systematic observations of play space design (e.g., signage, shade), visitation (i.e., number of visitors/hour), and engagement. We summarized visitation and engagement across contextual and design data. While many visitors passed through sites, over half of the children we observed engaged with the installation. Installations with poor condition (i.e., cleanliness and maintenance) had the lowest visitation and engagement. More active/kinetic installations drew more children and engagement. This process evaluation comprehensively analyzed play space design elements and neighborhood context and provides evidence to inform recommendations to increase use of urban play spaces.

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健康游戏场所:对游乐空间改善的背景、设计和认知进行多管齐下的评估。
社区设计干预优先考虑创造高质量的游戏空间,尤其是在容易到达的公共场所,以改善健康结果和减少健康不平等。对与健康相关的游戏干预措施进行评估时,往往未能对基本环境、设计和观念进行评估。由 KABOOM 领导的 "游戏无处不在费城挑战"(Play Everywhere Philadelphia Challenge)资助了 16 个游戏场所,以支持费城低收入社区的儿童健康、发展和识字技能。2022 年 6 月至 10 月,我们的跨学科团队对已完工的游戏空间设施(k=9)进行了过程评估,以确定有助于提高使用率的场所方面。我们绘制了社区环境地图(如儿童设施、社会人口、行人和自行车可达性),并对游乐空间的设计(如标识、遮阳)、访问量(即访问人数/小时)和参与度进行了直接和系统的观察。我们根据环境和设计数据总结了参观人数和参与度。虽然许多参观者都经过了这些景点,但我们观察到的儿童中有一半以上都参与了这些设施。条件较差的装置(即清洁和维护)的参观人数和参与度最低。更活跃/更有活力的设施吸引了更多的儿童和参与。这项过程评估全面分析了游戏空间的设计元素和社区环境,并提供了相关证据,为提高城市游戏空间使用率的建议提供依据。
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