Is Gamification a Suitable Means to Improve Applicant Reactions and Convey Information During an Online Test?

IF 2.2 4区 心理学 Q2 PSYCHOLOGY, APPLIED Journal of Personnel Psychology Pub Date : 2023-12-20 DOI:10.1027/1866-5888/a000343
Marie L. Ohlms, Ella Voigtländer, Klaus G. Melchers, Uwe P. Kanning
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Abstract

Abstract: This study examined whether gamification of a computer-based cognitive ability test can positively influence applicant reactions. The gamification used a job-related storyline, avatars, and information games that were designed not only to increase enjoyment but also to convey information about the job. 212 participants completed either the gamified or the non-gamified test and answered questions concerning applicant reactions. The results showed that gamification can be used to playfully provide information about the organization and job during an assessment and, thus, can enhance perceived clarity about what to expect in a job. Additionally, the gamified assessment was rated higher on opportunity to perform compared to its traditional version, while no differences were found between the two tests for fairness, job relatedness, and enjoyment.
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在在线测试中,游戏化是改善申请人反应和传递信息的合适手段吗?
摘要:本研究探讨了将基于计算机的认知能力测试游戏化能否对应聘者的反应产生积极影响。游戏化使用了与工作相关的故事情节、头像和信息游戏,其目的不仅是为了增加乐趣,也是为了传递工作信息。212 名参与者完成了游戏化或非游戏化测试,并回答了有关应聘者反应的问题。结果表明,游戏化可以在测评过程中以游戏的方式提供有关组织和工作的信息,从而提高人们对工作期望的清晰度。此外,与传统版本相比,游戏化测评在表现机会方面的评分更高,而在公平性、工作相关性和愉悦性方面,两种测试之间没有发现差异。
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来源期刊
Journal of Personnel Psychology
Journal of Personnel Psychology PSYCHOLOGY, APPLIED-
CiteScore
2.80
自引率
0.00%
发文量
21
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