GPU-accelerated polyenergetic forward projection for 9 MeV industrial CT system

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Abstract

Polyenergetic forward projection has great significance in inspecting hazardous materials, establishing optimal radiographic variables and investigating beam hardening effects. However, it is computationally intensive to perform polyenergetic forward-projection calculations for high-resolution phantoms. To address this issue, a rapid polyenergetic forward-projection algorithm is proposed for a 9 MeV industrial computed tomography (CT) system. The FLUktuierende KAskade (FLUKA) software package is used to generate the 9 MeV X-ray spectrum data. Two voxelised phantoms are used to model scanned objects, one being a multi-material cylinder and the other a single-material turbine blade. An incremental version of Siddon's algorithm is adopted to calculate the intersection lengths between the X-rays and the auxiliary phantoms. Three strategies are utilised to accelerate the calculation, in which: the intersection lengths do not vary with the energy bins and can be used repeatedly until all the energy bins are counted; a graphics processing unit (GPU) is used to accelerate the ray tracing algorithm by utilising a parallel computing technique; and faster memory access is achieved by binding the auxiliary phantoms to texture objects. The simulation results in this paper show that the GPU-based approach not only maintains the image precision but also gains significant speed-ups over the conventional central processing unit (CPU)-based Siddon method. Furthermore, beam hardening artefacts can clearly be seen from the profile curves of the reconstructed slices, indicating that this method is effective.
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针对 9 MeV 工业 CT 系统的 GPU 加速多能前向投影
多能前向投影在检测危险材料、确定最佳射线变量和研究光束硬化效应方面具有重要意义。然而,对高分辨率模型进行多能正向投影计算需要大量计算。为了解决这个问题,我们为 9 MeV 工业计算机断层扫描(CT)系统提出了一种快速多能正向投影算法。FLUktuierende KAskade (FLUKA) 软件包用于生成 9 MeV X 射线光谱数据。两个体素化模型用于模拟扫描对象,一个是多材料圆柱体,另一个是单材料涡轮叶片。采用增量版 Siddon 算法计算 X 射线与辅助模型之间的交点长度。本文采用了三种策略来加快计算速度,其中:交点长度不会随能量箱的变化而变化,可以重复使用,直到计算完所有能量箱为止;利用并行计算技术,使用图形处理器(GPU)来加快光线跟踪算法;通过将辅助模型与纹理对象绑定,实现更快的内存访问速度。本文的仿真结果表明,与传统的基于中央处理器(CPU)的 Siddon 方法相比,基于 GPU 的方法不仅保持了图像精度,而且还显著提高了速度。此外,从重建切片的轮廓曲线上可以清楚地看到光束硬化伪影,这表明该方法是有效的。
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