Differences in augmented reality games performance between individuals with Down syndrome and individuals with typical development

R. T. D. A. Barbosa, T. Crocetta, Alan Patricio da Silva, Regiani Guarnieri, Thaís Massetti, Jennifer Yohanna Ferreira de Lima Antão, Thaiany Pedrozo Campos Antunes, Celia Guarnieri da Silva, Marcelo da Silva Hounsell, Luiz Carlos de Abreu, Carlos B. M. Monteiro
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引用次数: 1

Abstract

Introduction: Down syndrome is the most common genetic cause of intellectual disability, and the use of augmented reality can be improving the cognitive, motor, and literacy skills of this population. Objective: to compare statistical differences in learning between individuals with Down syndrome and individuals with typical development using augmented reality games. Methods: we compared the reaction time before and after the virtual reality tasks, in addition to the performance in these tasks, which consisted of correctly identifying numbers and letters in 46 people with Down syndrome and 46 controls with typical development. Results: our results indicate that the total points for the typical development group were higher (M = 13.0 and 11.9) when compared to the Down syndrome group (M = 6.6 and 4.6) for letters of the alphabet and numbers, respectively. Furthermore, the results indicated that participants in both groups were more accurate in identifying alphabetic symbols when compared to numerical symbols, and both groups were sensitive to the number of symbols presented in each phase. The down syndrome group had a lower performance when compared to the typical development group. Conclusion: despite the need for further studies, our results support the outcome that there is clinical utility of an intervention based on virtual reality tasks for people with Down syndrome. In conclusion, the use of this technology to improve the reaction time of this population is considered useful.
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唐氏综合症患者与发育正常患者在增强现实游戏中的表现差异
简介:唐氏综合症是最常见的遗传性智力障碍:唐氏综合征是导致智力障碍的最常见遗传病因,使用增强现实技术可以提高该人群的认知、运动和读写能力。方法:我们比较了 46 名唐氏综合征患者和 46 名典型发育对照组患者在虚拟现实任务前后的反应时间,以及在这些任务中的表现,其中包括正确识别数字和字母。结果:我们的结果表明,与唐氏综合征组(M=6.6 和 4.6)相比,典型发育组在字母和数字方面的总分分别更高(M=13.0 和 11.9)。此外,研究结果表明,与数字符号相比,两组受试者在识别字母符号方面的准确率更高,而且两组受试者对每个阶段中出现的符号数量都很敏感。结论:尽管还需要进一步的研究,但我们的研究结果表明,对唐氏综合症患者进行基于虚拟现实任务的干预具有临床实用性。总之,使用这种技术来改善唐氏综合症患者的反应时间是有用的。
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来源期刊
Journal of Human Growth and Development
Journal of Human Growth and Development Social Sciences-Life-span and Life-course Studies
CiteScore
2.70
自引率
0.00%
发文量
37
审稿时长
22 weeks
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