Rosa Lilia Segundo Díaz, Johnatan E. Bonilla, Miriam Bouzouita, Gustavo Rovelo Ruiz
{"title":"Juegos con propósito para la anotación del Corpus Oral Sonoro del Español rural","authors":"Rosa Lilia Segundo Díaz, Johnatan E. Bonilla, Miriam Bouzouita, Gustavo Rovelo Ruiz","doi":"10.1515/dialect-2023-0007","DOIUrl":null,"url":null,"abstract":"The study of dialectal microvariation in spoken Spanish faces challenges due to the absence of an adequate morpho-syntactically annotated and parsed corpus. Therefore, this article introduces a novel technique, a game-based approach, for creating resources for non-standard Spanish language varieties. The article provides an overview of the progress in designing three Games With A Purpose (<jats:italic>GWAPs</jats:italic>) prototypes, to wit<jats:italic>, Agentes, Tesoros</jats:italic>, and <jats:italic>Anotatlón</jats:italic>. These games aim to facilitate the confirmation and correction of the morpho-syntactic tagging task of the <jats:italic>COSER-AP</jats:italic> (<jats:italic>Corpus Oral y Sonoro del Español Rural-Anotado y Parseado</jats:italic>, ‘Annotated and Parsed Audible Corpus of Spoken Rural Spanish’). First, the article presents the methodology used to build the games. Second, it offers a detailed description of the implemented Game Design Elements (<jats:italic>GDEs</jats:italic>). Finally, the article discusses the results of a pilot evaluation that assesses player enjoyment and the linguistic accuracy. Findings are promising, with <jats:italic>Tesoros</jats:italic> and <jats:italic>Anotatlón</jats:italic> demonstrating high levels of enjoyment. Additionally, <jats:italic>Agentes</jats:italic> proves to be effective in collecting a large number of annotations. The linguistic accuracy also shows potential benefits of gamified approaches in linguistic annotation tasks. However, it also emphasizes the importance of considering regional in player assessment and training them in multidialectal contexts.","PeriodicalId":41369,"journal":{"name":"Dialectologia et Geolinguistica","volume":"131 1","pages":""},"PeriodicalIF":0.1000,"publicationDate":"2023-12-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Dialectologia et Geolinguistica","FirstCategoryId":"98","ListUrlMain":"https://doi.org/10.1515/dialect-2023-0007","RegionNum":4,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"0","JCRName":"LANGUAGE & LINGUISTICS","Score":null,"Total":0}
引用次数: 0
Abstract
The study of dialectal microvariation in spoken Spanish faces challenges due to the absence of an adequate morpho-syntactically annotated and parsed corpus. Therefore, this article introduces a novel technique, a game-based approach, for creating resources for non-standard Spanish language varieties. The article provides an overview of the progress in designing three Games With A Purpose (GWAPs) prototypes, to wit, Agentes, Tesoros, and Anotatlón. These games aim to facilitate the confirmation and correction of the morpho-syntactic tagging task of the COSER-AP (Corpus Oral y Sonoro del Español Rural-Anotado y Parseado, ‘Annotated and Parsed Audible Corpus of Spoken Rural Spanish’). First, the article presents the methodology used to build the games. Second, it offers a detailed description of the implemented Game Design Elements (GDEs). Finally, the article discusses the results of a pilot evaluation that assesses player enjoyment and the linguistic accuracy. Findings are promising, with Tesoros and Anotatlón demonstrating high levels of enjoyment. Additionally, Agentes proves to be effective in collecting a large number of annotations. The linguistic accuracy also shows potential benefits of gamified approaches in linguistic annotation tasks. However, it also emphasizes the importance of considering regional in player assessment and training them in multidialectal contexts.
由于缺乏足够的形态-句法注释和解析语料库,西班牙语口语方言微变异研究面临挑战。因此,本文介绍了一种新颖的技术,即基于游戏的方法,用于创建非标准西班牙语变体资源。文章概述了三个 "有目的的游戏"(GWAPs)原型的设计进展,即 Agentes、Tesoros 和 Anotatlón。这些游戏旨在促进 COSER-AP(Corpus Oral y Sonoro del Español Rural-Anotado y Parseado,"经注释和解析的农村西班牙语有声语料库")的形态句法标记任务的确认和修正。首先,文章介绍了建立游戏所使用的方法。其次,文章详细介绍了所实施的游戏设计要素(GDEs)。最后,文章讨论了评估玩家乐趣和语言准确性的试点评估结果。评估结果令人鼓舞,Tesoros 和 Anotatlón 表现出很高的乐趣。此外,Agentes 还能有效收集大量注释。语言准确性也显示了游戏化方法在语言标注任务中的潜在优势。不过,它也强调了在多方言环境中评估和培训玩家时考虑地区性的重要性。