Metaverse customer journeys in tourism: building viable virtual worlds

IF 7.3 2区 管理学 Q1 HOSPITALITY, LEISURE, SPORT & TOURISM Tourism Review Pub Date : 2023-12-26 DOI:10.1108/tr-07-2023-0492
Lina Zhong, Zongqi Xu, Alastair M. Morrison, Yunpeng Li, Mengyao Zhu
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Abstract

Purpose

This study aims to examine the use of the metaverse in tourism and hospitality to comprehend better how the technology might shape customer journey management, especially relative to information provision, experiences and customer benefits.

Design/methodology/approach

This explanatory research used a two-stage approach of media analysis and practitioner interviews to analyse the interactions among tourism information provision, customer experiences and customer benefits in the metaverse. It conceptualized and mapped the consumer journey of the emerging metaverse experience, focusing on the ideas and practices of metaverse design pioneers in tourism and hospitality.

Findings

Based on the media analysis and interviews with 27 designers, the metaverse – information – experiences – benefits (MIEB) model was proposed, containing three parts (information characteristics, customer experiences and customer benefits) and 31 supporting items grouped into nine components.

Originality/value

One of the unique contributions of this research is the MIEB model for applying the metaverse in customer journey management (pre-, during- and post-trip). The findings contribute to the current literature with this model based on the practical perspectives of metaverse designers and provide insights on how to incorporate the MIEB model in applying the metaverse in tourism and hospitality management. The findings also address existing literature gaps of insufficient research on metaverse management and design through all stages of the customer travel journey and by paying attention to stakeholders’ viewpoints, including the media and designers of metaverse applications. Engaging in semi-structured interviews with pioneers of the metaverse to gain insights into the design of tourism experiences was also different from other metaverse tourism research, although this is not claimed as a significant point of innovation.

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旅游业中的元宇宙顾客旅程:构建可行的虚拟世界
设计/方法/方法这项解释性研究采用了媒体分析和从业人员访谈两个阶段的方法,以分析旅游信息提供、客户体验和客户利益在元空间中的互动关系。研究以旅游业和酒店业元海外设计先驱的理念和实践为重点,构思并绘制了新兴元海外体验的消费者旅程图。研究结果基于媒体分析和对 27 位设计师的访谈,提出了元海外-信息-体验-利益(MIEB)模型,包含三个部分(信息特征、客户体验和客户利益)和 31 个辅助项目,分为九个组成部分。研究结果从元海外设计者的实际角度出发,为现有文献提供了这一模型,并就如何将 MIEB 模型纳入旅游和酒店管理中的元海外应用提供了见解。研究结果还弥补了现有文献的不足,即对顾客旅游过程中各个阶段的元海外管理和设计研究不足,并关注了利益相关者的观点,包括元海外应用的媒体和设计者。与其他元海外旅游研究不同的是,本研究还对元海外的先驱者进行了半结构化访谈,以了解他们对旅游体验设计的见解,尽管这并不是本研究的一个重要创新点。
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来源期刊
Tourism Review
Tourism Review HOSPITALITY, LEISURE, SPORT & TOURISM-
CiteScore
15.10
自引率
10.30%
发文量
51
期刊介绍: Tourism Review (TR) holds the distinction of being the longest-established journal focused on tourism issues, pioneering cutting-edge research since 1947. Our mission is to deepen the comprehension of tourism and elevate the impact and significance of tourism research on global society. TR publishes a wide spectrum of contributions including research papers, systematic literature reviews (state of the art), short interventions (perspective papers), and research innovations (cutting edge), fostering continuous advancement in the field.
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