Effects of 4 Different Velocity-Based Resistance-Training Programming Models on Physical Performance.

IF 3.5 2区 医学 Q1 PHYSIOLOGY International journal of sports physiology and performance Pub Date : 2024-01-02 Print Date: 2024-03-01 DOI:10.1123/ijspp.2023-0313
Javier Riscart-López, Juan Sánchez-Valdepeñas, Raúl Mora-Vela, Javier Caro-Ávalos, Lidia Sánchez-González, Miguel Sánchez-Moreno, Juan Antonio León-Prados, Fernando Pareja-Blanco
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Abstract

Purpose: To examine the effects of 4 programming models (linear [LP], undulating [UP], reverse [RP], and constant [CP]) on physical performance.

Methods: Forty-eight moderately strength-trained men were randomly assigned to LP, UP, RP, and CP groups according to their 1-repetition maximum (1RM) in the full-squat exercise (SQ) and followed an 8-week training intervention using the SQ and monitoring movement velocity for every repetition. All groups trained with similar mean relative intensity (65% 1RM), number of repetitions (240), sets (3), and interset recovery (4 min) throughout the training program. Pretraining and posttraining measurements included, in the SQ, 1RM load, the average velocity attained for all absolute loads common to pretests and posttests (AV), and the average velocity for loads that were moved faster (AV > 1) and slower (AV < 1) than 1 m·s-1 at pretraining tests. Moreover, countermovement jump height and 20-m running sprint time were measured.

Results: A significant time effect was found for all variables analyzed (P < .05), except for 20-m running sprint time. Significant group × time interactions were observed for 1RM, AV > 1, and AV (P < .05). After training, all groups attained significant strength gains on 1RM, AV, AV > 1, and AV < 1 (P < .001-.01). LP and RP groups improved their countermovement jump height (P < .01), but no significant changes were observed for UP and CP. No significant improvements were achieved in 20-m running sprint time for any groups.

Conclusions: These different programming models are all suitable for improving physical performance. LP and RP induce similar or greater gains in physical performance than UP and CP.

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四种不同的基于速度的阻力训练编程模式对身体表现的影响
目的:研究四种编程模式(线性[LP]、起伏[UP]、反向[RP]和恒定[CP])对体能表现的影响:根据全蹲运动(SQ)的单次最大重量(1RM),将 48 名中等力量训练的男性随机分配到 LP 组、UP 组、RP 组和 CP 组,并使用 SQ 进行为期 8 周的训练干预,同时监测每次重复的运动速度。在整个训练计划中,所有组的平均相对强度(65% 1RM)、重复次数(240)、组数(3)和组间恢复时间(4 分钟)都相似。训练前和训练后的测量结果包括:SQ、1RM 负荷、训练前测试和训练后测试中所有共同绝对负荷达到的平均速度(AV),以及训练前测试中移动速度快于(AV > 1)和慢于(AV < 1)1 m-s-1 的负荷的平均速度。此外,还测量了反运动跳跃高度和 20 米跑步冲刺时间:结果:除 20 米跑步冲刺时间外,所有分析变量均存在明显的时间效应(P < .05)。在 1RM、AV > 1 和 AV 方面,观察到显著的组×时间交互作用(P < .05)。训练后,所有组在 1RM、AV、AV > 1 和 AV < 1 方面的力量都有显著提高(P < .001-.01)。LP 组和 RP 组的反向运动跳跃高度有所提高(P < .01),但 UP 组和 CP 组没有明显变化。各组的 20 米跑步冲刺时间均无明显改善:结论:这些不同的编程模式都适用于提高体能。结论:这些不同的编程模式都适用于提高体能,LP 和 RP 与 UP 和 CP 相比,在提高体能方面具有相似或更大的优势。
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来源期刊
CiteScore
5.80
自引率
12.10%
发文量
199
审稿时长
6-12 weeks
期刊介绍: The International Journal of Sports Physiology and Performance (IJSPP) focuses on sport physiology and performance and is dedicated to advancing the knowledge of sport and exercise physiologists, sport-performance researchers, and other sport scientists. The journal publishes authoritative peer-reviewed research in sport physiology and related disciplines, with an emphasis on work having direct practical applications in enhancing sport performance in sport physiology and related disciplines. IJSPP publishes 10 issues per year: January, February, March, April, May, July, August, September, October, and November.
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