{"title":"Investigation of Mobile Applications for Children to Support the Acquisitions in the Preschool Education Program","authors":"Şuheda Betül Nur Özlevent, Bengü Türkoğlu","doi":"10.52911/itall.1385301","DOIUrl":null,"url":null,"abstract":"Nowadays, with the widespread use of mobile devices and the internet, the age range of users has decreased to the preschool period. Games in application stores do not always contain educational content. The content encountered is important for children who spend some of their time playing games on mobile devices. In line with this, the present study aimed to examine the support status of mobile applications for children regarding the acquisitions in the Preschool Curriculum. The sample of the study, in which the document analysis method was employed, consists of 24 mobile applications for children in the Google Play Store. While examining the applications, the data were processed into the Application Review Form created on Google Forms by the researcher, and all the data were analyzed at the end of the review process. According to the study results, it was revealed that the examined mobile applications could support 28 acquisitions out of a total of 63 acquisitions in the Preschool Curriculum and the highest number of supportable acquisitions belonged to the cognitive development domain. It was concluded that mobile applications were insufficient to support the acquisitions in other development domains and mobile applications could be used as an educational tool only for some acquisitions, and suggestions were presented in this direction.","PeriodicalId":340105,"journal":{"name":"Öğretim Teknolojisi ve Hayat Boyu Öğrenme Dergisi - Instructional Technology and Lifelong Learning","volume":"177 3","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2023-12-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Öğretim Teknolojisi ve Hayat Boyu Öğrenme Dergisi - Instructional Technology and Lifelong Learning","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.52911/itall.1385301","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Nowadays, with the widespread use of mobile devices and the internet, the age range of users has decreased to the preschool period. Games in application stores do not always contain educational content. The content encountered is important for children who spend some of their time playing games on mobile devices. In line with this, the present study aimed to examine the support status of mobile applications for children regarding the acquisitions in the Preschool Curriculum. The sample of the study, in which the document analysis method was employed, consists of 24 mobile applications for children in the Google Play Store. While examining the applications, the data were processed into the Application Review Form created on Google Forms by the researcher, and all the data were analyzed at the end of the review process. According to the study results, it was revealed that the examined mobile applications could support 28 acquisitions out of a total of 63 acquisitions in the Preschool Curriculum and the highest number of supportable acquisitions belonged to the cognitive development domain. It was concluded that mobile applications were insufficient to support the acquisitions in other development domains and mobile applications could be used as an educational tool only for some acquisitions, and suggestions were presented in this direction.
如今,随着移动设备和互联网的广泛使用,用户的年龄范围已缩小到学龄前阶段。应用程序商店中的游戏并不总是包含教育内容。对于花部分时间在移动设备上玩游戏的儿童来说,所接触到的内容非常重要。有鉴于此,本研究旨在考察儿童移动应用程序在学前课程学习方面的支持情况。本研究采用文献分析法,研究样本包括 Google Play 商店中的 24 款儿童移动应用程序。在研究这些应用程序时,研究人员将数据处理到在谷歌表单上创建的应用程序审查表中,并在审查过程结束时对所有数据进行分析。研究结果表明,在学前教育课程的 63 项学习内容中,所审查的移动应用程序可支持 28 项学习内容,而可支持学习内容最多的是认知发展领域。得出的结论是,移动应用程序不足以支持其他发展领域的习得,移动应用程序只能用作某些习得的教育工具,并提出了这方面的建议。