The Simple Game of the Learning Model Approach on Elementary School Students

Muhammad Syam ’ un, Al Ghazi, Kholid
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Abstract

This study aims to produce a product model of learning devices through a simple game to improve the speed and agility of upper grade of elementary school students, as well as determine the feasibility and effectiveness of learning device models through simple games.This learning device model was developed to be used by upper grade elementary school students, during PJOK learning, so that upper grade elementary school students are able to maintain speed and agility performance during PJOK learning. The method used in this research is a research and development method ( Research and Development) the Borg & Gall model which reviews problems, data collection, product design, design validation, design revisions, product trials, product revisions, usage trials, product revisions, and dissemination. The subjects of this study were PJOK teachers and elementary school students. The trials carried out included two stages, namely small-scale trials conducted on one PJOK teacher with 20 students, large-scale trials with two PJOK teachers with 40 students, and an effectiveness test with two PJOK teachers with 40 students. Based on the findings of the data and analysis, the researcher describes several parts of the findings through the validation assessment of material experts, obtaining an average rating of 3.83 in the "good/decent" category, validation by media experts obtaining a rating of 4.1 in the "good/decent" category. "good/decent", and the validation of Indonesian language experts received an assessment of 3.9 in the "good/decent" category, at the small-scale trial stage, the teacher's assessment results were obtained at 4.2 in the "very feasible" category and the test results speed and agility by 60% and 50% in the "enough" category, at the large-scale trial stage, the teacher's assessment results were obtained by 4.3 in the "very decent" category and the speed and agility test results were 75% and 65% with category "worthy". Based on the effectiveness test of the speed variable with the 40 m sprint test, the pretest value was 5.5% and the posttest was 90%. The agility variable with zig-zag running (IIlinois Aglitiy Test) obtained a pretest value of 47.5% and a posttest of 82.5%. It can be concluded that producing a learning device model through a simple game that has been validated for its feasibility and tested for its effectiveness in increasing the speed and agility of upper grade elementary school students. Keywords: Simple Game, Speed, Agility
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学习模式法对小学生的简单游戏
本研究旨在通过一个简单的游戏制作一个学习设备产品模型,以提高小学高年级学生的速度和敏捷性,同时确定通过简单游戏制作学习设备模型的可行性和有效性。本学习设备模型的开发是为了让小学高年级学生在 PJOK 学习过程中使用,从而使小学高年级学生能够在 PJOK 学习过程中保持速度和敏捷性。本研究采用的方法是研究与开发方法(Research and Development),即 Borg & Gall 模型,该模型包括问题审查、数据收集、产品设计、设计验证、设计修订、产品试验、产品修订、使用试验、产品修订和推广。本研究的对象是 PJOK 教师和小学生。试验包括两个阶段,即对一名 PJOK 教师和 20 名学生进行小规模试验,对两名 PJOK 教师和 40 名学生进行大规模试验,以及对两名 PJOK 教师和 40 名学生进行效果测试。根据数据和分析的结果,研究人员通过材料专家的验证评估(在 "好/尚可 "类别中获得平均 3.83 分)、媒体专家的验证(在 "好/尚可 "类别中获得 4.1 分)和 "好/尚可 "类别中的 "好/尚可 "以及 "好/尚可 "类别中的 "好/尚可 "来描述研究结果的几个部分。"在小规模试验阶段,教师的评估结果为 "非常可行 "类的 4.2 分,速度和敏捷性测试结果为 "足够 "类的 60%和 50%;在大规模试验阶段,教师的评估结果为 "非常得体 "类的 4.3 分,速度和敏捷性测试结果为 "值得 "类的 75%和 65%。根据 40 米短跑测试对速度变量的有效性测试,前测值为 5.5%,后测值为 90%。以之字形跑(IIlinois Aglitiy Test)进行的敏捷性变量的前测值为 47.5%,后测值为 82.5%。由此可以得出结论,通过一个简单的游戏来制作一个学习设备模型,其可行性得到了验证,并测试了其在提高小学高年级学生速度和敏捷性方面的有效性。关键词简单游戏 速度 敏捷性
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