Potential of serious games as a competency assessment tool for acute care nurses on the blood transfusion procedure

Darshini Devi Rajasegeran, Kai Liu, Yanyan Sheng, C. S. Loh, Andrea Chaeu Lin Choh, Kai Yunn Teo, Peijin Esther Monica Fan, Min Yi Tan, F. Aloweni, S. Y. Ang
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Abstract

Blood transfusion is a life-saving treatment that requires comprehensive knowledge and compliance to safety, administration, and management of blood transfusion process. It is a core competency for a registered nurse. Competency assessments are annually conducted as regulatory requirement and for quality assurance within our institution. Prior to using serious games, competency assessment involved an online learning module followed by a face-to-face assessment. This had limitations such as such as limited opportunities, potential lack of standardisation, time, and resources. The aim of this study was to assess whether serious game for blood transfusion administration could be a valid and reliable nursing competency assessment tool through capturing and analysis of in-game empirical data. The nursing department from Singapore General Hospital (SGH) developed a serious game for blood transfusion administration. The game modules were developed to match the actual procedure with established learning objectives at each stage. The game’s content validity was assessed by four external subject-matter-experts. Gameplay data of 1093 nurses were tested for construct validity, internal-consistency reliability, and criterion validity of the game. The item-level content validity index (I-CVI) ranged between 0.75 and 1, while the average of the I-CVI scores for all items on the scale (S-CVI/Ave) was 0.99. Six factors and 82 game actions were obtained using principle factor analysis. Most game actions had a communality value (h2) above 0.5. The Inter-factor correlations between the six factors ranged from 0.2 to 0.45. Internal-consistency reliability estimates (α) (together with their 95% CIs) for the stages were greater than 0.75, with an overall of 0.96 for the 82 game actions. Linear association between each predictor and the criterion were below 0.25. Based on the empirical data collated, we conclude that the serious game may be a valid competency assessment tool for nurses in SGH. For future work, we propose to conduct the blood transfusion serious game in other hospitals to further support its validity and reliability as a competency tool for multi-step complex procedural clinical skills.
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严肃游戏作为急症护理护士输血程序能力评估工具的潜力
输血是一项挽救生命的治疗,需要全面了解并遵守输血过程的安全、管理和经营。这是注册护士的核心能力。作为监管要求和本机构的质量保证,每年都会进行能力评估。在使用严肃游戏之前,能力评估包括在线学习模块和面对面评估。这种方法存在一些局限性,如机会有限、可能缺乏标准化、时间和资源等。 本研究旨在通过捕捉和分析游戏中的经验数据,评估输血管理严肃游戏能否成为有效可靠的护理能力评估工具。 新加坡中央医院(SGH)护理部开发了一款输血管理严肃游戏。游戏模块是根据实际操作流程和每个阶段的既定学习目标开发的。游戏内容的有效性由四位外部主题专家进行评估。对 1093 名护士的游戏数据进行了测试,以确定游戏的构造效度、内部一致性可靠性和标准效度。 项目级内容效度指数(I-CVI)介于 0.75 和 1 之间,而量表上所有项目的 I-CVI 分数的平均值(S-CVI/Ave)为 0.99。通过原则因子分析得出了 6 个因子和 82 个游戏行为。大多数游戏行为的共性值(h2)高于 0.5。六个因子之间的因子间相关性从 0.2 到 0.45 不等。各阶段的内部一致性可靠性估计值 (α)(及其 95% CI)均大于 0.75,82 个游戏行为的总体可靠性估计值为 0.96。每个预测因子与标准之间的线性关系均低于 0.25。 根据所整理的实证数据,我们得出结论,严肃游戏可能是对新加坡中央医院护士进行能力评估的有效工具。在今后的工作中,我们建议在其他医院开展输血严肃游戏,以进一步证实其作为多步骤复杂程序临床技能能力工具的有效性和可靠性。
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Potential of serious games as a competency assessment tool for acute care nurses on the blood transfusion procedure
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