Ethnomathematics explorations on the concept of two-dimensional shape in “Tadulako Bulili” folk story

Indah Suciati, Windra Windra, Al-Afandi Al-Afandi, Hajerina Hajerina, Siti Hadija Alaydrus
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Abstract

To explore the folklore of Tadulako Bulili as a literacy medium in learning the two-dimensional shape, a qualitative descriptive study was carried out with an ethnographic approach. Methods of observation, interviews, documentation, and literature studies were used to collect research data, which were analyzed using the Miles & Huberman interactive model. The subjects of this study were traditional leaders, 3rd-grade elementary school teachers, lecturers, and several students who lived in Sigi Regency. The findings show that Tadulako Bulili's folklore can be thematic contextual learning in two-dimensional material that supports Ausubel, Bruner, and Gagne's learning theory. The results found four fundamental mathematical activities: counting, locating, designing, and explaining. In addition, various two-dimensional shapes were found in the illustrations of objects in the story. The exploration results also provided knowledge and information on the mention of two-dimensional shapes in the Kaili language and replicas of objects that were thought to be found in the story. Folklore could also introduce students to the local wisdom of Central Sulawesi, such as traditional houses, traditional weapons, hunting and farming tools, and the stories themselves.
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关于 "塔都拉科-布利里 "民间故事中二维形状概念的民族数学探索
为了探索塔都拉科-布利里民俗作为学习二维图形的识字媒介,我们采用民族志方法开展了一项定性描述研究。研究采用观察、访谈、文献记录和文献研究等方法收集研究数据,并使用迈尔斯和休伯曼互动模型对数据进行分析。研究对象包括传统领袖、小学三年级教师、讲师和几名生活在西吉县的学生。研究结果表明,Tadulako Bulili 的民间传说可以成为二维材料中的主题情境学习,支持奥苏贝尔、布鲁纳和加涅的学习理论。研究结果发现了四种基本的数学活动:计数、定位、设计和解释。此外,在故事中的物体插图中还发现了各种二维形状。探索结果还提供了有关凯里语中提到的二维形状的知识和信息,以及认为在故事中发现的物体的复制品。民间传说还可以向学生介绍中苏拉威西的地方智慧,如传统房屋、传统武器、狩猎和农耕工具以及故事本身。
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