Gamification in Education: Its Impact on Invisible Learning

IF 1.7 Q2 Social Sciences Migration Letters Pub Date : 2023-12-14 DOI:10.59670/ml.v20is12.5875
Jenniffer Karem Acosta Santillán, Dessire Amandiz Castro Valderrama, Carla Guillermina Mendoza Arce, Gloria Angelica Valderrama Barragán
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Abstract

Gamification in education is a game-based learning technique that seeks to achieve better results for students through dynamics that motivate them to progress, improve their commitment and facilitate learning. This strategy has revolutionized the learning process by incorporating playful elements in educational environments, actively involving students and motivating their participation through games, such as challenges, rewards and levels. This approach not only enhances visible learning, but also impacts invisible learning, stimulating skills such as problem solving, collaboration, decision making and persistence, essential elements that transcend beyond specific knowledge and contribute to development. comprehensive of the students. The objective of the study was to determine the effectiveness of new teaching methodologies in the classroom that improve student learning. The methodology used was descriptive and field and a hermeneutic method. It is concluded that, to enhance meaningful learning in students, digital supports, own elements and take advantage of the support originated from gamification, creating more interactive and immersive educational experiences, since it is a learning technique that seeks to improve skills and allow the absorption of knowledge in a playful way, thus generating invisible learning.
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游戏化教育:游戏化对隐形学习的影响
教育游戏化是一种基于游戏的学习技术,旨在通过激励学生进步、提高他们的承诺和促进学习的动力,为学生取得更好的成绩。这一战略通过在教育环境中融入游戏元素,让学生积极参与其中,并通过挑战、奖励和关卡等游戏激励学生参与,从而彻底改变了学习过程。这种方法不仅加强了可见的学习,还影响了不可见的学习,激发了解决问题、协作、决策和坚持等技能,这些基本要素超越了具体知识,有助于学生的全面发展。本研究的目的是确定新教学方法在课堂上提高学生学习效果的有效性。采用的方法是描述性、实地和诠释学方法。研究得出的结论是,为了提高学生有意义的学习,需要数字支持、自有元素和利用源自游戏化的支持,创造更多互动和身临其境的教育体验,因为这是一种旨在提高技能的学习技术,允许以游戏的方式吸收知识,从而产生无形的学习。
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来源期刊
Migration Letters
Migration Letters DEMOGRAPHY-
自引率
23.50%
发文量
58
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