Fiction or Reality – Which Game Story Promotes Learning Outcome More?

Linda Grogorick, Moritz Rohde, Bijan Khosrawi-Rad, Susanne Robra-Bissantz
{"title":"Fiction or Reality – Which Game Story Promotes Learning Outcome More?","authors":"Linda Grogorick, Moritz Rohde, Bijan Khosrawi-Rad, Susanne Robra-Bissantz","doi":"10.18690/um.fov.6.2023.28","DOIUrl":null,"url":null,"abstract":"Digital Game-based Learning (DGBL) has achieved several positive results in recent years, e.g., increased fun, motivation, or learning outcome. However, many DGBL applications fail, which makes an isolated consideration of individual game elements and their influence on learning necessary to better design future DGBL applications. One widely used game element is the game story. As there is little research on how a game story should be designed to promote learning, this paper conducts an experiment comparing a fictional game story with a realistic one. The results show that both game stories lead to a significant objective knowledge gain. In terms of learning outcome, both game stories achieved similar results.","PeriodicalId":504907,"journal":{"name":"36th Bled eConference – Digital Economy and Society: The Balancing Act for Digital Innovation in Times of Instability: June 25 – 28, 2023, Bled, Slovenia, Conference Proceedings","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2023-12-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"36th Bled eConference – Digital Economy and Society: The Balancing Act for Digital Innovation in Times of Instability: June 25 – 28, 2023, Bled, Slovenia, Conference Proceedings","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.18690/um.fov.6.2023.28","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

Digital Game-based Learning (DGBL) has achieved several positive results in recent years, e.g., increased fun, motivation, or learning outcome. However, many DGBL applications fail, which makes an isolated consideration of individual game elements and their influence on learning necessary to better design future DGBL applications. One widely used game element is the game story. As there is little research on how a game story should be designed to promote learning, this paper conducts an experiment comparing a fictional game story with a realistic one. The results show that both game stories lead to a significant objective knowledge gain. In terms of learning outcome, both game stories achieved similar results.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
虚构还是现实--哪个游戏故事更能促进学习效果?
近年来,基于数字游戏的学习(Digital Game-based Learning,DGBL)已经取得了一些积极的成果,例如,提高了学习的趣味性、积极性或学习效果。然而,许多 DGBL 应用都以失败告终,因此有必要单独考虑个别游戏元素及其对学习的影响,以便更好地设计未来的 DGBL 应用。一个被广泛使用的游戏元素是游戏故事。由于关于如何设计游戏故事以促进学习的研究很少,本文进行了一项实验,比较了虚构的游戏故事和现实的游戏故事。结果表明,这两个游戏故事都能使学生获得大量客观知识。在学习效果方面,两个游戏故事取得了相似的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
A Proposal for a Study of the Process Aspect of the Integrated Lifelong Treatment of Healthcare to Patients Adaptive Learning Technologies In Blended Learning Design: How Do Students and Teachers Use This Technology in Practice? Hypertension Self-Management Success in 2 Weeks; 3 Pilot Studies AutoML as Facilitator of AI Adoption in SMEs: An Analysis of AutoML Use Cases The Role of IT Identity in the Formation and Mitigation of Technostress
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1