Performance of BVC-based Obstacle Avoidance for a Quadrotor Relative to LiDAR Data Volume

Shosuke Inoue, K. Motonaka, Seiji Miyoshi
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Abstract

Among the various collision avoidance algorithms available, those based on "buffered Voronoi cells (BVC)" have been successful in terms of performance. In this approach, the control input can be determined easily using only the relative positions of the quadrotors. However, this approach, when applied to quadrotors in an environment with stationary obstacles, causes occasional "deadlocks", wherein the quadrotors can not reach the goal. Moreover, it was assumed that each quadrotor could use the relative positions of the obstacles at any time; however, how to obtain this information using the conventional method was not discussed. In this study, we propose an algorithm to tackle deadlocks. Furthermore, to tackle wall-like obstacles that can not be handled by conventional methods, we propose using all point-cloud data obtained by LiDAR as Voronoi seeds. Additionally, because the calculation cost increases as the number of Voronoi seeds increases, we verify the relationship between the calculation time of the control input and the behavior of the quadrotor with respect to the number of used LiDAR data points.
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基于 BVC 的四旋翼飞行器避障性能与激光雷达数据量的关系
在现有的各种避免碰撞算法中,基于 "缓冲沃罗诺单元(BVC)"的算法在性能方面取得了成功。在这种方法中,只需利用四旋翼飞行器的相对位置就能轻松确定控制输入。然而,当这种方法应用于四旋翼飞行器在有静止障碍物的环境中飞行时,偶尔会出现 "死锁 "现象,即四旋翼飞行器无法达到目标。此外,假设每个四旋翼飞行器可以随时使用障碍物的相对位置,但如何使用传统方法获取这些信息却没有讨论。在本研究中,我们提出了一种解决死锁的算法。此外,为了解决传统方法无法处理的墙状障碍物,我们建议使用激光雷达获得的所有点云数据作为 Voronoi 种子。此外,由于计算成本会随着 Voronoi 种子数量的增加而增加,我们验证了控制输入的计算时间和四旋翼飞行器的行为与所使用的激光雷达数据点数量之间的关系。
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