In search of the relationship between predisposition to addictions and impulsivity in online players from the resentment perspective

Probacja Pub Date : 2023-11-30 DOI:10.5604/01.3001.0054.0101
Mariusz G. Karbowski
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Abstract

Over the past few years, there has been a great development of audiovisual electronic media. It brings great opportunities in many scientific fields but is also subject to many judgments of criticism from opponents. Therefore, in view of the enormity of the changes and expansion of the culture, many circles wonder and analyze what changes occur among adults under the influence of these means and especially online games. The author, based on his own research, presents a new psychological approach between the predisposition to addictions and impulsivity in the light of ressentiment. Seventy-two people participated in the study, and the IVE Impulsivity Questionnaire, UPPS-P Impulsive Behavior Scale and Internet Gaming Disorder Test (IGD-20 Test) and Ressentiment Questionnaire were used. The results of the study showed that there is a link between impulsivity and addiction propensity, but it is determined by the degree of impulsivity in a person. On the other hand, ressentiment in the emotion regulatory system appeared as a negative feeling resulting from a sense of unfulfillment in an online game causing a mental state that extends over time and is underpinned by various types of emotionally tinged reactions. What can cause these feelings to turn into revenge without concrete actions-inducing hatred, but not leading to infliction of harm-and causing jealousy, which will not be confirmed by acts of jealousy. In light of this research, the negative emotion that is generated during online game interaction relates to personal experiences and can affect the emotional state and components of environmental attitudes.
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从怨恨的角度探究网络游戏玩家成瘾倾向与冲动之间的关系
在过去的几年里,视听电子媒体得到了长足的发展。它在许多科学领域带来了巨大的机遇,但也受到了许多反对者的批评。因此,面对文化的巨大变化和扩展,很多人都在思考和分析,在这些手段尤其是网络游戏的影响下,成年人会发生哪些变化?作者根据自己的研究,在 "悔恨 "的基础上提出了一种新的心理学方法,即成瘾倾向与冲动之间的关系。72人参与了研究,并使用了IVE冲动性问卷、UPPS-P冲动行为量表和网络游戏障碍测试(IGD-20测试)以及悔恨情绪问卷。研究结果表明,冲动与成瘾倾向之间存在联系,但这是由一个人的冲动程度决定的。另一方面,情绪调节系统中的 "悔恨情绪 "是指在网络游戏中得不到满足而产生的一种负面情绪,这种情绪会随着时间的推移而持续,并伴有各种情绪反应。是什么原因导致这些情绪在没有具体行动的情况下转化为报复--引起仇恨,但不会导致伤害,以及引起嫉妒,但不会通过嫉妒行为来证实。根据这项研究,网络游戏互动过程中产生的负面情绪与个人经历有关,会影响情绪状态和环境态度的组成部分。
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发文量
21
审稿时长
12 weeks
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