Pendampingan Pembuatan Alat Permainan Edukatif Berbasis STEAM dan Loose Parts Pada Guru di TK Mancasan Sukoharjo

Qonitah Faizatul Fitriyah, Farid Rahman, Tiara Fatmarizka, Taufik Eko Susilo, Mukhlis Cahyadi, Arzhuma Arza Lazuardy
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Abstract

STEAM and Loose Parts-based educational game tools are learning media that can provide stimulation for children to have 21st century mindsets and skills. However, reality shows that teachers at Mancasan Kindergarten still need activities to improve their skills in implementing STEAM and Loose Parts media. Activities are carried out in the form of provision and assistance. The provision takes the form of delivering material that introduces STEAM-based APE and Loose Parts with five stages, namely 1) preparation 2) pre-implementation 3) implementation of PkM 4) media design and 5) discussion. Next, participants practiced making APE and then presented it. The work results were in the form of STEAM-Based APE and Loose Parts and were given appreciation. Through this assistance, Mancasan Kindergarten teachers have the insight and skills to create an APE.
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协助苏柯哈若 Mancasan 幼儿园教师制作 STEAM 教育游戏工具和松散部件
以 STEAM 和 Loose Parts 为基础的教育游戏工具是一种学习媒体,可以激发儿童的 21 世纪思维和技能。然而,现实情况表明,Mancasan 幼儿园的教师仍然需要通过活动来提高他们实施 STEAM 和 Loose Parts 媒体的技能。活动以提供和协助的形式开展。提供的形式是提供材料,介绍基于 STEAM 的 APE 和 Loose Parts 的五个阶段,即 1) 准备 2) 实施前 3) 实施 PkM 4) 媒体设计和 5) 讨论。接下来,学员们练习制作 APE,然后进行展示。工作成果以基于 STEAM 的 APE 和松散部件的形式呈现,并获得了赞赏。通过此次援助,Mancasan 幼儿园的教师们掌握了制作 APE 的方法和技能。
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