Sri Nuraini, Rezaki Rezaki, Arita Marini, Julius Sagita, D. Safitri, S. G. Attas
{"title":"Games-Based Interactive Multimedia to Increase Student Creativity in Physical Education Course","authors":"Sri Nuraini, Rezaki Rezaki, Arita Marini, Julius Sagita, D. Safitri, S. G. Attas","doi":"10.18844/gjit.v13i2.9137","DOIUrl":null,"url":null,"abstract":"This research was conducted using Research and Development method. The purpose of this study is to produce game-based interactive learning media that has a positive impact on improving students' creative thinking skills in physical education courses. Data collection was carried out in several stages, including expert validation, limited trials, and student response questionnaires. Based on the research results, multimedia interactive based on games is proven to improve the creative thinking skills of fourth-grade students at the elementary school of Tugu Utara 05, North Jakarta. Furthermore, multimedia game-based learning positively impacts student creativity use in education. This research contributes to the digitization of elementary schools through the use of technology in the teaching and learning process. Keyword: game-based interactive learning media; creativity; physical education course","PeriodicalId":188272,"journal":{"name":"Global Journal of Information Technology: Emerging Technologies","volume":"30 7","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2023-11-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Global Journal of Information Technology: Emerging Technologies","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.18844/gjit.v13i2.9137","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This research was conducted using Research and Development method. The purpose of this study is to produce game-based interactive learning media that has a positive impact on improving students' creative thinking skills in physical education courses. Data collection was carried out in several stages, including expert validation, limited trials, and student response questionnaires. Based on the research results, multimedia interactive based on games is proven to improve the creative thinking skills of fourth-grade students at the elementary school of Tugu Utara 05, North Jakarta. Furthermore, multimedia game-based learning positively impacts student creativity use in education. This research contributes to the digitization of elementary schools through the use of technology in the teaching and learning process. Keyword: game-based interactive learning media; creativity; physical education course