E-Modul dalam Mata Pelajaran Informatika untuk Upaya Meningkatkan Kemampuan Computational Thinking dan Literasi Digital

Hanum Maulidiyah, Mustaji, Lamijan Haji Susarno
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Abstract

This article aims to investigate e-modules in informatics subjects to improve computational thinking and digital literacy. Data were collected through classroom observation, interviews with teachers and students, and analysis of creative products produced by students during the learning process. This research uses the literature study method, which is a method of collecting data by conducting a study and interpretation of various literature sources in the form of books, journals, notes, or reports related to the theme of the research conducted Articles using primary data sources are sourced from online applications such as google, google scholar, science Direct and books as sources of information and in review articles. E-modules are valuable media in improving learning, helping learners develop Computational Thinking skills, and improving their digital literacy in the modern technological era. In addition, this article also reveals that developing e-modules for informatics subjects improves computational thinking skills and overall digital literacy, this research concludes that in today's digital era, technology has had a significant influence on various aspects of life, including education. In the context of education, it is important to keep up with the rapid development of information and communication technology in the 21st century. Technology-based learning media, such as e-modules, have proven to be an efficient tool in the learning process. In this context, e-modules emerge as a solution that can help improve learners' understanding of informatics materials, develop their computational thinking skills, and improve their digital literacy. In this study, e-modules are described as a learning media that can help learners learn independently, improve their understanding of informatics materials, and improve computational skills. In addition, e-modules assist learners in developing their digital literacy, including the ability to access, evaluate, and use information in digital form.
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提高计算思维和数字素养技能的信息学学科电子模块
本文旨在研究信息学学科的电子模块,以提高计算思维和数字素养。通过课堂观察、教师和学生访谈以及分析学生在学习过程中制作的创意产品来收集数据。本研究采用了文献研究法,即通过对与研究主题相关的书籍、期刊、笔记或报告等各种文献资料进行研究和解读来收集数据的方法。 使用原始数据来源的文章来自在线应用程序,如谷歌、谷歌学者、科学指南和书籍等信息来源以及评论文章。在现代科技时代,电子模块是提高学习效果、帮助学习者发展计算思维能力和提高数字素养的重要媒体。此外,本文还揭示了为信息学学科开发电子模块可以提高计算思维能力和整体数字素养,这项研究得出结论:在当今的数字时代,技术已经对生活的各个方面产生了重大影响,包括教育。就教育而言,跟上 21 世纪信息和通信技术的快速发展非常重要。事实证明,以技术为基础的学习媒体,如电子模块,是学习过程中的有效工具。在这种情况下,电子模块作为一种解决方案出现,有助于提高学习者对信息学材料的理解,发展他们的计算思维能力,并提高他们的数字素养。在本研究中,电子模块被描述为一种学习媒体,可以帮助学习者自主学习、加深对信息学教材的理解并提高计算技能。此外,电子模块还能帮助学习者提高数字素养,包括获取、评估和使用数字形式信息的能力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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