PIXEL ART STYLE CHARACTER DESIGN FOR “PANJI TALES” GAME FROM CHARACTERS DEPICTED IN JAVANESE TEMPLES BAS RELIEF

Tegar Andito
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Abstract

Purpose: The purpose of this research is to design main characters for pixel graphics game entitled “Panji Tales” based on characters depicted in the scenes at Javanese temples’ bas relief. Research methods: General design methods is used for this research. This method consists of identification, analysis, synthesis, and evaluation. Findings: Result of this research are character design for four main characters of the game consist of turn around view for each character. Designed characters depicts their body shapes, clothing, jewelleries, and hairstyles derived from bas relief into pixel art form. In addition to depiction in pixel art form, designed characters also adjusted to make them possible to be animated. Also, for that purpose, walk cycle animations are made as example how the characters are animated. Implications: Finalized character design will be used as guidlines for main characters’ animation in game currently being developed.
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根据爪哇寺庙浮雕中的人物为 "Panji tales "游戏设计像素艺术风格的人物形象
目的:本研究的目的是根据爪哇寺庙浮雕场景中的人物,为名为 "Panji Tales "的像素图形游戏设计主要角色。 研究方法:本研究采用一般设计方法。该方法包括识别、分析、综合和评价。 研究结果:本研究的结果是为游戏中的四个主要角色设计角色,包括每个角色的转身视图。所设计的角色的体型、服装、首饰和发型都是从浮雕衍生到像素艺术形式的。除了以像素艺术的形式进行描绘外,还对设计的角色进行了调整,使其可以被制作成动画。为此,还制作了行走循环动画,作为角色动画的示例。 影响:最终完成的角色设计将作为目前正在开发的游戏中主要角色动画的指导原则。
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INTEGRATION OF BALINESE, CHINESE AND EUROPEAN ORNAMENTS IN THE ARCHITECTURE OF PURI AGUNG KARANGASEM-BALI AESTHETICS OF ANIMATED MOVIE POSTER ILLUSTRATION "SI JUKI THE MOVIE" THE AESTHETICS OF RENTENG DANCE PIXEL ART STYLE CHARACTER DESIGN FOR “PANJI TALES” GAME FROM CHARACTERS DEPICTED IN JAVANESE TEMPLES BAS RELIEF LEGONG DANCE CREATION OF ARAS KEMBANG WINDHU: AN EXPLORATION OF THE PHILOSOPHY OF TUKAD BINDU HISTORY
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