Combining graphic facilitation and animation-based sketching in higher education

Q3 Arts and Humanities Drawing: Research, Theory, Practice Pub Date : 2023-10-01 DOI:10.1386/drtp_00114_1
Heidi Hautopp
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引用次数: 0

Abstract

This paper explores how non-design students can benefit from using visual methods as part of collaborative group processes in higher education. Based on an exploratory study, the paper analyses how analogue hand drawing in graphic facilitation combined with animation-based sketching can support humanities students in higher education to take on the role of designer. The empirical data is based on a course in a bachelor’s degree in communication and digital media in which students were tasked with designing an event for a museum. The students were not especially trained in using graphic facilitation or animation-based sketching methods as academic tools prior to this course. Thus, the educational approach incorporated two workshops in which the students were introduced to these visual methods and design approaches. Through visual examples, the students’ experiences are analysed in relation to their view on how these methods benefited or challenged their ways of working throughout the course. The paper ends by summarizing how visual methods can be considered relevant to academic practices beyond design courses.
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在高等教育中结合图形促进和基于动画的素描
本文探讨了在高等教育中,非设计专业的学生如何从使用视觉方法作为小组协作过程的一部分中获益。基于一项探索性研究,本文分析了图形促进中的模拟手绘与基于动画的草图相结合,如何帮助高等教育中的人文学科学生扮演设计师的角色。实证数据基于传播与数字媒体学士学位的一门课程,在这门课程中,学生的任务是为博物馆设计一个活动。在学习这门课程之前,学生们并没有特别接受过使用图形促进或基于动画的草图方法作为学术工具的培训。因此,在教学方法中加入了两个工作坊,向学生介绍这些视觉方法和设计方法。通过视觉示例,分析了学生们的经验,以及他们对这些方法在整个课程中如何使他们的工作方式受益或受到挑战的看法。论文最后总结了视觉方法如何与设计课程以外的学术实践相关联。
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来源期刊
Drawing: Research, Theory, Practice
Drawing: Research, Theory, Practice Arts and Humanities-Visual Arts and Performing Arts
CiteScore
0.40
自引率
0.00%
发文量
11
期刊最新文献
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