Development of Futsal Learning Media Based on Augmented Reality 3D Visualization to Improve Physical Education Students Practicum Learning Results

Bogy Restu Ilahi, Syafrial, Fina Hiasa, Article Info
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Abstract

This study aims to develop interactive learning media based on Android using the 3D Augmented Reality Visualization application as an innovation of practical and theoretical collaboration in one place in practicum learning, where learning in the 21st century is cross-learning for physical education students in futsal courses in the independent learning era. - independent campus. This study uses the Research and Development (R&D) method which refers to the 4D (four-D) research and development model, namely define, design, develop, and disseminate. The developed Android-based learning media will be tested on students taking the Futsal course, the FKIP UNIB Physical Education Study Program. The research instrument used to collect data in this study used questionnaires and test techniques. There are three questionnaires that will be distributed in this study, namely the material expert questionnaire, the media expert validation questionnaire, and the student response questionnaire. As a result, the total score obtained from the combined validation of material experts, media, and users is 139.5 or obtains an average value of 4.1, which means that the Android Based Futsal Learning Media with 3D Augmented Reality Visualization that the researchers developed falls into the category Suitable for use in learning activities.
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开发基于增强现实三维可视化的五人制足球学习媒体,提高体育教育专业学生的实习学习效果
本研究旨在开发基于安卓系统的交互式学习媒体,使用三维增强现实可视化应用程序,作为实践学习中实践与理论协作合二为一的创新,21 世纪的学习是自主学习时代五人制足球课程体育教育专业学生的交叉学习。- 独立校园。本研究采用研究与开发(R&D)方法,即 4D(四维)研究与开发模式,即定义、设计、开发和传播。开发的基于安卓系统的学习媒体将在五人制足球课程(FKIP UNIB 体育学习课程)的学生中进行测试。本研究使用问卷调查和测试技术来收集数据。本研究将发放三份问卷,即材料专家问卷、媒体专家验证问卷和学生回答问卷。结果,材料专家、媒体和用户的综合验证总得分为 139.5 分,平均值为 4.1 分,这意味着研究人员开发的基于安卓的五人制足球学习媒体与三维增强现实可视化属于适合在学习活动中使用的类别。
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