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The Effect of Hadang Game on Dribbling Agility in Futsal Extracurricular Activity at the SDN 81 Rejang Lebong Hadang 游戏对 SDN 81 Rejang Lebong 五人制足球课外活动中运球敏捷性的影响
Pub Date : 2023-09-30 DOI: 10.33369/jk.v7i3.23965
Defliyanto, Frengki Fransisco, Bojan Bjelica, Article Info
The research aims to scientifically determine the effect of hadang game training on dribbling agility. This type of research is experimental design and the research design used is one group pretest-posttest design. This research was carried out in the fields of SDN 81 Rejang Lebong in 2022. The population in this study were futsal extracurricular students at SDN 81 Rejang Lebong. The samples taken in this research were 30 students. The research uses an experimental method where the statistical analysis used in this research is the t test. As for the calculation results between the initial test and the final test, there is a significant influence. The calculation results state that the value of tcount = 23.697 > ttable = 1.699 with a level of α = 0.05, so Ho is rejected and Ha is accepted.Based on the results of research conducted, the hadang game has an influence on ball dribbling agility in extracurricular futsal at SDN 81 Rejang Lebong. Futsal extracurricular students' dribbling agility increased after receiving treatment in the form of a game of hadang.
本研究旨在科学地确定哈当比赛训练对运球敏捷性的影响。研究类型为实验设计,采用的研究设计为一组前测-后测设计。本研究于 2022 年在 SDN 81 Rejang Lebong 的田间进行。研究对象为SDN 81 Rejang Lebong的五人制足球课外活动学生。研究样本为 30 名学生。研究采用实验法,统计分析采用 t 检验。初始测试和最终测试之间的计算结果存在显著影响。计算结果表明,tcount = 23.697 > ttable = 1.699,水平为 α = 0.05,因此,Ho 被拒绝,Ha 被接受。五人制足球课外活动的学生在接受了哈当游戏的治疗后,运球敏捷性有所提高。
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引用次数: 0
The Effect of Cooperative Learning Approach, Competitive and Physical Fitness on Basketball Dribble Skills 合作学习法、竞技和体能对篮球运球技能的影响
Pub Date : 2023-09-30 DOI: 10.33369/jk.v7i3.29749
I. K. Hendry, Wijaya Kusuma, Article Info
The condition of learning basketball games in physical education in junior high schools (SMP) is still not optimally carried out in the implementation of the teaching and learning process, especially in the context of developing learning outcomes of basketball skills. The method used in this research is an experimental method with Anava 2 x 2 design. The population in this study were seventh grade students of SMP Negeri 2 Sawan as many as 78 students. The sampling technique uses the Verducci technique, to be as many as 78 people according to what is needed in the study.The instrument chosen by the author is the physical fitness test from AAHPERD for the junior high level and for basketball dribbling skills with a validity level of 0.89, namely the dribble test from Horrison. The author's hypothesis in this study is (1) The learning outcomes of students' basketball skills taught through the Cooperative learning approach are better than the Competitive learning approach as a whole. (2) There is an interaction between learning approaches and physical fitness on learning outcomes of basketball skills. (3) The learning outcomes of basketball skills of student groups taught through the Competitive learning approach are better than those of student groups taught through the Cooperative learning approach in groups of students who have high fitness. (4) The learning outcomes of basketball skills of student groups taught through the Cooperative learning approach are better than those of student groups taught through the Competitive learning approach in groups of students who have low fitness.
在初中体育教学(SMP)中学习篮球比赛的条件在教学实施过程中仍未得到优化,尤其是在发展篮球技能学习成果方面。本研究采用的方法是 Anava 2 x 2 设计实验法。研究对象为 SMP Negeri 2 Sawan 学校七年级的 78 名学生。作者选择的工具是AAHPERD针对初中水平的体能测试,以及有效水平为0.89的篮球运球技能测试,即霍里森的运球测试。笔者在本研究中提出的假设是:(1)通过合作学习法教学的学生篮球技能学习效果整体优于竞争学习法。(2) 学习方法和身体素质对篮球技能的学习效果存在交互作用。(3) 在体质较好的学生群体中,采用竞争学习法教学的学生群体的篮球技能学习效果优于采用合作学习法教学的学生群体的篮球技能学习效果。(4) 在体质较差的学生群体中,采用合作学习法教学的学生群体的篮球技能学习效果优于采用竞争学习法教学的学生群体的篮球技能学习效果。
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引用次数: 0
Utilization of WEB based Technology Through the Sepak Takraw Sports Match Administration System Application 利用基于 WEB 技术的雪撬运动比赛管理系统应用程序
Pub Date : 2023-09-30 DOI: 10.33369/jk.v7i3.29082
Akram Muhibulloh Bangko, Amir Supriadi, Budi Valianto
This research generally aims to produce a Web based match administration system application product. This study uses the development model from Borg and Gall which is adapted into a simple model, namely: determining research potential and problems, gathering information, needs analysis, product design and design validation, media expert testing, IT expert testing, takraw expert testing, trials small group, revise the results trials, trials large group, revise the results trials, final product development. The research results show from the results. Phase I trials were conducted on 15 sports science faculty students. Phase II trials were conducted on 30 people athlete and takraw administrators in North Sumatra who are classified as active. Of the 15 small group trial samples with a total score of 3.80 divided by the maximum score resulting in a presentation of 79.45% with the criteria Worth it. The results of large-scale trial data (stage II) against athlete and takraw administrators in North Sumatra who are classified as active, it can be seen that with an average percentage of 92.65% in the category So Worth it. The researcher concludes that the application product for the administration of a web based Sepak Takraw sports match is already worth using the foresee match administration system. The use of application products is a new way for stakeholder and takraw sports activists in North Sumatra in carrying out drawing matches and when you want to chart matches.
本研究的总体目标是制作一个基于网络的比赛管理系统应用产品。本研究采用了 Borg 和 Gall 的开发模型,并将其调整为一个简单的模型,即:确定研究潜力和问题、收集信息、需求分析、产品设计和设计验证、媒体专家测试、IT 专家测试、Takraw 专家测试、小组试验、修改结果试验、大组试验、修改结果试验、最终产品开发。研究结果显示第一阶段的试验对象是 15 名体育科学系的学生。第二阶段的试验对象是北苏门答腊的 30 名运动员和 Takraw 管理人员,他们都被归类为活跃分子。在 15 个小组试验样本中,总分 3.80 除以最高分,结果有 79.45% 的样本符合沃斯标准。针对北苏门答腊的运动员和 Takraw 管理员的大规模试验数据(第二阶段)结果显示,在 "值得 "类别中的平均百分比为 92.65%。研究人员的结论是,用于管理基于网络的 Sepak Takraw 体育比赛的应用产品已经值得使用预见比赛管理系统。对于北苏门答腊的利益相关者和塔克劳运动积极分子来说,使用应用产品是进行抽签比赛和绘制比赛图表的一种新方法。
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引用次数: 0
Implementation of the Cooperative Integrated Reading and Composition Learning Model to Increase The Interest in Reading of Physical Education Students 实施合作式综合阅读与写作学习模式,提高体育教育专业学生的阅读兴趣
Pub Date : 2023-09-30 DOI: 10.33369/jk.v7i3.27898
Ari Sutisyana, Y. Nopiyanto, Arwin, Article Info
This research is a classroom action research that aims to analyze the increase in physical education students' interest in reading in attending lectures on basic research and scientific writing. The research method used is classroom action research using 2 cycles. The participants in this study were physical education students who attended basic research lectures and scientific writing totaling 52 students. Data collection techniques and instruments used observation guides, questionnaires, and interviews. Research data were analyzed using a combination of quantitative and qualitative. The results of the analysis show that in cycle 1 the reading interest of physical education students is in the medium category, and the reading interest of physical education students in cycle 2 is in the high category. So, it can be concluded that the CIRC learning model is effective in increasing students' interest in reading. It can be used as a recommendation for Physical Education lecturers to make this learning model an alternative to managing the learning process.
本研究是一项课堂行动研究,旨在分析体育教育专业学生在参加基础研究和科学写作讲座时阅读兴趣的提高情况。所采用的研究方法是课堂行动研究,使用 2 个周期。本研究的参与者是参加基础研究讲座和科学写作的体育教育专业学生,共计 52 人。数据收集技术和工具包括观察指南、问卷调查和访谈。研究数据采用定量和定性相结合的方法进行分析。分析结果显示,第一周期体育教育专业学生的阅读兴趣属于中等,第二周期体育教育专业学生的阅读兴趣属于高等。因此,可以得出结论:CIRC 学习模式能有效提高学生的阅读兴趣。建议体育教师将此学习模式作为管理学习过程的备选方案。
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引用次数: 0
Development of Portable Massage Bed 便携式按摩床的开发
Pub Date : 2023-09-30 DOI: 10.33369/jk.v7i3.28526
Dhavid Ramadhan Pratama, Selvi Atesya Kesumawati, Noviria Sukmawati, Bangkit Seandi Taroreh
The development of various models of massage beds, ranging from simple to new innovations that provide more comfort and facilities that can be adjusted to your needs. The frequently used massage beds have a permanent shape, so they are difficult to carry and move when used. Portable massage beds are designed to make it easier to use from one location to another, save space, and can be adjusted according to the masseur's needs. This research aims to find out the specifications of portable massage bed products that are suitable for masseurs and patients. The sample in this study was a small scale trial of 6 masseurs at the massage clinic at Bina Darma University, Palembang, and subjects for a large scale trial were 10 people consisting of 6 masseurs and 4 patients at the massage clinic at Bina Darma University, Palembang. The stages of model development carried out are the model analysis, design and development (ADD) stages. The instrument used in this research was a questionnaire. The expert validity test results used the Content Validity Index (CVI) and Content Validity Ratio (CVR) with an average CVR value of 0.35. Based on the results of this research, it was found that the development of the portable massage bed model had good product quality as a place for patient massage. Then this model can be tested in the field on either a small or large scale (empirical validation).
各种型号的按摩床不断发展,从简单的按摩床到创新的按摩床,它们提供了更多的舒适性和可根据需要进行调整的设施。常用的按摩床形状固定,使用时难以携带和移动。便携式按摩床的设计便于从一个地点到另一个地点使用,节省空间,并可根据按摩师的需要进行调整。本研究旨在找出适合按摩师和病人使用的便携式按摩床产品规格。本研究的样本是巴伦邦比纳达尔马大学按摩诊所的 6 名按摩师进行的小规模试验,大规模试验的对象是巴伦邦比纳达尔马大学按摩诊所的 6 名按摩师和 4 名病人共 10 人。模型开发阶段为模型分析、设计和开发(ADD)阶段。本研究使用的工具是调查问卷。专家有效性测试结果采用了内容有效性指数(CVI)和内容有效性比率(CVR),平均 CVR 值为 0.35。根据这项研究的结果,发现开发的便携式按摩床模型作为病人按摩的场所,具有良好的产品质量。然后,可以在实地对该模型进行小规模或大规模测试(经验验证)。
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引用次数: 0
The Impact of Student Teams Achievement Divisions (STAD) Learning Method on Long Jump Performance 学生团队成就分部(STAD)学习法对跳远成绩的影响
Pub Date : 2023-09-30 DOI: 10.33369/jk.v7i3.29712
Dewi Septaliza, Edi Sopran Lubis
This research aims to investigate the influence of the Student Team Achievement Divisions (STAD) learning method on students' long jump performance. The STAD learning method is an approach that encourages collaboration and interaction among students in the form of teams, with a focus on both group and individual achievements. Long jump was chosen as the research context due to its involvement in complex physical and technical aspects, requiring a combination of motor skills and conceptual understanding. The research method used is an experimental method, with a "one group pretest-posttest" design. The study involves a sample of 50 male students at MTs Miftahul Ulum Pangkalan Balai. The instrument used is an assessment of long jump performance. The assessment of long jump in this research covers both the process and the outcome, including the distance achieved in the jump. Data analysis is conducted using the t-test. The results of the data analysis show that because the calculated t-value is 5.87 > the tabulated t-value of 2.00. The findings of this study indicate a significant influence of the STAD method on the improvement of long jump skills among students at MTs Miftahul Ulum Pangkalan Balai. This research provides a significant contribution to our understanding of the impact of the STAD method on students' long jump results, forming the basis for the development of more effective and sustainable learning approaches in the field of sports.
本研究旨在探讨 "学生团队成就分工(STAD)学习法 "对学生跳远成绩的影响。STAD 学习法是一种鼓励学生之间以团队形式进行协作和互动的方法,其重点是团体和个人成绩。选择跳远作为研究背景,是因为它涉及复杂的物理和技术方面,需要运动技能和概念理解的结合。采用的研究方法是实验法,即 "一组前测-后测 "设计。研究对象为 Miftahul Ulum Pangkalan Balai MTs 的 50 名男生。使用的工具是跳远成绩评估。本研究对跳远成绩的评估既包括过程,也包括结果,包括跳远的距离。数据分析采用 t 检验。数据分析结果表明,计算得出的 t 值为 5.87,大于表格中的 t 值 2.00。本研究结果表明,STAD 方法对提高 Miftahul Ulum Pangkalan Balai 中学学生的跳远技能有显著影响。这项研究为我们了解 STAD 方法对学生跳远成绩的影响做出了重要贡献,为在体育领域开发更有效、更可持续的学习方法奠定了基础。
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引用次数: 0
Design Electric Bells to Improve Kinesthetic Intelligence for the View Image in the Library and Archive Department of Bengkulu Province 设计电铃,提高明古鲁省图书馆和档案部查看图像的审美智能
Pub Date : 2023-09-30 DOI: 10.33369/jk.v7i3.26046
Haris Farhan, F. Samosir, Aang Gunaidi, Article Info
This study aims to design an electric bell and determine the kinesthetic improvement ability of visually impaired people after using the Dewey Decimal Classification (DDC) listicv bell as an information guide. When a visitor wants to know the braille book, title, location, and classification of Dewey (DDC) then it is necessary to press the DDC bell and it will ring. People with visually impaired disabilities were the subjects of this study, and ten people as the object. Data collection using Tests, interviews, and documentation  is used to collect data. The method used quantitative experiments. In addition, descriptive analysis showed that the average pre-test score was 25.87 and the average post-test score was 21.05. so Ha is accepted and Ho is rejected. The results of the study stated that the use of the Dewey electric bell (DDC) by the Bengkulu Provincial Library and Archives Service affected the kinesthetic ability of movement, visual and  motor  recognition of book classifications for the visually impaired.
本研究旨在设计一种电铃,并测定视障人士使用杜威十进分类法(DDC)列表电铃作为信息指南后的动觉改善能力。当参观者想要了解盲文图书、书名、地点和杜威分类法(DDC)时,只需按下 DDC 铃,它就会响起。本研究以视障人士为主体,10 人为客体。数据收集采用测试、访谈和文献资料法。方法采用定量实验。此外,描述性分析表明,前测平均分为 25.87 分,后测平均分为 21.05 分,因此接受 Ha,拒绝 Ho。研究结果表明,明古鲁省图书馆和档案馆服务处使用杜威电铃(DDC)对视障者的运动、视觉和运动识别图书分类的动觉能力产生了影响。
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引用次数: 0
Push Up Exercise Against 50 Meter Swimming Speed Breaststroke 与 50 米游泳速度蛙泳对抗的俯卧撑练习
Pub Date : 2023-09-30 DOI: 10.33369/jk.v7i3.29979
Nikmatun Nazilah, S. Aryanti, A. Victorian
The aim of this study was to evaluate the influence of push-up training on improving the speed of breaststroke swimming in athletes who are members of the Palembang Tirta Sriwijaya Aquatic Club (TSAC). This study was conducted as an experiment using a one-group pretest and posttest research design. The research subjects included athletes who are part of the Palembang Tirta Sriwijaya Aquatic Club (TSAC). The research sample involved all members of age group III with an age range of 12-13 years consisting of 30 individual athletes. The tool used to measure variables is the breaststroke swimming test using a distance of 50 meters. The data analysis was conducted utilizing the T-test. Based on the analysis results, the t-value exceeded 4.762, while the t-table value was 2.045. These results indicate a significant difference between the pretest push-up and posttest push-up groups in relation to the improvement in 50-meter breaststroke swimming speed. The conclusion of this study revealed that push-up exercises had a positive impact on increasing breaststroke swimming speed as far as 50 meters.
本研究旨在评估俯卧撑训练对提高巴伦邦 Tirta Sriwijaya 水上俱乐部(TSAC)运动员蛙泳速度的影响。本研究以实验形式进行,采用单组前测后测的研究设计。研究对象包括 Palembang Tirta Sriwijaya 水上俱乐部(TSAC)的运动员。研究样本包括年龄在 12-13 岁之间的第三年龄组的所有成员,共 30 名运动员。测量变量的工具是 50 米距离的蛙泳测试。数据分析采用 T 检验。根据分析结果,t 值超过 4.762,而 t 表值为 2.045。这些结果表明,测试前俯卧撑组和测试后俯卧撑组在提高 50 米蛙泳速度方面存在明显差异。本研究的结论表明,俯卧撑练习对提高 50 米蛙泳速度有积极影响。
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引用次数: 0
Development of Futsal Learning Media Based on Augmented Reality 3D Visualization to Improve Physical Education Students Practicum Learning Results 开发基于增强现实三维可视化的五人制足球学习媒体,提高体育教育专业学生的实习学习效果
Pub Date : 2023-09-30 DOI: 10.33369/jk.v7i3.28524
Bogy Restu Ilahi, Syafrial, Fina Hiasa, Article Info
This study aims to develop interactive learning media based on Android using the 3D Augmented Reality Visualization application as an innovation of practical and theoretical collaboration in one place in practicum learning, where learning in the 21st century is cross-learning for physical education students in futsal courses in the independent learning era. - independent campus. This study uses the Research and Development (R&D) method which refers to the 4D (four-D) research and development model, namely define, design, develop, and disseminate. The developed Android-based learning media will be tested on students taking the Futsal course, the FKIP UNIB Physical Education Study Program. The research instrument used to collect data in this study used questionnaires and test techniques. There are three questionnaires that will be distributed in this study, namely the material expert questionnaire, the media expert validation questionnaire, and the student response questionnaire. As a result, the total score obtained from the combined validation of material experts, media, and users is 139.5 or obtains an average value of 4.1, which means that the Android Based Futsal Learning Media with 3D Augmented Reality Visualization that the researchers developed falls into the category Suitable for use in learning activities.
本研究旨在开发基于安卓系统的交互式学习媒体,使用三维增强现实可视化应用程序,作为实践学习中实践与理论协作合二为一的创新,21 世纪的学习是自主学习时代五人制足球课程体育教育专业学生的交叉学习。- 独立校园。本研究采用研究与开发(R&D)方法,即 4D(四维)研究与开发模式,即定义、设计、开发和传播。开发的基于安卓系统的学习媒体将在五人制足球课程(FKIP UNIB 体育学习课程)的学生中进行测试。本研究使用问卷调查和测试技术来收集数据。本研究将发放三份问卷,即材料专家问卷、媒体专家验证问卷和学生回答问卷。结果,材料专家、媒体和用户的综合验证总得分为 139.5 分,平均值为 4.1 分,这意味着研究人员开发的基于安卓的五人制足球学习媒体与三维增强现实可视化属于适合在学习活动中使用的类别。
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引用次数: 0
Application of Augmented Reality Based Freestyle Swimming Material Learning Media for Junior High School Students 基于增强现实技术的初中生自由泳教材学习媒体的应用
Pub Date : 2023-09-30 DOI: 10.33369/jk.v7i3.29931
Feri Afriani, Rahma Devi, Nurkadri, Article Info
This study aims to develop and apply learning media for freestyle swimming material based on augmented reality to junior high school students in the city of Padang Sidempuan. The type of research in this study is qualitative research with development studies used in a research must be based on the issues raised. The research procedure used in this study is in accordance with the steps for using the method Research and Development. The sample used in this study was PJOK teachers in Padang Sidempuan District. The results of this study indicate that out of 10 small group trial samples with a total score of 650 divided by a maximum score of 700 x 100%, it produces a presentation of 92.8% with the following criteria:Very Worth it.The results of the stage 2 trial on teachers are outlined through the formula for the percentage of the number of answers/maximum score x 100% with the following results. Of the 20 samples of the Phase II trial with a total score of 1.505 divided by a maximum score of 1.600 x 100% yield presentation of 94.0% with criteriaVery Worth it.The conclusion in this study is eligibility based learning media augmented reality Freestyle swimming material for PJOK teachers declared appropriate and can be used for PJOK teachers in using media-based learning augmented reality freestyle swimming material.
本研究旨在开发基于增强现实技术的自由泳教材学习媒体,并将其应用于巴东锡登潘市的初中学生。本研究的研究类型为定性研究,研究中使用的开发研究必须以提出的问题为基础。本研究采用的研究程序符合研究与开发方法的使用步骤。本研究使用的样本是巴东西登潘区的 PJOK 教师。本研究的结果表明,在 10 个小组试验样本中,总分 650 分除以最高分 700 分 x 100%,得出的呈现率为 92.8%,标准如下:非常值得。通过答题人数/最高分 x 100%的百分比公式,概述了教师第二阶段试验的结果,结果如下。在第二阶段试验的 20 个样本中,总分 1.505 除以最高分 1.600 x 100%,得出 94.0%的呈现率,标准为非常值得。本研究的结论是,基于资格的学习媒体增强现实自由泳材料对于 PJOK 教师宣布是合适的,可以用于 PJOK 教师使用基于媒体的学习增强现实自由泳材料。
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引用次数: 0
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Kinestetik : Jurnal Ilmiah Pendidikan Jasmani
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