Development of a Smart Learning Application in Multi-person Virtual Reality Using Biometric Measures of Neuroimaging, Eye Tracking, and Haptic Interactions

Ziho Kang, Ricardo Palma Fraga, Kurtulus Izzoteglu, Junehyung Lee, Daniel D. Deering, Willow X. Arana
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Abstract

Non-text-based smart learning refers to technology-supported learning that uses non-text features (i.e. visualized information) and adapted learning materials based on the individual’s needs. Fully immersive multi-person virtual reality (MVR) refers to humans located at different places wearing VR devices to join a single virtual room, a classroom with unlimited size, to learn from an instructor. The learning environment is poised to undergo a major reformation, and MVR will augment, and possibly replace, the traditional classroom learning environment. The ultimate purpose of this research and development of apps is to discover new smart learning methodologies within the MVR environment using nonintrusive multimodal analysis of physiological measures, including eye movement characteristics, haptic interactions, and brain activities. We provide the design concepts that were developed and implemented to create the MVR semantic network app. Furthermore, demonstration details are provided showcasing how we could leverage the MVR technology for education and training.
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利用神经成像、眼球跟踪和触觉交互等生物测量技术,开发多人虚拟现实中的智能学习应用程序
非文本智能学习是指使用非文本功能(即可视化信息)和根据个人需求调整学习材料的技术支持学习。完全沉浸式多人虚拟现实(MVR)是指位于不同地点的人类佩戴 VR 设备,加入一个虚拟房间(即一个大小不限的教室),向教师学习。学习环境即将发生重大变革,MVR 将增强并有可能取代传统的课堂学习环境。这项研究和应用程序开发的最终目的是在 MVR 环境中,利用对生理测量(包括眼球运动特征、触觉互动和大脑活动)的非侵入式多模态分析,发现新的智能学习方法。我们提供了为创建 MVR 语义网络应用程序而开发和实施的设计理念。此外,我们还提供了演示细节,展示了如何利用 MVR 技术开展教育和培训。
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