Perkembangan Keaksaraan Awal melalui Alat Permainan Edukatif Drawing Board pada Anak

Syarifah Halifah
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Abstract

This study aimed to stimulate early literacy through a drawing board educational game tool in the A RA UMDI group in Kampung Baru, Parepare City. Based on the problems seen by the researchers, some children were lacking in knowing and knowing the letters of the alphabet and could not distinguish between vowels and consonants and the children were unable to know the letters of their names. Based on this problem, the researcher intends to apply an educational game tool, namely a drawing board which is expected to stimulate early literacy development in children in group A. The indicators for assessing the game are based on STPPA, namely 1) pronouncing letters, 2) bolding letters, 3) imitating letters 4) children can recognize the letters of their names. The results showed that before the educational game tool was implemented some children did not know about the letters of the alphabet. After the researchers applied the educational game tool, there was an increase in children who previously did not know about letters became able to distinguish between vowels and consonants. From the results of these activities, the researcher concluded that there was an increase in the development of early literacy through the drawing board game in which all the assessment indicators increased.
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通过画板教育游戏工具培养儿童早期读写能力
本研究旨在通过在帕雷帕雷市甘榜巴鲁(Kampung Baru)的 A RA UMDI 小组中使用画板教育游戏工具来激发早期识字能力。根据研究人员发现的问题,一些儿童缺乏对字母的认识和了解,无法区分元音和辅音,而且儿童无法知道自己名字的字母。基于这一问题,研究人员打算应用一种教育游戏工具,即画板,以促进 A 组儿童的早期识字发展。游戏的评估指标基于 STPPA,即 1) 字母发音;2) 字母加粗;3) 字母模仿;4) 儿童能认出自己名字的字母。结果表明,在使用教育游戏工具之前,一些儿童不认识字母表中的字母。研究人员应用教育游戏工具后,以前不认识字母的儿童变得能够区分元音和辅音了。从这些活动的结果来看,研究人员得出结论,通过画板游戏,早期识字能力的发展有所提高,所有评估指标都有所提高。
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