Pengaruh Strategi Kerja Kelompok Berbantuan Media Crossword Puzzle Terhadap Kemampuan Bahasa Jepang SMAN 1 Nusa Penida

Ni Wayan Dian Permana Dewi, Putu Dewi Merlyna Yuda Pramesti, Yeni Yeni
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Abstract

The goals of this study were to investigate how employing the Crossword Puzzle media-assisted group work strategy affected the Japanese language abilities and motivation of class XI students at SMAN 1 Nusa Penida and to gauge the reactions of the students after they had used the approach. Quantitative research using a Quasi Experimental Design was employed for this study. 198 students from SMAN 1 Nusa Penida's 11th grade comprised the sample for this research. Thirty students from Class XI IBB 1 served as the study's experimental group, while another 30 students from Class XI IBB 2 served as the study's control group. Various forms of testing and surveying were employed to glean the necessary information. The results demonstrated that the experimental class, which was assigned the crossword puzzle media-assisted group work method, outperformed the control class in terms of Japanese language proficiency and motivation. The Sig. (2-Tailed) posttest result of 0.000 < 0.05 from the Independent Sample T-Test hypothesis test provides supporting evidence for this. According on the survey data, pupils who used the Crossword Puzzle medium gave an overall favorable answer of 93.6% in the Strongly Agree/Good/Satisfied/Like category. As a result, we may infer that the method of group work aided by the Crossword Puzzle medium can have a beneficial effect on the development of students' Japanese language competence and motivation.
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以填字游戏为媒介的小组合作策略对努沙彭尼达第一中学(SMAN 1 Nusa Penida)学生日语水平的影响
本研究的目的是调查填字游戏媒体辅助小组合作策略如何影响努沙彭尼达SMAN 1学校十一年级学生的日语能力和学习动机,并评估学生在使用该方法后的反应。本研究采用了准实验设计的定量研究方法。198 名来自努沙彭尼达 SMAN 1 学校十一年级的学生构成了本次研究的样本。30 名来自十一年级 IBB 1 班的学生作为本研究的实验组,另外 30 名来自十一年级 IBB 2 班的学生作为本研究的对照组。为了收集必要的信息,我们采用了各种形式的测试和调查。结果表明,采用填字游戏媒体辅助小组学习法的实验班在日语水平和学习动机方面均优于对照班。独立样本 T 检验假设检验的 Sig(双尾)后测结果为 0.000 < 0.05,为这一点提供了佐证。调查数据显示,使用填字游戏媒介的学生在 "非常同意/好/满意/喜欢 "类别中给出的总体好评率为 93.6%。因此,我们可以推断,以填字游戏为媒介的小组合作学习方法对学生日语能力的发展和学习动机的提高有一定的促进作用。
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