Penelitian ini mendeskripsikan tentang memaknai atau menginterpretasikan jenis majas metonimia yang terdapat pada lirik lagu Back Number dalam album Chandelier karya Iyori Shimizu. Penelitian ini termasuk jenis penelitian kualitatif dengan menggunakan metode deskriptif. Data dalam penelitian ini berupa kalimat yang mengandung majas metonimia dalam lirik lagu yang terdapat pada album Chandelier karya Iyori Shimizu. Sumber data utama dari penelitian ini adalah album Chandelier karya Iyori Shimizu. Instrumen dalam penelitian ini adalah peneliti sendiri. Pada penelitian ini ditemukan 30 data majas metonimia, yaitu: Tempat Sesuatu dan Isinya (Youki Nakami) sebanyak 2 data, Bagian dan Keseluruhan (Zentai Bubun) sebanyak 15 data, Sebab Akibat (Gen’in Kekka) sebanyak 7 data, dan Bentuk lainnya sebanyak 6 data. Kesimpulan dari penelitian ini adalah lagu yang dinyanyikan oleh iyori shimizu mengekspresikan maksud dan tujuannya lebih cenderung menggunakan metonimia bagian dan keseluruhan (Zentai Bubun), dengan mengibaratkan sebagian dari tubuh atau sesuatu hal dengan maksud sebenarnya, karena jika diungkapkan dengan makna dasar akan mengurangi cakupan makna dan tidak menimbulkan efek yang indah dalam sebuah lagu.
{"title":"MAJAS METONIMIA PADA LIRIK LAGU DALAM ALBUM CHANDELIER KARYA IYORI SHIMIZU","authors":"Aprionefa Kurnia Yusti, Meira Anggia Putri","doi":"10.24036/omg.v5i2.624","DOIUrl":"https://doi.org/10.24036/omg.v5i2.624","url":null,"abstract":"Penelitian ini mendeskripsikan tentang memaknai atau menginterpretasikan jenis majas metonimia yang terdapat pada lirik lagu Back Number dalam album Chandelier karya Iyori Shimizu. Penelitian ini termasuk jenis penelitian kualitatif dengan menggunakan metode deskriptif. Data dalam penelitian ini berupa kalimat yang mengandung majas metonimia dalam lirik lagu yang terdapat pada album Chandelier karya Iyori Shimizu. Sumber data utama dari penelitian ini adalah album Chandelier karya Iyori Shimizu. Instrumen dalam penelitian ini adalah peneliti sendiri. Pada penelitian ini ditemukan 30 data majas metonimia, yaitu: Tempat Sesuatu dan Isinya (Youki Nakami) sebanyak 2 data, Bagian dan Keseluruhan (Zentai Bubun) sebanyak 15 data, Sebab Akibat (Gen’in Kekka) sebanyak 7 data, dan Bentuk lainnya sebanyak 6 data. Kesimpulan dari penelitian ini adalah lagu yang dinyanyikan oleh iyori shimizu mengekspresikan maksud dan tujuannya lebih cenderung menggunakan metonimia bagian dan keseluruhan (Zentai Bubun), dengan mengibaratkan sebagian dari tubuh atau sesuatu hal dengan maksud sebenarnya, karena jika diungkapkan dengan makna dasar akan mengurangi cakupan makna dan tidak menimbulkan efek yang indah dalam sebuah lagu.","PeriodicalId":509193,"journal":{"name":"Omiyage : Jurnal Bahasa dan Pembelajaran Bahasa Jepang","volume":"399 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-12-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139176807","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This study discusses using seidoku and tadoku methods in learning dokkai (reading comprehension) skills based on learning outcomes. This study was conducted by applying the action research method to improve reading comprehension competence. The research subjects focused on fourth-semester students of the Japanese Literature Study Program who took Shokyuu Dokkai (Basic Reading Comprehension) course. In its implementation, this research was conducted in two cycles of activities which included four stages, namely planning, action implementation, observation, and reflection. In the planning stage, the lecturer in charge of the course determines the learning outcomes of the course which are adjusted to the learning outcomes of the study program. Furthermore, at the implementation stage, learning activities are carried out in accordance with the Semester Learning Plan (RPS) that has been prepared. At this stage, the seidoku method is applied for structured learning activities, and the tadoku method for independent learning activities. At the observation stage, students' understanding of competence is observed and then analyzed. Finally, at the reflection stage, an evaluation of the shortcomings and strengths of the applied method is carried out to be able to design the next improvement step. Based on the formula for calculating the average (mean) of summative scores in two cycles and based on the evaluation of Shokyuu Dokkai learning activities, the use of seidoku and tadoku methods are effective in improving students' reading competence and comprehension.
{"title":"Peningkatan Keterampilan Dokkai (Pemahaman Bacaan) Menggunakan Metode Seidoku dan Tadoku Berbasis Capaian Pembelajaran","authors":"R. Yuniastuti","doi":"10.24036/omg.v6i1.672","DOIUrl":"https://doi.org/10.24036/omg.v6i1.672","url":null,"abstract":"This study discusses using seidoku and tadoku methods in learning dokkai (reading comprehension) skills based on learning outcomes. This study was conducted by applying the action research method to improve reading comprehension competence. The research subjects focused on fourth-semester students of the Japanese Literature Study Program who took Shokyuu Dokkai (Basic Reading Comprehension) course. In its implementation, this research was conducted in two cycles of activities which included four stages, namely planning, action implementation, observation, and reflection. In the planning stage, the lecturer in charge of the course determines the learning outcomes of the course which are adjusted to the learning outcomes of the study program. Furthermore, at the implementation stage, learning activities are carried out in accordance with the Semester Learning Plan (RPS) that has been prepared. At this stage, the seidoku method is applied for structured learning activities, and the tadoku method for independent learning activities. At the observation stage, students' understanding of competence is observed and then analyzed. Finally, at the reflection stage, an evaluation of the shortcomings and strengths of the applied method is carried out to be able to design the next improvement step. Based on the formula for calculating the average (mean) of summative scores in two cycles and based on the evaluation of Shokyuu Dokkai learning activities, the use of seidoku and tadoku methods are effective in improving students' reading competence and comprehension.","PeriodicalId":509193,"journal":{"name":"Omiyage : Jurnal Bahasa dan Pembelajaran Bahasa Jepang","volume":"28 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-07-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139360668","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This research is motivated by the lack of vocabulary mastery in students. Based on interviews conducted with the teacher, the researcher found several obstacles for students, namely students had difficulty in mastering and remembering Japanese vocabulary in addition to learning methods that were less effective and less attractive to students in learning Japanese vocabulary. The purpose of this study was to describe the effectiveness of the random letter game technique on Japanese vocabulary mastery in class XI SMAN 9 Pekanbaru. This research is a quantitative study of Quasi Experimental Design with Pretest And Posttest Control Group design. The population of this research is the students of class XI SMAN 9 Pekanbaru the number of students is 60. The sample of this research is class XI IPA 5 as the experimental class with the number of students 30, and class XI IPS 2 as the control class with the number of students 30. The treatments in this study were as many as 4 times. The instrument in this study used a test. Based on the results of the Independent Sample T Test through SPSS Version 25, the value of Sig. (2-tailed) was 0.001. the result is smaller than 0.05 which is the basic value of decision making in the Independent Sample T Test, it can be concluded that the Random Letter game technique is effective for mastering Japanese vocabulary in class XI SMAN 9 Pekanbaru.
这项研究的动机是学生缺乏对词汇的掌握。根据与教师的访谈,研究者发现了学生的几个障碍,即学生在掌握和记忆日语词汇方面存在困难,此外,学习方法对学生学习日语词汇的效果和吸引力较低。本研究的目的是描述随机字母游戏技巧对北干巴鲁省 SMAN 9 中 XI 班学生掌握日语词汇的有效性。本研究是一项采用前测和后测对照组设计的准实验定量研究。研究对象是北干巴鲁市第十一中学(SMAN 9)班的学生,人数为 60 人。本研究的样本为实验班 XI IPA 5(学生人数为 30 人)和对照班 XI IPS 2(学生人数为 30 人)。本研究的处理多达 4 次。本研究使用的工具是测验。根据 SPSS 25 版独立样本 T 检验的结果,Sig.值(双尾)为 0.001。该结果小于独立样本 T 检验中决策的基本值 0.05,因此可以得出结论,随机字母游戏技巧对北干巴鲁市十一年级 SMAN 9 班学生掌握日语词汇有效。
{"title":"EFEKTIVITAS TEKNIK PERMAINAN ACAK HURUF TERHADAP PENGUASAAN KOSAKATA BAHASA JEPANG KELAS XI SMAN 9 PEKANBARU","authors":"Nova Mahelna Sirait, N. Rahayu, S. Widiati","doi":"10.24036/omg.v6i1.565","DOIUrl":"https://doi.org/10.24036/omg.v6i1.565","url":null,"abstract":"This research is motivated by the lack of vocabulary mastery in students. Based on interviews conducted with the teacher, the researcher found several obstacles for students, namely students had difficulty in mastering and remembering Japanese vocabulary in addition to learning methods that were less effective and less attractive to students in learning Japanese vocabulary. The purpose of this study was to describe the effectiveness of the random letter game technique on Japanese vocabulary mastery in class XI SMAN 9 Pekanbaru. This research is a quantitative study of Quasi Experimental Design with Pretest And Posttest Control Group design. The population of this research is the students of class XI SMAN 9 Pekanbaru the number of students is 60. The sample of this research is class XI IPA 5 as the experimental class with the number of students 30, and class XI IPS 2 as the control class with the number of students 30. The treatments in this study were as many as 4 times. The instrument in this study used a test. Based on the results of the Independent Sample T Test through SPSS Version 25, the value of Sig. (2-tailed) was 0.001. the result is smaller than 0.05 which is the basic value of decision making in the Independent Sample T Test, it can be concluded that the Random Letter game technique is effective for mastering Japanese vocabulary in class XI SMAN 9 Pekanbaru.","PeriodicalId":509193,"journal":{"name":"Omiyage : Jurnal Bahasa dan Pembelajaran Bahasa Jepang","volume":"7 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139362453","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Ni Luh Meliyanty, Anak Agung Ayu Dian Andriyani, Wayan Nurita
Keigo is a type of speech level that is often used by the Japanese business people, as well as in the world of tourism in Bali. One of them is the use of keigo in marketing through website media. The data sources used are the Ayana Resort Bali website and Four Seasons Resort Bali At Jimbaran Bay website. This study focuses on the function of the keigo speech level found on the two accommodation websites. Data collection methods and techniques used in this study are observation methods followed by note-taking techniques, listening techniques and purvosive sampling. Data analysis methods and techniques used are descriptive qualitative methods. While the methods and techniques of data analysis presentation using informal methods. Based on the results of the study, it was found function the level speech keigo. The use of kenjougo to express something in a condescending way to show respect for website readers. The use of teineigo is used to make the content of the reading more polite. The function of the use of speech level markers on the two websites is to express honor, state distance, state dignity and also be found to state marketing language. The function states the marketing language found, namely, providing information, persuading, reminding and providing added value.
{"title":"IMPLEMENTASI KEIGO PADA WEBSITE AYANA RESORT DAN FOUR SEASONS RESORT","authors":"Ni Luh Meliyanty, Anak Agung Ayu Dian Andriyani, Wayan Nurita","doi":"10.24036/omg.v6i1.514","DOIUrl":"https://doi.org/10.24036/omg.v6i1.514","url":null,"abstract":"Keigo is a type of speech level that is often used by the Japanese business people, as well as in the world of tourism in Bali. One of them is the use of keigo in marketing through website media. The data sources used are the Ayana Resort Bali website and Four Seasons Resort Bali At Jimbaran Bay website. This study focuses on the function of the keigo speech level found on the two accommodation websites. Data collection methods and techniques used in this study are observation methods followed by note-taking techniques, listening techniques and purvosive sampling. Data analysis methods and techniques used are descriptive qualitative methods. While the methods and techniques of data analysis presentation using informal methods. Based on the results of the study, it was found function the level speech keigo. The use of kenjougo to express something in a condescending way to show respect for website readers. The use of teineigo is used to make the content of the reading more polite. The function of the use of speech level markers on the two websites is to express honor, state distance, state dignity and also be found to state marketing language. The function states the marketing language found, namely, providing information, persuading, reminding and providing added value.","PeriodicalId":509193,"journal":{"name":"Omiyage : Jurnal Bahasa dan Pembelajaran Bahasa Jepang","volume":"186 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139362231","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Silvia Hildebertha Panjaitan, Merri Silvia Basri, D. Budiani
This research is about the effect of Hiragana Memory Hint application in improving the Hiragana letters ability of the student of SMAN 9 Pekanbaru. This research is focused on one of the Japanese characters, namely Hiragana letters. The reason the researcher chose this letter was because the shape of the Hiragana letter was very different from the alphabet, making it difficult for students to memorize Hiragana letters. Therefore, an interesting, effective, efficient and fun media was tested, namely the Hiragana Memory Hint application. This application is based on Android so that students can use it on their respective cellphones and can be used anytime and anywhere as a medium for learning Hiragana letters. In this application there are various features such as animated images, sounds, and illustrations that are easy to understand, there is also a quiz feature to test how far the students' ability to recognize Hiragana letters. The purpose of this study was to determine the ability of Hiragana letters before and after using the Hiragana Memory Hint application for student at SMAN 9 Pekanbaru. This type of research is quantitative research using quasi-experimental method. Respondents in this study were students of class X SMAN 9 Pekanbaru and the research sample taken amounted to 40 people. Based on the results of the research that has been carried out, it is concluded of Hiragana Memory Hint application has an influence in increasing the ability of Hiragana letters for students at SMAN 9 Pekanbaru with an average value of 90,1.
{"title":"PENGARUH PENGGUNAAN APLIKASI HIRAGANA MEMORY HINT DALAM MENINGKATKAN KEMAMPUAN HURUF HIRAGANA SISWA SMAN 9 PEKANBARU","authors":"Silvia Hildebertha Panjaitan, Merri Silvia Basri, D. Budiani","doi":"10.24036/omg.v6i1.564","DOIUrl":"https://doi.org/10.24036/omg.v6i1.564","url":null,"abstract":"This research is about the effect of Hiragana Memory Hint application in improving the Hiragana letters ability of the student of SMAN 9 Pekanbaru. This research is focused on one of the Japanese characters, namely Hiragana letters. The reason the researcher chose this letter was because the shape of the Hiragana letter was very different from the alphabet, making it difficult for students to memorize Hiragana letters. Therefore, an interesting, effective, efficient and fun media was tested, namely the Hiragana Memory Hint application. This application is based on Android so that students can use it on their respective cellphones and can be used anytime and anywhere as a medium for learning Hiragana letters. In this application there are various features such as animated images, sounds, and illustrations that are easy to understand, there is also a quiz feature to test how far the students' ability to recognize Hiragana letters. The purpose of this study was to determine the ability of Hiragana letters before and after using the Hiragana Memory Hint application for student at SMAN 9 Pekanbaru. This type of research is quantitative research using quasi-experimental method. Respondents in this study were students of class X SMAN 9 Pekanbaru and the research sample taken amounted to 40 people. Based on the results of the research that has been carried out, it is concluded of Hiragana Memory Hint application has an influence in increasing the ability of Hiragana letters for students at SMAN 9 Pekanbaru with an average value of 90,1.","PeriodicalId":509193,"journal":{"name":"Omiyage : Jurnal Bahasa dan Pembelajaran Bahasa Jepang","volume":"5 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139362237","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Penelitian ini bertujuan untuk mengetahui apa saja penyebab kesulitan belajar katakana pada siswa SMA Pembangunan Laboratorium Universitas Negeri Padang. Jenis penelitian ini menggunakan metode deskriptif kuantitatif. Populasi dalam penelitian ini berjumlah 125 siswa. Sampel dalam penelitian ini menggunakan metode purposive sampling yang berjumlah sebanyak 50 siswa. Teknik pengumpulan data menggunakan angket dengan skala likert. Teknik analisis data yang digunakan yaitu deskriptif dengan persentase. Hasil penelitian ini ditemukan bahwa faktor eksternal lebih berpengaruh terhadap kesulitan belajar katakana dengan hasil sebesar 50,95% sedangkan faktor internal hanya berpengaruh sebesar 49,05%. Berdasarkan dari semua indikator faktor internal (kesehatan, intelegensi dan bakat, minat dan motivasi, cara belajar) masuk ke dalam kategori “tinggi”, indikator cara belajar merupakan indikator yang memiliki persentase paling rendah, dengan demikian cara belajarlah yang paling memiliki pengaruh paling tinggi terhadap penyebab kesulitan belajar katakana. Pada indikator faktor eksternal (keluarga, sekolah, masyarakat) masuk ke dalam kategori “tinggi”, akan tetapi indikator masyarakat memiliki persentase paling rendah, berdasarkan hal tersebut faktor masyarakat yang memiliki pengaruh paling tinggi terhadap penyebab kesulitan belajar katakana.
本研究旨在找出巴东州立大学(SMA Pembangunan Laboratorium Universitas Negeri Padang)学生片假名学习困难的原因。本研究采用定量描述法。研究对象为 125 名学生。样本采用目的性抽样法,共有 50 名学生。数据收集技术采用李克特量表问卷。采用的数据分析技术是描述性百分比。研究结果发现,外部因素对片假名学习困难的影响更大,占 50.95%,而内部因素的影响仅占 49.05%。在内因指标(健康、智力与天赋、兴趣与动机、学习方法)全部进入 "高 "的基础上,学习方法指标是百分比最低的指标,因此学习方法对片假名学习困难原因的影响最大。在外部因素指标中(家庭、学校、社区)属于 "高 "类,但社区指标所占百分比最低,据此,社区因素对片假名学习困难成因的影响最大。
{"title":"ANALISIS PENYEBAB KESULITAN BELAJAR KATAKANA SISWA SMA PEMBANGUNAN LABORATORIUM UNIVERSITAS NEGERI PADANG","authors":"Vanda Yulia Azriska, M. Haq","doi":"10.24036/omg.v6i1.633","DOIUrl":"https://doi.org/10.24036/omg.v6i1.633","url":null,"abstract":"Penelitian ini bertujuan untuk mengetahui apa saja penyebab kesulitan belajar katakana pada siswa SMA Pembangunan Laboratorium Universitas Negeri Padang. Jenis penelitian ini menggunakan metode deskriptif kuantitatif. Populasi dalam penelitian ini berjumlah 125 siswa. Sampel dalam penelitian ini menggunakan metode purposive sampling yang berjumlah sebanyak 50 siswa. Teknik pengumpulan data menggunakan angket dengan skala likert. Teknik analisis data yang digunakan yaitu deskriptif dengan persentase. Hasil penelitian ini ditemukan bahwa faktor eksternal lebih berpengaruh terhadap kesulitan belajar katakana dengan hasil sebesar 50,95% sedangkan faktor internal hanya berpengaruh sebesar 49,05%. Berdasarkan dari semua indikator faktor internal (kesehatan, intelegensi dan bakat, minat dan motivasi, cara belajar) masuk ke dalam kategori “tinggi”, indikator cara belajar merupakan indikator yang memiliki persentase paling rendah, dengan demikian cara belajarlah yang paling memiliki pengaruh paling tinggi terhadap penyebab kesulitan belajar katakana. Pada indikator faktor eksternal (keluarga, sekolah, masyarakat) masuk ke dalam kategori “tinggi”, akan tetapi indikator masyarakat memiliki persentase paling rendah, berdasarkan hal tersebut faktor masyarakat yang memiliki pengaruh paling tinggi terhadap penyebab kesulitan belajar katakana.","PeriodicalId":509193,"journal":{"name":"Omiyage : Jurnal Bahasa dan Pembelajaran Bahasa Jepang","volume":"4 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139362247","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This research is motivated by the students' difficulties in understanding the use of kara and node which have the same meaning but have different meanings in Japanese sentences. The purpose of this study is to determine the ability to use kara and node to express cause and effect in a Japanese sentence. This type of research is quantitative research with descriptive methods. The population in this study was students in the fifth semester of the 2020 entry year Japanese Language Education Study Program, UNP. Thesample in this study were 30 students who were determined using a random sampling technique.The data in this study are the results of kara andnode tests. Based on the research results, it is known that the ability to use kara and nodes to express cause and effect in a Japanese sentence is generally known to have the qualification of 'sufficient' with an average score of 56.6. Theindicators are able to determine the correct use ofkara and nodesin Japanese sentences. With the highest value of kara and node in a sentence is 90, the lowest value is 30.
{"title":"Kemampuan penggunaan kara dan node pada mahasiswa semester V tahun 2020 prodi pendidikan bahasa jepang unp","authors":"R. Putri, Damai Yani","doi":"10.24036/omg.v6i1.641","DOIUrl":"https://doi.org/10.24036/omg.v6i1.641","url":null,"abstract":"This research is motivated by the students' difficulties in understanding the use of kara and node which have the same meaning but have different meanings in Japanese sentences. The purpose of this study is to determine the ability to use kara and node to express cause and effect in a Japanese sentence. This type of research is quantitative research with descriptive methods. The population in this study was students in the fifth semester of the 2020 entry year Japanese Language Education Study Program, UNP. Thesample in this study were 30 students who were determined using a random sampling technique.The data in this study are the results of kara andnode tests. Based on the research results, it is known that the ability to use kara and nodes to express cause and effect in a Japanese sentence is generally known to have the qualification of 'sufficient' with an average score of 56.6. Theindicators are able to determine the correct use ofkara and nodesin Japanese sentences. With the highest value of kara and node in a sentence is 90, the lowest value is 30.","PeriodicalId":509193,"journal":{"name":"Omiyage : Jurnal Bahasa dan Pembelajaran Bahasa Jepang","volume":"20 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139362355","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Numerous students consider it is challenging to master goi when learning Japanese, and the enormous amount of goi is one of the obstacles to learning Japanese. This study discovered that students find it challenging to master goi based on observations performed while conducting Educational Field Experience Practice (PPLK) at the Senior High School of 6 Padang and being interviewed by Japanese teachers. Due to students’ lack of enthusiasm and motivation in learning goi; thus, students did not have much ability to learn goi. Therefore, teaching media is necessary to engage students’ interest and facilitate their learning goi. The usage of educational media can overcome this issue. This study aimed to determine the effect of educational media on the ability of goi in tenth-grade students of Senior High School of 6 Padang. This study employed a quantitative and experimental design with a post-test control group design. The data collected comprised 72 sampled from tenth-grade students majoring in Mathematics and Natural Sciences 3 and Mathematics and Natural Sciences 2. Based on the findings of the independent sample t-test, it can be inferred that h1 was accepted at a sig. level was 0.0045<0.05, indicating that the goi ability of students in the experimental class is superior to that of students in the control class. In other words, the usage of educandy media affected the goi skills of tenth-grade students of Senior High School of 6 Padang.
{"title":"PENGARUH PENGGUNAAN GAME EDUKASI EDUCANDY TERHADAP KEMAMPUAN GOI SISWA SMAN 6 PADANG","authors":"M. Irvan, Rita Arni","doi":"10.24036/omg.v6i1.648","DOIUrl":"https://doi.org/10.24036/omg.v6i1.648","url":null,"abstract":"Numerous students consider it is challenging to master goi when learning Japanese, and the enormous amount of goi is one of the obstacles to learning Japanese. This study discovered that students find it challenging to master goi based on observations performed while conducting Educational Field Experience Practice (PPLK) at the Senior High School of 6 Padang and being interviewed by Japanese teachers. Due to students’ lack of enthusiasm and motivation in learning goi; thus, students did not have much ability to learn goi. Therefore, teaching media is necessary to engage students’ interest and facilitate their learning goi. The usage of educational media can overcome this issue. This study aimed to determine the effect of educational media on the ability of goi in tenth-grade students of Senior High School of 6 Padang. This study employed a quantitative and experimental design with a post-test control group design. The data collected comprised 72 sampled from tenth-grade students majoring in Mathematics and Natural Sciences 3 and Mathematics and Natural Sciences 2. Based on the findings of the independent sample t-test, it can be inferred that h1 was accepted at a sig. level was 0.0045<0.05, indicating that the goi ability of students in the experimental class is superior to that of students in the control class. In other words, the usage of educandy media affected the goi skills of tenth-grade students of Senior High School of 6 Padang.","PeriodicalId":509193,"journal":{"name":"Omiyage : Jurnal Bahasa dan Pembelajaran Bahasa Jepang","volume":"22 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139362393","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Shuujoshi is a particle located at the end of a sentence that is used to show the speaker's feelings. The use of shuujoshi or sentence ending particles is very difficult to find in other languages in the world. Shuujoshi is often found in informal conversations, for example in anime. Shuujoshi have various functions and meanings. In one sentence shuujoshi there are several different functions. Researchers assess the importance of research that analyzes shuujoshi in anime, so that there is no misunderstanding of students. The purpose of this research is to find out what are the functions of shuujoshi in the anime Doraemon Stand By Me 1. The research design used is a qualitative research with descriptive method. The data in this study are sentences that use the shuujoshi function in the anime Doraemon Stand By Me 1 based on the theory of Chino (1991). The source of data in this study is the anime Doraemon Stand By Me 1. The instrument of this research is the researcher himself. Based on the results of the research conducted, the researchers found 4 functions of shuujoshi na and 6 functions of shuujoshi ne in the anime Doraemon Stand By Me 1 by Fujiko F. Fujio based on Chino's theory (1991). The shuujoshi na function that is not found in the anime Doraemon Stand By Me 1 is the function of asking other people for approval.
{"title":"Analisis Fungsi Shuujoshi Dalam Anime Doraemon Stand By Me 1","authors":"Winda Surya, Rita Arni","doi":"10.24036/omg.v6i1.548","DOIUrl":"https://doi.org/10.24036/omg.v6i1.548","url":null,"abstract":"Shuujoshi is a particle located at the end of a sentence that is used to show the speaker's feelings. The use of shuujoshi or sentence ending particles is very difficult to find in other languages in the world. Shuujoshi is often found in informal conversations, for example in anime. Shuujoshi have various functions and meanings. In one sentence shuujoshi there are several different functions. Researchers assess the importance of research that analyzes shuujoshi in anime, so that there is no misunderstanding of students. The purpose of this research is to find out what are the functions of shuujoshi in the anime Doraemon Stand By Me 1. The research design used is a qualitative research with descriptive method. The data in this study are sentences that use the shuujoshi function in the anime Doraemon Stand By Me 1 based on the theory of Chino (1991). The source of data in this study is the anime Doraemon Stand By Me 1. The instrument of this research is the researcher himself. Based on the results of the research conducted, the researchers found 4 functions of shuujoshi na and 6 functions of shuujoshi ne in the anime Doraemon Stand By Me 1 by Fujiko F. Fujio based on Chino's theory (1991). The shuujoshi na function that is not found in the anime Doraemon Stand By Me 1 is the function of asking other people for approval.","PeriodicalId":509193,"journal":{"name":"Omiyage : Jurnal Bahasa dan Pembelajaran Bahasa Jepang","volume":"4 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139362409","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Analysis the function of kakujoshi de In Today Easy Japanese News Application. Thesis. Padang: Japanese Language Education Study Program, English Language and Literature Department, Faculty of Languages and Arts, Padang State University. In general, joshi can be divided into four types, that are setsuzokujoshi, fukujoshi, kakujoshi, fukujosi, and shuujoshi. Kakujoshi is a particle in Japanese which is a link between noun and predicate. Kakujoshi has various functions and meanings, in a sentence kakujoshi there are several different functions. The researcher appraise that the importance of research analyzes kakujoshi in the Today Easy Japanese News application, so that there is no misunderstanding of students. The aims of this study is to describe the function of kakujoshi in Today Easy Japanese News application. This study uses descriptive qualitative design. The data in this study are sentences that use kakujoshi function in Today Easy Japanese News application according to Sugihartono's theory (2001). The data source in this study is the Today Easy Japanese News application. The instrument of this research is the research itself. Based on the results of the research conducted, researcher found seven functions of kakujoshi de in the Today Easy Japanese News application based on Sugihartono's theory (2001). Kakujoshi function that is not found in Today Easy Japanese News application is the function of showing the “most” at a certain scope/group in revealing something.
{"title":"Analisis Fungsi kakujoshi de dalam Aplikasi Todai Easy Japanese News","authors":"Yosi Novita Sari, Rita Arni","doi":"10.24036/omg.v6i1.601","DOIUrl":"https://doi.org/10.24036/omg.v6i1.601","url":null,"abstract":"Analysis the function of kakujoshi de In Today Easy Japanese News Application. Thesis. Padang: Japanese Language Education Study Program, English Language and Literature Department, Faculty of Languages and Arts, Padang State University. In general, joshi can be divided into four types, that are setsuzokujoshi, fukujoshi, kakujoshi, fukujosi, and shuujoshi. Kakujoshi is a particle in Japanese which is a link between noun and predicate. Kakujoshi has various functions and meanings, in a sentence kakujoshi there are several different functions. The researcher appraise that the importance of research analyzes kakujoshi in the Today Easy Japanese News application, so that there is no misunderstanding of students. The aims of this study is to describe the function of kakujoshi in Today Easy Japanese News application. This study uses descriptive qualitative design. The data in this study are sentences that use kakujoshi function in Today Easy Japanese News application according to Sugihartono's theory (2001). The data source in this study is the Today Easy Japanese News application. The instrument of this research is the research itself. Based on the results of the research conducted, researcher found seven functions of kakujoshi de in the Today Easy Japanese News application based on Sugihartono's theory (2001). Kakujoshi function that is not found in Today Easy Japanese News application is the function of showing the “most” at a certain scope/group in revealing something.","PeriodicalId":509193,"journal":{"name":"Omiyage : Jurnal Bahasa dan Pembelajaran Bahasa Jepang","volume":"66 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139362209","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}