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MAJAS METONIMIA PADA LIRIK LAGU DALAM ALBUM CHANDELIER KARYA IYORI SHIMIZU 清水伊织专辑《吊灯》歌词中的隐喻
Pub Date : 2023-12-17 DOI: 10.24036/omg.v5i2.624
Aprionefa Kurnia Yusti, Meira Anggia Putri
Penelitian ini mendeskripsikan tentang memaknai atau menginterpretasikan jenis majas metonimia yang terdapat pada lirik lagu Back Number dalam album Chandelier karya Iyori Shimizu. Penelitian ini termasuk jenis penelitian kualitatif dengan menggunakan metode deskriptif. Data dalam penelitian ini berupa kalimat yang mengandung majas metonimia dalam lirik lagu yang terdapat pada album Chandelier karya Iyori Shimizu. Sumber data utama dari penelitian ini adalah album Chandelier karya Iyori Shimizu. Instrumen dalam penelitian ini adalah peneliti sendiri. Pada penelitian ini ditemukan 30 data majas metonimia, yaitu: Tempat Sesuatu dan Isinya (Youki Nakami) sebanyak 2 data, Bagian dan Keseluruhan (Zentai Bubun) sebanyak 15 data, Sebab Akibat (Gen’in Kekka) sebanyak 7 data, dan Bentuk lainnya sebanyak 6 data. Kesimpulan dari penelitian ini adalah lagu yang dinyanyikan oleh iyori shimizu mengekspresikan maksud dan tujuannya lebih cenderung menggunakan metonimia bagian dan keseluruhan (Zentai Bubun), dengan mengibaratkan sebagian dari tubuh atau sesuatu hal dengan maksud sebenarnya, karena jika diungkapkan dengan makna dasar akan mengurangi cakupan makna dan tidak menimbulkan efek yang indah dalam sebuah lagu.
本研究描述了清水伊织(Iyori Shimizu)专辑《Chandelier》中歌曲《Back Number》歌词中所包含的隐喻类型的含义或解释。本研究采用描述法进行定性研究。本研究的数据形式是清水伊织《Chandelier》专辑中歌词中包含隐喻性 majas 的句子。本研究的主要数据来源是清水伊织的《Chandelier》专辑。本研究的工具是研究者本人。本研究发现了 30 个隐喻数据,即地点与内容(Yeki Nakami)2 个,部分与整体(Zentai Bubun)15 个,原因与结果(Gen'in Kekka)7 个,其他形式 6 个。本研究的结论是,清水いより演唱的歌曲在表达其目的和意图时更倾向于使用 "部分与整体"(Zentai Bubun)的隐喻形式,通过将身体的一部分或某物比作实际意义来表达,因为如果用基本意义来表达,会缩小意义的范围,不会在歌曲中产生优美的效果。
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引用次数: 0
Peningkatan Keterampilan Dokkai (Pemahaman Bacaan) Menggunakan Metode Seidoku dan Tadoku Berbasis Capaian Pembelajaran 基于学习成果,使用 "精独 "和 "田独 "方法提高 "独会"(阅读理解)技能
Pub Date : 2023-07-10 DOI: 10.24036/omg.v6i1.672
R. Yuniastuti
This study discusses using seidoku and tadoku methods in learning dokkai (reading comprehension) skills based on learning outcomes. This study was conducted by applying the action research method to improve reading comprehension competence. The research subjects focused on fourth-semester students of the Japanese Literature Study Program who took Shokyuu Dokkai (Basic Reading Comprehension) course. In its implementation, this research was conducted in two cycles of activities which included four stages, namely planning, action implementation, observation, and reflection. In the planning stage, the lecturer in charge of the course determines the learning outcomes of the course which are adjusted to the learning outcomes of the study program. Furthermore, at the implementation stage, learning activities are carried out in accordance with the Semester Learning Plan (RPS) that has been prepared. At this stage, the seidoku method is applied for structured learning activities, and the tadoku method for independent learning activities. At the observation stage, students' understanding of competence is observed and then analyzed. Finally, at the reflection stage, an evaluation of the shortcomings and strengths of the applied method is carried out to be able to design the next improvement step. Based on the formula for calculating the average (mean) of summative scores in two cycles and based on the evaluation of Shokyuu Dokkai learning activities, the use of seidoku and tadoku methods are effective in improving students' reading competence and comprehension.
本研究基于学习成果,讨论了在学习 "阅读理解"(dokkai)技能时使用 "世独"(seidoku)和 "田独"(tadoku)方法的问题。本研究采用行动研究法来提高阅读理解能力。研究对象主要是日本文学研究课程第四学期的学生,他们学习了 "阅读理解基础 "课程。在实施过程中,本研究分两个活动周期进行,包括计划、行动实施、观察和反思四个阶段。在计划阶段,负责课程的讲师确定课程的学习成果,并根据学习计划的学习成果进行调整。此外,在实施阶段,学习活动将根据已制定的学期学习计划(RPS)进行。在这一阶段,结构化学习活动采用 "西独 "法,自主学习活动采用 "田独 "法。在观察阶段,先观察学生对能力的理解,然后进行分析。最后,在反思阶段,对所应用方法的缺点和优点进行评价,以便设计下一步的改进措施。根据两个周期终结性得分平均值(均值)的计算公式,以及对 "书语独学会 "学习活动的评价,使用 "世独 "和 "田独 "方法能有效提高学生的阅读能力和理解能力。
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引用次数: 0
EFEKTIVITAS TEKNIK PERMAINAN ACAK HURUF TERHADAP PENGUASAAN KOSAKATA BAHASA JEPANG KELAS XI SMAN 9 PEKANBARU 随机字母游戏技术对掌握日语词汇的效果(第 9 北干巴鲁省第 XI 斯曼学院
Pub Date : 2023-07-06 DOI: 10.24036/omg.v6i1.565
Nova Mahelna Sirait, N. Rahayu, S. Widiati
This research is motivated by the lack of vocabulary mastery in students. Based on interviews conducted with the teacher, the researcher found several obstacles for students, namely students had difficulty in mastering and remembering Japanese vocabulary in addition to learning methods that were less effective and less attractive to students in learning Japanese vocabulary. The purpose of this study was to describe the effectiveness of the random letter game technique on Japanese vocabulary mastery in class XI SMAN 9 Pekanbaru. This research is a quantitative study of Quasi Experimental Design with Pretest And Posttest Control Group design. The population of this research is the students of class XI SMAN 9 Pekanbaru the number of students is 60. The sample of this research is class XI IPA 5 as the experimental class with the number of students 30, and class XI IPS 2 as the control class with the number of students 30. The treatments in this study were as many as 4 times. The instrument in this study used a test. Based on the results of the Independent Sample T Test through SPSS Version 25, the value of Sig. (2-tailed) was 0.001. the result is smaller than 0.05 which is the basic value of decision making in the Independent Sample T Test, it can be concluded that the Random Letter game technique is effective for mastering Japanese vocabulary in class XI SMAN 9 Pekanbaru.
这项研究的动机是学生缺乏对词汇的掌握。根据与教师的访谈,研究者发现了学生的几个障碍,即学生在掌握和记忆日语词汇方面存在困难,此外,学习方法对学生学习日语词汇的效果和吸引力较低。本研究的目的是描述随机字母游戏技巧对北干巴鲁省 SMAN 9 中 XI 班学生掌握日语词汇的有效性。本研究是一项采用前测和后测对照组设计的准实验定量研究。研究对象是北干巴鲁市第十一中学(SMAN 9)班的学生,人数为 60 人。本研究的样本为实验班 XI IPA 5(学生人数为 30 人)和对照班 XI IPS 2(学生人数为 30 人)。本研究的处理多达 4 次。本研究使用的工具是测验。根据 SPSS 25 版独立样本 T 检验的结果,Sig.值(双尾)为 0.001。该结果小于独立样本 T 检验中决策的基本值 0.05,因此可以得出结论,随机字母游戏技巧对北干巴鲁市十一年级 SMAN 9 班学生掌握日语词汇有效。
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引用次数: 0
IMPLEMENTASI KEIGO PADA WEBSITE AYANA RESORT DAN FOUR SEASONS RESORT 在雅娜度假村和四季度假村网站上实施关键任务
Pub Date : 2023-07-06 DOI: 10.24036/omg.v6i1.514
Ni Luh Meliyanty, Anak Agung Ayu Dian Andriyani, Wayan Nurita
Keigo is a type of speech level that is often used by the Japanese business people, as well as in the world of tourism in Bali.  One of them is the use of keigo in marketing through website media. The data sources used are the Ayana Resort Bali website and Four Seasons Resort Bali At Jimbaran Bay  website. This study focuses on the function of the keigo speech level found on the two accommodation websites.  Data collection methods and techniques used in this study are observation methods followed by note-taking techniques, listening techniques and purvosive sampling.  Data analysis methods and techniques used are descriptive qualitative methods. While the methods and techniques of data analysis presentation using informal methods. Based on the results of the study, it was found function the level speech keigo. The use of kenjougo to express something in a condescending way to show respect for website readers. The use of teineigo  is used to make the content of the reading more polite. The function of the use of speech level markers on the two websites is to express honor, state distance, state dignity and also be found to state marketing language. The function states the marketing language found, namely, providing information, persuading, reminding and providing added value.
Keigo 是日本商务人士以及巴厘岛旅游业界经常使用的一种语音级别。 其中之一就是在通过网站媒体进行营销时使用 Keigo。使用的数据来源是巴厘岛 Ayana 度假村网站和巴厘岛金巴兰湾四季度假村网站。本研究的重点是这两个住宿网站上的 keigo 语篇的功能。 本研究采用的数据收集方法和技术是观察法,其次是笔记技术、倾听技术和抽样调查法。 使用的数据分析方法和技术是描述性定性方法。数据分析呈现的方法和技术采用非正式方法。根据研究结果,我们发现了水平演讲 keigo 的功能。使用 kenjougo 以居高临下的方式表达某事,以示对网站读者的尊重。使用 teineigo 是为了使阅读内容更加礼貌。在这两个网站上使用语级标记的作用是表达荣誉、表示距离、表示尊严,也可以发现是在陈述营销语言。从功能上看,这两个网站都使用了营销语言,即提供信息、说服、提醒和提供附加值。
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引用次数: 0
PENGARUH PENGGUNAAN APLIKASI HIRAGANA MEMORY HINT DALAM MENINGKATKAN KEMAMPUAN HURUF HIRAGANA SISWA SMAN 9 PEKANBARU 使用平假名记忆提示应用程序对提高斯曼九年级北干巴鲁学生平假名字母能力的影响
Pub Date : 2023-07-06 DOI: 10.24036/omg.v6i1.564
Silvia Hildebertha Panjaitan, Merri Silvia Basri, D. Budiani
This research is about the effect of Hiragana Memory Hint application in improving the Hiragana letters ability of the student of SMAN 9 Pekanbaru. This research is focused on one of the Japanese characters, namely Hiragana letters. The reason the researcher chose this letter was because the shape of the Hiragana letter was very different from the alphabet, making it difficult for students to memorize Hiragana letters. Therefore, an interesting, effective, efficient and fun media was tested, namely the Hiragana Memory Hint application. This application is based on Android so that students can use it on their respective cellphones and can be used anytime and anywhere as a medium for learning Hiragana letters. In this application there are various features such as animated images, sounds, and illustrations that are easy to understand, there is also a quiz feature to test how far the students' ability to recognize Hiragana letters. The purpose of this study was to determine the ability of Hiragana letters before and after using the Hiragana Memory Hint application for student at SMAN 9 Pekanbaru. This type of research is quantitative research using quasi-experimental method. Respondents in this study were students of class X SMAN 9 Pekanbaru and the research sample taken amounted to 40 people. Based on the results of the research that has been carried out, it is concluded of Hiragana Memory Hint application has an influence in increasing the ability of Hiragana letters for students at SMAN 9 Pekanbaru with an average value of 90,1.
本研究是关于平假名记忆提示应用在提高北干巴鲁市第九中学(SMAN 9 Pekanbaru)学生平假名能力方面的效果。本研究的重点是日语字符之一,即平假名字母。研究人员之所以选择这个字母,是因为平假名字母的形状与字母表有很大不同,这使得学生很难记住平假名字母。因此,研究人员测试了一种有趣、有效、高效且有趣的媒体,即 "平假名记忆提示 "应用程序。该应用程序基于安卓系统,学生可以在各自的手机上使用,并可作为学习平假名字母的媒介随时随地使用。该应用程序有各种功能,如动画图片、声音和插图,易于理解,还有测验功能,可测试学生识别平假名字母的能力。本研究的目的是确定北干巴鲁市第九中学(SMAN 9 Pekanbaru)学生在使用平假名记忆提示应用程序前后的平假名字母识别能力。本研究采用准实验法进行定量研究。本研究的受访者是北干巴鲁市 SMAN 9 中 X 班的学生,研究样本为 40 人。根据研究结果,得出的结论是平假名记忆提示应用对提高北干巴鲁SMAN 9班学生的平假名字母能力有影响,平均值为90.1。
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引用次数: 0
ANALISIS PENYEBAB KESULITAN BELAJAR KATAKANA SISWA SMA PEMBANGUNAN LABORATORIUM UNIVERSITAS NEGERI PADANG 分析巴东大学实验楼学校学生片假名学习困难的原因
Pub Date : 2023-07-06 DOI: 10.24036/omg.v6i1.633
Vanda Yulia Azriska, M. Haq
Penelitian ini bertujuan untuk mengetahui apa saja penyebab kesulitan belajar katakana pada siswa SMA Pembangunan Laboratorium Universitas Negeri Padang. Jenis penelitian ini menggunakan metode deskriptif kuantitatif. Populasi dalam penelitian ini berjumlah 125 siswa. Sampel dalam penelitian ini menggunakan metode purposive sampling yang berjumlah sebanyak 50 siswa. Teknik pengumpulan data menggunakan angket dengan skala likert. Teknik analisis data yang digunakan yaitu deskriptif dengan persentase. Hasil penelitian ini ditemukan bahwa faktor eksternal lebih berpengaruh terhadap kesulitan belajar katakana dengan hasil sebesar 50,95% sedangkan faktor internal hanya berpengaruh sebesar 49,05%. Berdasarkan dari semua indikator faktor internal (kesehatan, intelegensi dan bakat, minat dan motivasi, cara belajar) masuk ke dalam kategori “tinggi”, indikator cara belajar merupakan indikator yang memiliki persentase paling rendah, dengan demikian cara belajarlah yang paling memiliki pengaruh paling tinggi terhadap penyebab kesulitan belajar katakana. Pada indikator faktor eksternal (keluarga, sekolah, masyarakat) masuk ke dalam kategori “tinggi”, akan tetapi indikator masyarakat memiliki persentase paling rendah, berdasarkan hal tersebut faktor masyarakat yang memiliki pengaruh paling tinggi terhadap penyebab kesulitan belajar katakana.
本研究旨在找出巴东州立大学(SMA Pembangunan Laboratorium Universitas Negeri Padang)学生片假名学习困难的原因。本研究采用定量描述法。研究对象为 125 名学生。样本采用目的性抽样法,共有 50 名学生。数据收集技术采用李克特量表问卷。采用的数据分析技术是描述性百分比。研究结果发现,外部因素对片假名学习困难的影响更大,占 50.95%,而内部因素的影响仅占 49.05%。在内因指标(健康、智力与天赋、兴趣与动机、学习方法)全部进入 "高 "的基础上,学习方法指标是百分比最低的指标,因此学习方法对片假名学习困难原因的影响最大。在外部因素指标中(家庭、学校、社区)属于 "高 "类,但社区指标所占百分比最低,据此,社区因素对片假名学习困难成因的影响最大。
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引用次数: 0
Kemampuan penggunaan kara dan node pada mahasiswa semester V tahun 2020 prodi pendidikan bahasa jepang unp 日语教育学习课程 2020 年第 V 学期学生使用卡拉和节点的能力(未完成
Pub Date : 2023-07-06 DOI: 10.24036/omg.v6i1.641
R. Putri, Damai Yani
This research is motivated by the students' difficulties in understanding the use of kara and node which have the same meaning but have different meanings in Japanese sentences. The purpose of this study is to determine the ability to use kara and node to express cause and effect in a Japanese sentence. This type of research is quantitative research with descriptive methods. The population in this study was students in the fifth semester of the 2020 entry year Japanese Language Education Study Program, UNP. Thesample in this study were 30 students who were determined using a random sampling technique.The data in this study are the results of kara andnode tests. Based on the research results, it is known that the ability to use kara and nodes to express cause and effect in a Japanese sentence is generally known to have the qualification of 'sufficient' with an average score of 56.6. Theindicators are able to determine the correct use ofkara and nodesin Japanese sentences. With the highest value of kara and node in a sentence is 90, the lowest value is 30.
在日语句子中,"から "和 "ねん "的含义相同,但意义不同,学生在理解这两个词的用法时存在困难。本研究的目的是确定学生在日语句子中使用 "原 "和 "结 "表达因果关系的能力。这类研究属于描述性方法的定量研究。本研究的研究对象是联合国大学日语教育研究计划 2020 年入学年级第五学期的学生。本研究的数据是卡拉测试和节点测试的结果。根据研究结果可知,在日语句子中使用 "原 "和 "结 "来表达因果关系的能力一般为 "足够",平均分为 56.6 分。这些指标能够确定在日语句子中正确使用 "原 "和 "结"。句子中卡拉和节点的最高值为 90,最低值为 30。
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引用次数: 0
PENGARUH PENGGUNAAN GAME EDUKASI EDUCANDY TERHADAP KEMAMPUAN GOI SISWA SMAN 6 PADANG 使用 "educandy "教育游戏对巴东斯曼六年级学生围棋技能的影响
Pub Date : 2023-07-06 DOI: 10.24036/omg.v6i1.648
M. Irvan, Rita Arni
Numerous students consider it is challenging to master goi when learning Japanese, and the enormous amount of goi is one of the obstacles to learning Japanese. This study discovered that students find it challenging to master goi based on observations performed while conducting Educational Field Experience Practice (PPLK) at the Senior High School of 6 Padang and being interviewed by Japanese teachers. Due to students’ lack of enthusiasm and motivation in learning goi; thus, students did not have much ability to learn goi. Therefore, teaching media is necessary to engage students’ interest and facilitate their learning goi. The usage of educational media can overcome this issue. This study aimed to determine the effect of educational media on the ability of goi in tenth-grade students of Senior High School of 6 Padang. This study employed a quantitative and experimental design with a post-test control group design. The data collected comprised 72 sampled from tenth-grade students majoring in Mathematics and Natural Sciences 3 and Mathematics and Natural Sciences 2. Based on the findings of the independent sample t-test, it can be inferred that h1 was accepted at a sig. level was 0.0045<0.05, indicating that the goi ability of students in the experimental class is superior to that of students in the control class. In other words, the usage of educandy media affected the goi skills of tenth-grade students of Senior High School of 6 Padang.
许多学生认为在学习日语时掌握五线谱具有挑战性,而大量的五线谱是学习日语的障碍之一。本研究通过在巴东 6 区高级中学进行教育现场体验实践(PPLK)和接受日语教师访谈时的观察发现,学生认为掌握五线谱具有挑战性。由于学生缺乏学习五子棋的热情和动力,因此他们学习五子棋的能力不强。因此,需要教学媒体来吸引学生的兴趣,促进他们学习五子棋。教育媒体的使用可以解决这一问题。本研究旨在确定教育媒体对巴东 6 区高级中学十年级学生围棋能力的影响。本研究采用了定量实验设计和后测对照组设计。所收集的数据包括 72 个来自数学与自然科学 3 级和数学与自然科学 2 级的十年级学生样本。根据独立样本 t 检验的结果,可以推断 h1 被接受,sig 水平为 0.0045<0.05,表明实验班学生的围棋能力优于对照组学生。换言之,教育媒体的使用影响了巴东 6 区高级中学十年级学生的围棋技能。
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引用次数: 0
Analisis Fungsi Shuujoshi Dalam Anime Doraemon Stand By Me 1 哆啦A梦伴我行 1》动画中修治的功能分析
Pub Date : 2023-07-06 DOI: 10.24036/omg.v6i1.548
Winda Surya, Rita Arni
Shuujoshi is a particle located at the end of a sentence that is used to show the speaker's feelings. The use of shuujoshi or sentence ending particles is very difficult to find in other languages in the world. Shuujoshi is often found in informal conversations, for example in anime. Shuujoshi have various functions and meanings. In one sentence shuujoshi there are several different functions. Researchers assess the importance of research that analyzes shuujoshi in anime, so that there is no misunderstanding of students. The purpose of this research is to find out what are the functions of shuujoshi in the anime Doraemon Stand By Me 1. The research design used is a qualitative research with descriptive method. The data in this study are sentences that use the shuujoshi function in the anime Doraemon Stand By Me 1 based on the theory of Chino (1991). The source of data in this study is the anime Doraemon Stand By Me 1. The instrument of this research is the researcher himself. Based on the results of the research conducted, the researchers found 4 functions of shuujoshi na and 6 functions of shuujoshi ne in the anime Doraemon Stand By Me 1 by Fujiko F. Fujio based on Chino's theory (1991). The shuujoshi na function that is not found in the anime Doraemon Stand By Me 1 is the function of asking other people for approval.
句末语气助词是位于句子末尾的语气助词,用于表达说话者的感情。在世界上的其他语言中很难找到 "shuujoshi "或句末语气助词的使用。shuujoshi 经常出现在非正式会话中,例如在动画片中。shuujoshi 有各种功能和含义。在一个句子中,shuujoshi 有多种不同的功能。研究人员认为,为了避免学生产生误解,对动漫中的 "shuujoshi "进行分析研究非常重要。本研究的目的是找出动漫《哆啦A梦伴我行 1》中修辞的功能。采用的研究设计是描述性方法的定性研究。本研究的数据是基于 Chino(1991 年)理论的动漫《哆啦A梦伴我行 1》中使用修辞功能的句子。本研究的数据来源是动画片《哆啦A梦伴我行 1》。本研究的工具是研究者本人。根据研究结果,研究人员以 Chino 的理论(1991 年)为基础,在藤子-F-不二雄创作的动画片《哆啦A梦伴我行 1》中发现了 4 种修吉纳功能和 6 种修吉内功能。动画片《哆啦A梦伴我行 1》中没有的 "shuujoshi na "功能是 "请求他人同意 "功能。
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引用次数: 0
Analisis Fungsi kakujoshi de dalam Aplikasi Todai Easy Japanese News 东大简易日语新闻应用程序中 kakujoshi de 的功能分析
Pub Date : 2023-07-06 DOI: 10.24036/omg.v6i1.601
Yosi Novita Sari, Rita Arni
Analysis the function of kakujoshi de In Today Easy Japanese News Application. Thesis. Padang: Japanese Language Education Study Program, English Language and Literature Department, Faculty of Languages and Arts, Padang State University. In general, joshi can be divided into four types, that are setsuzokujoshi, fukujoshi, kakujoshi, fukujosi, and shuujoshi. Kakujoshi is a particle in Japanese which is a link between noun and predicate. Kakujoshi has various functions and meanings, in a sentence kakujoshi there are several different functions. The researcher appraise that the importance of research analyzes kakujoshi in the Today Easy Japanese News application, so that there is no misunderstanding of students. The aims of this study is to describe the function of kakujoshi in Today Easy Japanese News application. This study uses descriptive qualitative design. The data in this study are sentences that use kakujoshi function in Today Easy Japanese News application according to Sugihartono's theory (2001). The data source in this study is the Today Easy Japanese News application. The instrument of this research is the research itself. Based on the results of the research conducted, researcher found seven functions of kakujoshi de in the Today Easy Japanese News application based on Sugihartono's theory (2001). Kakujoshi function that is not found in Today Easy Japanese News application is the function of showing the “most” at a certain scope/group in revealing something.
浅析《今日日本》简易新闻应用中 "kakujoshi de "的功能。论文。巴东:巴东国立大学语言与艺术学院英语语言文学系日语教育研究项目。一般来说,"吉 "可分为四种类型,即 "节"、"福"、"角"、"福寿 "和 "寿"。在日语中,"助词 "是连接名词和谓词的语素。在一个句子中,"角越 "有多种不同的功能和意义。研究人员认为,研究分析《今日轻松日语新闻》应用程序中的 "角 "的重要性,可以避免学生对 "角 "产生误解。本研究的目的是描述 "今日轻松日语新闻 "应用程序中的 "客串 "功能。本研究采用描述性定性设计。根据 Sugihartono 的理论(2001 年),本研究的数据是《今日轻松日语新闻》应用软件中使用 "kakujoshi "功能的句子。本研究的数据来源是《今日轻松日语新闻》应用程序。本研究的工具是研究本身。根据研究结果,研究人员基于 Sugihartono 的理论(2001 年),在《今日轻松日语新闻》应用程序中发现了七种 "kakujoshi "功能。今日轻松日语新闻 "应用程序中没有的 "角越 "功能是在揭示某件事情时在一定范围/群体中表现出 "最 "的功能。
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引用次数: 0
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Omiyage : Jurnal Bahasa dan Pembelajaran Bahasa Jepang
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