PalmSpace: Leveraging the palm for touchless interaction on public touch screen devices

IF 5.3 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS International Journal of Human-Computer Studies Pub Date : 2024-01-11 DOI:10.1016/j.ijhcs.2024.103219
Pinku Deb Nath, William Delamare, Khalad Hasan
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Abstract

Touchscreen is the primary solution to interact with public devices such as Automated Teller Machines (ATMs). However, the touch modality raises health concerns since users have to touch the screens, and therefore risking the spread of contagious diseases. We design PalmSpace, an alternate input technique leveraging users’ hand palms to interact with public devices. With Palmspace, UI elements are mapped onto the users’ palms and can be accessed by touching various locations directly on the palm. We conduct a series of user studies to evaluate several design options, such as interface layout, item size, preferred item location, and suitable feedback for items. Based on the results, we design PalmSpace and compare its performance with mid-air input. We show that PalmSpace is a potential solution to interact with public devices without using their touchscreen. We conclude with design guidelines for using the palm as an alternative input space for touchscreen devices.

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掌上空间利用手掌在公共触摸屏设备上进行非接触式交互
触摸屏是与自动取款机(ATM)等公共设备进行交互的主要解决方案。然而,由于用户必须触摸屏幕,触摸模式引发了健康问题,因此有传播传染病的风险。我们设计了 PalmSpace,一种利用用户手掌与公共设备交互的替代输入技术。通过 Palmspace,用户界面元素被映射到用户的手掌上,用户可以通过直接触摸手掌上的不同位置来访问这些元素。我们进行了一系列用户研究,评估了几种设计方案,如界面布局、项目大小、首选项目位置和项目的适当反馈。根据研究结果,我们设计了 PalmSpace,并将其性能与空中输入进行了比较。我们表明,PalmSpace 是一种无需使用触摸屏即可与公共设备进行交互的潜在解决方案。最后,我们提出了将手掌作为触摸屏设备替代输入空间的设计指南。
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来源期刊
International Journal of Human-Computer Studies
International Journal of Human-Computer Studies 工程技术-计算机:控制论
CiteScore
11.50
自引率
5.60%
发文量
108
审稿时长
3 months
期刊介绍: The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities. Research areas relevant to the journal include, but are not limited to: • Innovative interaction techniques • Multimodal interaction • Speech interaction • Graphic interaction • Natural language interaction • Interaction in mobile and embedded systems • Interface design and evaluation methodologies • Design and evaluation of innovative interactive systems • User interface prototyping and management systems • Ubiquitous computing • Wearable computers • Pervasive computing • Affective computing • Empirical studies of user behaviour • Empirical studies of programming and software engineering • Computer supported cooperative work • Computer mediated communication • Virtual reality • Mixed and augmented Reality • Intelligent user interfaces • Presence ...
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