Associations between mind wandering, viewer interactions, and the meaningful structure of educational videos

IF 8.9 1区 教育学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Computers & Education Pub Date : 2024-01-16 DOI:10.1016/j.compedu.2024.104996
Gerrit Anders , Jürgen Buder , Martin Merkt , Etienne Egger , Markus Huff
{"title":"Associations between mind wandering, viewer interactions, and the meaningful structure of educational videos","authors":"Gerrit Anders ,&nbsp;Jürgen Buder ,&nbsp;Martin Merkt ,&nbsp;Etienne Egger ,&nbsp;Markus Huff","doi":"10.1016/j.compedu.2024.104996","DOIUrl":null,"url":null,"abstract":"<div><p>Over the last years, and especially in the context of the COVID-19 pandemic, online videos have become an integral part of education. Therefore, it is essential to understand how to design such videos to provide an efficient and engaging learning experience for the viewers. Regarding learning success, the occurrence of mind wandering is of particular relevance. Thus, this preregistered research investigates the perception of online videos by analyzing the relationship between viewer behavior (such as pause button presses), mind wandering, and event segmentation by employing logfiles of a large German online video platform for educational videos combined with data collected in two online studies. Contrary to our expectations, we found a significant positive correlation between pausing, seek and resume viewer behavior, and mind wandering. Furthermore, replicating previous research, we identified a significant positive correlation between pausing behavior and meaningful event boundaries in the video. Additionally, a significant positive correlation between perceived event boundaries and mind wandering was shown. The triangulation of three data sources suggests that mind-wandering co-occurs with perceived event boundaries and observable, logged behavior (e.g., pressing the pause button). Given that the overall mind-wandering occurrence was also positively related to self-reported learning, a possible interpretation of the data is that event boundaries may trigger task-related mind-wandering that might even be conducive to learning.</p></div>","PeriodicalId":10568,"journal":{"name":"Computers & Education","volume":"212 ","pages":"Article 104996"},"PeriodicalIF":8.9000,"publicationDate":"2024-01-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S0360131524000101/pdfft?md5=cf0742ee34e2c1531f1221d91dba9a9d&pid=1-s2.0-S0360131524000101-main.pdf","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computers & Education","FirstCategoryId":"95","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0360131524000101","RegionNum":1,"RegionCategory":"教育学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS","Score":null,"Total":0}
引用次数: 0

Abstract

Over the last years, and especially in the context of the COVID-19 pandemic, online videos have become an integral part of education. Therefore, it is essential to understand how to design such videos to provide an efficient and engaging learning experience for the viewers. Regarding learning success, the occurrence of mind wandering is of particular relevance. Thus, this preregistered research investigates the perception of online videos by analyzing the relationship between viewer behavior (such as pause button presses), mind wandering, and event segmentation by employing logfiles of a large German online video platform for educational videos combined with data collected in two online studies. Contrary to our expectations, we found a significant positive correlation between pausing, seek and resume viewer behavior, and mind wandering. Furthermore, replicating previous research, we identified a significant positive correlation between pausing behavior and meaningful event boundaries in the video. Additionally, a significant positive correlation between perceived event boundaries and mind wandering was shown. The triangulation of three data sources suggests that mind-wandering co-occurs with perceived event boundaries and observable, logged behavior (e.g., pressing the pause button). Given that the overall mind-wandering occurrence was also positively related to self-reported learning, a possible interpretation of the data is that event boundaries may trigger task-related mind-wandering that might even be conducive to learning.

查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
思维游离、观众互动与教育视频的意义结构之间的关联
在过去几年中,尤其是在 COVID-19 大流行的背景下,在线视频已成为教育不可或缺的一部分。因此,了解如何设计此类视频才能为观看者提供高效、引人入胜的学习体验至关重要。关于学习成功与否,思维游离的发生尤为重要。因此,这项预先登记的研究通过分析观众行为(如按下暂停键)、思维游离和事件分割之间的关系,利用德国一个大型教育视频在线视频平台的日志文件,结合两项在线研究收集的数据,对在线视频的感知进行了调查。与我们的预期相反,我们发现暂停、寻求和恢复观看行为与思维游离之间存在显著的正相关。此外,与之前的研究相同,我们发现视频中的暂停行为与有意义的事件边界之间存在显著的正相关。此外,感知到的事件边界与思维游离之间也存在明显的正相关。三种数据来源的三角分析表明,思维游离与感知到的事件边界和可观察到的记录行为(如按下暂停键)同时出现。鉴于思维游离的总体发生率也与自我报告的学习成绩呈正相关,对数据的一种可能解释是,事件边界可能会引发与任务相关的思维游离,甚至可能有利于学习。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
Computers & Education
Computers & Education 工程技术-计算机:跨学科应用
CiteScore
27.10
自引率
5.80%
发文量
204
审稿时长
42 days
期刊介绍: Computers & Education seeks to advance understanding of how digital technology can improve education by publishing high-quality research that expands both theory and practice. The journal welcomes research papers exploring the pedagogical applications of digital technology, with a focus broad enough to appeal to the wider education community.
期刊最新文献
Personalization in educational gamification: Learners with different trait competitiveness benefit differently from rankings on leaderboards Reducing interpretative ambiguity in an educational environment with ChatGPT Editorial Board “Storytelling and educational robotics: A scoping review (2004–2024)” Advancing a Practical Inquiry Model with multi-perspective role-playing to foster critical thinking behavior in e-book reading
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1