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Collaborative activities in hybrid learning environments: Exploring teacher orchestration load and students’ perceptions 混合学习环境中的协作活动:探究教师的安排负荷和学生的看法
IF 8.9 1区 教育学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-06-14 DOI: 10.1016/j.compedu.2024.105105
Alejandro Ortega-Arranz , Ishari Amarasinghe , Alejandra Martínez-Monés , Juan I. Asensio-Pérez , Yannis Dimitriadis , Mario Corrales-Astorgano , Davinia Hernández-Leo

The recent Covid-19 pandemic made universities rethink their traditional educational models, shifting, in some cases, to pure online or hybrid models. Hybrid settings usually involve onsite (i.e., in the classroom) and online (e.g., in a different classroom, at home) students simultaneously under the instruction of the same teacher. However, while these models provide more flexibility to students, hybridity poses additional challenges for the specific case of collaborative learning, likely increasing the teachers' orchestration load and potentially hampering fruitful interactions among learners. In order to gather empirical evidence on the impact of hybridity in collaborative learning, this paper reports a study conducted in a hybrid classroom where a Jigsaw collaborative pattern was implemented with the Engageli software. The study involved 2 teachers and 67 students enrolled in a computer science undergraduate course. Teachers' post-interviews, questionnaires and an epistemic network analysis (ENA) were used to produce study findings. Results show that teachers reported a medium-to-high orchestration load for implementing and setting up the collaborative activities in the hybrid classroom. Among the factors that contributed most to such load, teachers highlighted the creation and live management of groups and collaborative documents. Additionally, the ENA showed that teachers put much effort on monitoring group interactions and solving technical issues. Finally, we observed relevant differences on students' perceptions (e.g., satisfaction with the attention received by the teachers) based on the cohort sizes and on the students’ attendance modality (onsite vs. online).

最近流行的 Covid-19 使大学重新思考其传统的教育模式,在某些情况下转向纯在线或混合模式。混合模式通常是指学生在同一教师的指导下,同时在现场(即在教室)和在线(如在不同的教室、在家里)学习。然而,虽然这些模式为学生提供了更多的灵活性,但混合式教学也为协作学习的具体情况带来了额外的挑战,可能会增加教师的协调负担,并可能阻碍学习者之间富有成效的互动。为了收集有关混合模式在协作学习中的影响的实证证据,本文报告了一项在混合课堂上进行的研究,在该混合课堂上使用 Engageli 软件实施了 Jigsaw 协作模式。这项研究涉及 2 名教师和 67 名计算机科学本科生。教师的后期访谈、问卷调查和认识网络分析(ENA)被用来得出研究结果。结果显示,教师在混合课堂中实施和设置协作活动的协调工作量为中等至高等。在造成这种负担的最主要因素中,教师们强调了小组和协作文件的创建和实时管理。此外,ENA 显示,教师在监控小组互动和解决技术问题方面投入了大量精力。最后,我们观察到学生的看法(如对教师关注的满意度)因学生人数和上课方式(现场与在线)而有所不同。
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引用次数: 0
Facilitating self-directed language learning in real-life scene description tasks with automated evaluation 通过自动评估促进真实场景描述任务中的语言自主学习
IF 12 1区 教育学 Q1 Social Sciences Pub Date : 2024-06-13 DOI: 10.1016/j.compedu.2024.105106
Ruibin Zhao , Yipeng Zhuang , ZhiWei Xie , Philip L.H. Yu

Engaging children in describing real-life scenes provides an effective approach to fostering language production and developing their language skills, enabling them to establish meaningful connections between their language proficiency and authentic contexts. However, for such learning tasks, there has been a lack of research focusing on promoting self-directed language learning by using artificial intelligence techniques, primarily due to the challenges of handling multimodal information involved in such tasks. To address this gap, this study introduced a two-stage automated evaluation method that employed emerging cross-modal matching AI techniques. Firstly, an automated scoring model was developed to evaluate the quality of students' responses to scene description tasks. Compared with manually assigned human scores, our model scored students' descriptions accurately, as evidenced by a small testing mean absolute error of 0.3969 for a total score of 10 points. Based on the scoring results, immediate feedback was then provided to students by generating targeted comments and suggestions. The goal of this feedback was to assist students in progressively improving their descriptions of daily-life scenes, thereby enabling them to practice their language skills independently. To assess the effectiveness of the feedback, a comprehensive investigation was conducted involving 157 students from middle schools in China, and both qualitative and quantitative experimental data were collected from the students. It is found that the quality of students' descriptions was improved significantly with the assistance of immediate feedback. On average, students achieved an increase of 1.48 points in their scores after making revisions based on the feedback. In addition, students reported positive learning experiences and expressed favorable opinions regarding the language learning tasks with the automated evaluation. The findings of this study have significant implications for future research and educational practice. They not only highlighted the potential of emerging cross-modal matching AI techniques in automatically evaluating learning tasks involving multimodal data but also suggested that providing immediate targeted feedback based on automated scoring results can effectively promote students’ self-directed language learning.

让儿童参与描述真实生活场景,是促进语言生产和发展语言技能的有效方法,可使他们在语言能力和真实语境之间建立有意义的联系。然而,对于这类学习任务,目前还缺乏利用人工智能技术促进自主语言学习的研究,这主要是由于处理这类任务所涉及的多模态信息所带来的挑战。为弥补这一不足,本研究引入了一种两阶段自动评估方法,采用了新兴的跨模态匹配人工智能技术。首先,开发了一个自动评分模型,用于评估学生对场景描述任务的回答质量。与人工评分相比,我们的模型对学生的描述进行了准确评分,这体现在总分 10 分的测试平均绝对误差为 0.3969,误差较小。根据评分结果,我们通过生成有针对性的评论和建议向学生提供即时反馈。这种反馈的目的是帮助学生逐步改进他们对日常生活场景的描述,从而使他们能够独立练习语言技能。为了评估反馈的有效性,我们对来自中国中学的 157 名学生进行了全面调查,收集了学生的定性和定量实验数据。结果发现,在即时反馈的帮助下,学生的描述质量得到了显著提高。根据反馈进行修改后,学生的分数平均提高了 1.48 分。此外,学生们还报告了积极的学习体验,并对自动评价下的语言学习任务表达了良好的看法。本研究的结果对未来研究和教育实践具有重要意义。它们不仅凸显了新兴的跨模态匹配人工智能技术在自动评估涉及多模态数据的学习任务方面的潜力,还表明根据自动评分结果提供即时的有针对性的反馈能有效促进学生的语言自主学习。
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引用次数: 0
The moderating effects of total comments on the relationship between comment implementation and online peer-supported writing performance 总评论对评论实施与在线同伴互助写作成绩之间关系的调节作用
IF 12 1区 教育学 Q1 Social Sciences Pub Date : 2024-06-11 DOI: 10.1016/j.compedu.2024.105104
Galina Shulgina , Mik Fanguy , Han Zhang , Matthew Courtney , Matthew Baldwin , Jamie Costley

Prior research has suggested that participation in peer feedback activities, specifically the giving and receiving of comments, and the implementation of suggested ideas helps to improve writing quality. However, it is not always the case that received feedback is implemented. Currently, there is uncertainty regarding how the total number of comments received during a peer feedback activity interacts with the number of implemented comments and subsequent text quality. Therefore, the present study examined the online peer feedback sessions of 186 graduate students enrolled in a scientific writing course at a Korean university. It aimed to investigate the possible moderating effect of the total number of comments on the relationship between implementation of comments and student writing performance. The results showed that there is no relationship between the number of received comments and student writing performance. Furthermore, no significant correlation was observed between the number of implemented comments and student writing performance. However, importantly, a moderating effect of the total number of comments on the relationship between implementation of comments and student writing performance was found. In other words, the more total comments students receive, the less their implementation will be associated with significant improvement of writing quality. This result is significant because it suggests that in online collaborative learning contexts, there is an upper limit of peer comments, above which the original author can no longer effectively implement them to improve writing performance.

先前的研究表明,参与同伴反馈活动,特别是给予和接受评论以及落实建议意见,有助于提高写作质量。然而,收到的反馈意见并不总能得到落实。目前,还不确定在同伴反馈活动中收到的评论总数与落实的评论数量以及随后的文章质量之间是如何相互作用的。因此,本研究考察了韩国一所大学科学写作课程中 186 名研究生的在线同伴反馈情况。研究旨在探讨评论总数对评论实施与学生写作成绩之间关系可能产生的调节作用。结果表明,收到的评语数量与学生的写作成绩之间没有关系。此外,也没有观察到落实评语的数量与学生写作成绩之间存在明显的相关性。然而,重要的是,研究发现评语总数对评语落实与学生写作成绩之间的关系有调节作用。换句话说,学生收到的评语总数越多,评语的实施与写作质量的显著提高之间的关系就越小。这一结果意义重大,因为它表明,在在线协作学习情境中,同伴评语是有上限的,超过这个上限,原作者就不能再有效地实施评语来提高写作成绩。
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引用次数: 0
The influence of ChatGPT on student engagement: A systematic review and future research agenda ChatGPT 对学生参与的影响:系统回顾与未来研究议程
IF 12 1区 教育学 Q1 Social Sciences Pub Date : 2024-06-08 DOI: 10.1016/j.compedu.2024.105100
Chung Kwan Lo , Khe Foon Hew , Morris Siu-yung Jong

ChatGPT, a state-of-the-art artificial intelligence (AI) chatbot, has gained considerable attention as a transformative yet controversial tool for enhancing teaching and learning experiences. Several reviews and numerous articles have been written about harnessing ChatGPT in education since its release on November 30, 2022. Besides summarising its strengths, weaknesses, opportunities, and threats (SWOT) as identified in previous systematic reviews of ChatGPT research, this systematic review aims to develop a new understanding of its influence on student engagement by synthesising the existing related research using a three-dimensional framework comprising behavioural, emotional, and cognitive aspects. We searched relevant databases and included 72 empirical studies published within one year of ChatGPT's initial release. The findings reveal robust but narrowly focused evidence related to behavioural engagement (i.e., work with ChatGPT) and disengagement (i.e., academic dishonesty). The evidence related to the emotional aspect is mixed, with instances of both engagement (e.g., satisfaction and interest/fun) and disengagement (e.g., disappointment and worry/anxiety). There is broad but weak evidence regarding cognitive engagement (e.g., increased understanding and positive self-perception) and disengagement (e.g., reduced critical thinking and overreliance). Our review uncovers several under-explored indicators of student engagement, pointing to the need for further research. Specifically, future studies could focus on students' study habits and attendance (behavioural engagement), social interaction (emotional engagement), and self-regulation and critical thinking (cognitive engagement) in ChatGPT-supported learning environments.

ChatGPT 是一种最先进的人工智能(AI)聊天机器人,作为一种具有变革性但又备受争议的工具,它在增强教学体验方面获得了相当多的关注。自 ChatGPT 于 2022 年 11 月 30 日发布以来,有关在教育领域利用 ChatGPT 的评论和文章不胜枚举。除了总结以往 ChatGPT 研究系统性综述中发现的其优势、劣势、机会和威胁(SWOT)之外,本系统性综述旨在通过使用一个包括行为、情感和认知方面的三维框架来综合现有的相关研究,从而对 ChatGPT 对学生参与度的影响有一个新的认识。我们搜索了相关数据库,收录了 ChatGPT 发布一年内发表的 72 项实证研究。研究结果显示了与行为参与(即使用 ChatGPT 工作)和脱离参与(即学术不诚实)相关的有力证据,但范围较窄。与情感方面有关的证据参差不齐,既有参与(如满意和兴趣/乐趣),也有脱离(如失望和担忧/焦虑)。关于认知参与(如增加理解和积极的自我认知)和脱离参与(如减少批判性思维和过度依赖),有广泛但薄弱的证据。我们的综述发现了几个未被充分探索的学生参与指标,这表明我们有必要开展进一步的研究。具体来说,未来的研究可以关注学生在 ChatGPT 支持的学习环境中的学习习惯和出勤率(行为参与)、社交互动(情感参与)以及自我调节和批判性思维(认知参与)。
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引用次数: 0
Towards teaching strategies addressing online learning in blended learning courses for adult-learners 针对成人学习者混合式学习课程中的在线学习制定教学策略
IF 12 1区 教育学 Q1 Social Sciences Pub Date : 2024-06-08 DOI: 10.1016/j.compedu.2024.105103
Nanda van der Stap , Theo van den Bogaart , Stan van Ginkel , Ebrahim Rahimi , Johan Versendaal

Blended learning offers a learner-centred approach that employs both in-class learning and digital technology to facilitate online learning. Such an approach is especially advantageous to adult-learners in higher education as it meets their educational needs. However, adult-learners’ participation in blended learning programmes remains challenging due to a general lack of online interaction, and no clear teaching strategies that address this concern. Literature relating to adult-learners’ educational needs and online interaction was consulted in order to design teaching strategies that foster adult-learners’ online interaction. The aim of this study is to further validate these teaching strategies, hence a multiple case study was carried out using a mixed method approach. As such, eight teachers and sixteen students from four courses across three universities in Belgium and the Netherlands were interviewed. Additionally, a questionnaire testing a pre-defined set of variables was distributed to 84 students. The results lead to a set of validated teaching strategies that help teachers to further develop their professional skills and expertise. The teaching strategies can be grouped into three categories, namely 1) the teacher's online presence, 2) collaborative learning activities and preparatory learning activities, and 3) the distribution of learning content and learning activities across online and in-class learning. An elaborate set of validated teaching strategies is included. This study aids towards teacher professional development and adds evidence-based knowledge to teaching strategies and instructional frameworks for adult-learners in higher education.

Teaching/learning strategies, adult-learning, cooperative/collaborative learning, teacher professional development, online learning.

混合式学习提供了一种以学习者为中心的方法,既利用课堂学习,又利用数字技术促进在线学习。这种方法对高等教育中的成人学习者尤为有利,因为它能满足他们的教育需求。然而,由于成人学习者普遍缺乏在线互动,也没有明确的教学策略来解决这一问题,因此,成人学习者参与混合式学习课程仍然具有挑战性。本研究参考了与成人学习者的教育需求和在线互动有关的文献,以设计促进成人学习者在线互动的教学策略。本研究的目的是进一步验证这些教学策略,因此采用混合方法进行了多案例研究。因此,对比利时和荷兰三所大学四门课程的八名教师和十六名学生进行了访谈。此外,还向 84 名学生发放了一份调查问卷,测试预先确定的一系列变量。结果得出了一套经过验证的教学策略,有助于教师进一步提高专业技能和专业知识。这些教学策略可分为三类,即 1) 教师的在线存在;2) 协作学习活动和预习学习活动;3) 学习内容和学习活动在在线学习和课堂学习中的分配。研究还包括一套精心设计的经过验证的教学策略。这项研究有助于教师的专业发展,并为高等教育中成人学习者的教学策略和教学框架增添了循证知识。
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引用次数: 0
Predicting problem-solving success in an office simulation applying N-grams and a random forest to behavioral process data 将 N-grams 和随机森林应用于行为过程数据,预测办公室模拟中解决问题的成功率
IF 12 1区 教育学 Q1 Social Sciences Pub Date : 2024-06-03 DOI: 10.1016/j.compedu.2024.105093
Sabrina Ludwig , Andreas Rausch , Viola Deutscher , Jürgen Seifried

Predicting students' problem-solving success in computer-based simulations at an early stage allows adaptive educational systems to provide learners with personalized support. In this paper, we predict students' problem-solving success by applying a machine-learning model, the random forest, to produce a binary classification (more vs. less successful students). During a business-related problem scenario that lasted 55 min, early behavioral data (during the first 5, 10, and 20 min) such as mouse clicks and keyboard strokes (approx. 29,800 early-window clickstreams and keystrokes during the first 20 min) of 234 trainees were recorded, mirroring the students' problem-solving behavior. We used the n-gram sequence mining technique, which was originally introduced within the emerging disciplines of natural language processing, text mining, and machine learning and has proven to be effective, particularly in the examination of online behavior. We trained the random forest model with training datasets that included all features (bigrams), as well as selected features (the most predictable bigrams explaining inter-group differences). Our results show that early predictions based on the first 10 and 20 min contained sufficient information to accurately predict problem-solving success, while predictions that are too early (based on the first 5 min) do not. As the size of the initial time window expanded, the classification performance improved. Moreover, the selection of the most predictable features improved the models' performance for all three time intervals. The model that was trained with only selected robust features that occurred in the first 20 min achieved the highest ROC AUC score of almost 0.70. This result falls within the range of accuracy scores observed in similar studies. From the instructor's perspective, predictions help in the early identification of weak students and can provide them with personalized learning prompts. For more successful students, tasks can be enriched adaptively.

在早期阶段预测学生在计算机模拟中解决问题的成功率,可以让自适应教育系统为学习者提供个性化支持。在本文中,我们通过应用机器学习模型--随机森林来预测学生解决问题的成功率,从而得出二元分类(成功率较高与较低的学生)。在一个持续 55 分钟的商业相关问题情景中,我们记录了 234 名学员的早期行为数据(前 5 分钟、10 分钟和 20 分钟),如鼠标点击和键盘敲击(前 20 分钟内约有 29,800 次早期窗口点击流和键盘敲击),这些数据反映了学生解决问题的行为。我们使用了 n-gram 序列挖掘技术,该技术最初是在自然语言处理、文本挖掘和机器学习等新兴学科中引入的,已被证明非常有效,尤其是在检查在线行为方面。我们使用包含所有特征(大词组)和选定特征(解释组间差异的最可预测的大词组)的训练数据集对随机森林模型进行了训练。我们的结果表明,基于前 10 分钟和 20 分钟的早期预测包含了足够的信息,可以准确预测问题解决的成功率,而过早(基于前 5 分钟)的预测则不能。随着初始时间窗口的扩大,分类性能也得到了提高。此外,选择最可预测的特征也提高了模型在所有三个时间间隔内的性能。仅选择前 20 分钟内出现的稳健特征来训练的模型的 ROC AUC 得分最高,接近 0.70。这一结果属于类似研究中观察到的准确率范围。从教师的角度来看,预测有助于早期识别能力较弱的学生,并为他们提供个性化的学习提示。对于成绩较好的学生,可以自适应地丰富任务。
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引用次数: 0
A multilevel investigation into teacher-supported student use of technology in East Asian classroom: Examining teacher and school characteristics 东亚课堂上教师支持学生使用技术的多层次调查:考察教师和学校的特点
IF 12 1区 教育学 Q1 Social Sciences Pub Date : 2024-05-27 DOI: 10.1016/j.compedu.2024.105092
Guangbao Fang , Xueliang Li , Philip Wing Keung Chan , Penelope Kalogeropoulos

The integration of technology into learning is a crucial capability for students to address future challenges. However, East Asian teachers exhibit a relatively lower level of support for students’ technology use compared with the OECD average. The present study tries to uncover the foundational factors influencing teacher-supported student use of technology in five East Asian countries (economies) by analyzing Teaching and Learning International Survey (TALIS) 2018 data.

The multilevel structural equation modeling was adopted to analyze the sample data, which combined the teacher-level and school-level factors. Additionally, teacher-level variables are aggregated to the school level to examine contextual effect. Results indicate that teachers' professional collaboration in lessons, team innovativeness, and self-efficacy in student engagement positively and significantly correlated with teacher-supported student use of technology. Notably, an opposing association is observed between teachers’ perceptions of disciplinary climate and technology use in Shanghai and Singapore. However, in comparison to teacher-level variables, school-level and contextual variables, particularly fundamental school features such as material resources, budgets, and number of enrolled students, marginally explain associations. Importantly, these associations demonstrate variations across the five east Asian countries (economies), attributable to the fact that these economies have developed their educational technology policies grounded in technology determinism, emphasizing the necessity of equipping schools with the latest devices. Consequently, this study posits that there is a requisite shift in policy evolution from technology determinism to technology instrumentalism. This entails a pragmatic focus transition from merely distributing devices to the integration of technology within instructional practices.

将技术融入学习是学生应对未来挑战的重要能力。然而,与经合组织的平均水平相比,东亚教师对学生使用技术的支持程度相对较低。本研究试图通过分析2018年教学国际调查(TALIS)数据,揭示影响东亚五国(经济体)教师支持学生使用技术的基础因素。
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引用次数: 0
A taxonomy of social media for learning 学习社交媒体分类法
IF 12 1区 教育学 Q1 Social Sciences Pub Date : 2024-05-27 DOI: 10.1016/j.compedu.2024.105091
Mehmet Demir

The use of social media in the classroom has the potential to improve learning outcomes for both lecturers and university students. This paper presents a framework for how social media can be used as a tool in the learning process according to educational objectives. The framework is intended to demonstrate to researchers and lecturers how to activate social media platforms effectively as a learning tool; how several platforms can be employed across subjects; and how to unify social media resources with the physical and virtual learning environment. To support these areas and provide an innovative and sustainable way to transform teaching and learning, a social media (Web 2.0) taxonomy was developed. The purpose of the social media taxonomy is to assist lecturers in planning all the steps of learning, teaching, and assessing a course or topic, whilst considering the learning goals reflected in national and local curriculum standards. The Web 2.0 taxonomy focuses on three dimensions named as Consciousness, Cognition, and Creativity [3C]. Each dimension consists of its categories in the metacognitive domain: Consciousness, viewing, Cognition, posting, interacting, and analysing, and Creativity, evaluating, and curating. The categories are used to hierarchize instructional objectives, ranging from lower-order thinking to higher-order thinking skills. Each level of the taxonomy is built on the previous learning level by moving from the concrete to the abstract and from the simple to the complex. Thus, when students have completed all these levels, they can be considered to have mastered certain learning objectives, equipping them with innovative 21st-century skills.

在课堂上使用社交媒体有可能提高讲师和大学生的学习效果。本文提出了一个框架,说明如何根据教育目标将社交媒体用作学习过程中的工具。该框架旨在向研究人员和讲师展示如何有效激活社交媒体平台,将其作为一种学习工具;如何跨学科使用多个平台;以及如何将社交媒体资源与物理和虚拟学习环境统一起来。为了支持这些领域的工作,并为教学改革提供一种创新和可持续的方式,我们开发了社交媒体(Web 2.0)分类法。社会媒体分类法的目的是协助讲师规划课程或专题的学习、教学和评估的所有步骤,同时考虑到国家和地方课程标准中反映的学习目标。Web 2.0 分类法重点关注三个维度,即意识(Consciousness)、认知(Cognition)和创造力(Creativity)[3C]。每个维度都包括元认知领域的类别:这些类别用于对教学目标进行分层,从低阶思维到高阶思维技能。分类法的每个层次都建立在前一个学习层次的基础上,从具体到抽象,从简单到复杂。因此,当学生完成所有这些层次的学习后,就可以认为他们已经掌握了一定的学习目标,具备了 21 世纪的创新技能。
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引用次数: 0
Digital skilling of working adults: A systematic review 工作成人的数字技能:系统回顾
IF 12 1区 教育学 Q1 Social Sciences Pub Date : 2024-05-24 DOI: 10.1016/j.compedu.2024.105076
Joji Mendoza-Chan , L.G. Pee

Rapid development of artificial intelligence applications and widespread digital transformation are driving the need for employees to learn digital skills. The body of research on digital skills that working professionals need to thrive in an uncertain and ever-evolving workforce is fast accumulating. Although there have been literature reviews on the nature and types of such digital skills, an integrative overview of how digital skills are acquired remains lacking. This systematic literature review seeks to close the gap by focusing on digital skilling. A total of 39 journal articles published between January 2010 and June 2022 were identified using the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) framework. Based on thematic coding of the articles, eleven digital skilling approaches were identified and conceptually organized into four categories. Findings regarding the contextual factors affecting digital skilling and impacts of digital skilling indicate an emerging framework of digital skilling. Emerging interests and opportunities for future research related to virtual worlds, learning analytics, and blockchain are discussed.

人工智能应用的快速发展和广泛的数字化转型推动了员工学习数字技能的需求。为了在不确定和不断发展的劳动力队伍中茁壮成长,在职专业人员所需的数字技能方面的研究成果正在迅速积累。尽管已有文献综述了此类数字技能的性质和类型,但仍缺乏对数字技能获取方式的综合概述。本系统性文献综述旨在通过关注数字技能来弥补这一空白。我们采用系统综述和元分析首选报告项目(PRISMA)框架,对 2010 年 1 月至 2022 年 6 月间发表的 39 篇期刊论文进行了识别。在对文章进行主题编码的基础上,确定了 11 种数字技能培养方法,并在概念上将其分为四类。关于影响数字技能的背景因素和数字技能的影响的研究结果表明,数字技能框架正在形成。此外,还讨论了与虚拟世界、学习分析和区块链有关的新兴趣和未来研究机会。
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引用次数: 0
Learning beyond instructionist/constructionist divides: A mixed methods exploration of three learning designs for 1-2-year-old children 超越教学论/建构主义分歧的学习:针对 1-2 岁儿童的三种学习设计的混合方法探索
IF 12 1区 教育学 Q1 Social Sciences Pub Date : 2024-05-24 DOI: 10.1016/j.compedu.2024.105089
Robin Samuelsson

New technologies and subjects are increasingly being added to the agenda of children's education for increasingly younger groups. Such advances are also tied to questions of learning and the educational designs that make this possible. This study follows the evolution of context- and age-appropriate designs during a programming robot project for 1-2-year-olds, a novel technology for children and teachers. The study examines learning design phases featuring instructional, guided play, and free play activities and uses mixed-methods techniques to examine several aspects of children's educational interaction. Results show how all three educational designs offer different potentials for children's learning. Teacher scaffolding supports extended programming actions but limits children's exploratory actions, and guiding play increases time on task. Simultaneously, children's free play increases the frequency of simple programming actions and leads to unexpected learning potentials beyond the guided activities. It is discussed how diverse learning experiences can join in programs balancing instructional needs of novel technologies and subjects with early childhood's exploratory and playful modes of learning.

越来越多的新技术和新课程被列入儿童教育的议程,其对象也越来越年轻化。这些进步也与学习问题以及使学习成为可能的教育设计息息相关。本研究跟踪了为 1-2 岁儿童设计的编程机器人项目中适合情境和年龄的设计的演变过程,这是一项面向儿童和教师的新技术。研究考察了以教学、指导游戏和自由游戏活动为特色的学习设计阶段,并采用混合方法技术考察了儿童教育互动的几个方面。研究结果表明,这三种教育设计为儿童的学习提供了不同的潜力。教师支架式教学支持扩展编程行动,但限制了儿童的探索行动,而引导式游戏则增加了完成任务的时间。与此同时,儿童的自由游戏增加了简单编程操作的频率,并在指导活动之外带来了意想不到的学习潜力。本文讨论了如何在兼顾新技术和新学科的教学需求与幼儿探索性和游戏性学习模式的计划中加入多样化的学习体验。
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Computers & Education
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