首页 > 最新文献

Computers & Education最新文献

英文 中文
Unpacking help-seeking process through multimodal learning analytics: A comparative study of ChatGPT vs Human expert 通过多模态学习分析解读求助过程:ChatGPT 与人类专家的比较研究
IF 12 1区 教育学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-11-14 DOI: 10.1016/j.compedu.2024.105198
Angxuan Chen, Mengtong Xiang, Junyi Zhou, Jiyou Jia, Junjie Shang, Xinyu Li, Dragan Gašević, Yizhou Fan
Help-seeking is an active learning strategy tied to self-regulated learning (SRL), where learners seek assistance when facing challenges. They may seek help from teachers, peers, intelligent tu-tor systems, and more recently, generative artificial intelligence (AI). However, there is limited empirical research on how learners’ help-seeking process differs between generative AI and hu-man experts. To address this, we conducted a lab experiment with 38 university students tasked with essay writing and revising. The students were randomly divided into two groups: one seeking help from ChatGPT (AI Group) and the other from an experienced teacher (HE Group). To examine their help-seeking processes, we used a combination of statistical testing and process mining methods, analyzing multimodal data (e.g., trace data, eye-tracking data, and conversa-tional data). Our results indicated that the AI Group exhibited a nonlinear help-seeking process, such as skipping evaluation, differing significantly from the linear model observed in the HE Group which also aligned with classic help-seeking theory. Detailed analysis revealed that the AI Group asked more operational questions, showing pragmatic help-seeking activities, whereas the HE Group was more proactive in evaluating and processing received feedback. We discussed factors such as social pressure, metacognitive off-loading, and over-reliance on AI in these different help-seeking scenarios. More importantly, this study offers innovative insights and evidence, based on multimodal data, to better understand and scaffold learners learning with generative AI.
寻求帮助是一种与自我调节学习(SRL)相关的主动学习策略,学习者在面临挑战时会寻求帮助。他们可以向教师、同伴、智能辅导系统以及最近的生成式人工智能(AI)寻求帮助。然而,关于学习者寻求帮助的过程在生成式人工智能和人类专家之间有何不同的实证研究十分有限。为了解决这个问题,我们对 38 名大学生进行了一次实验室实验,任务是论文写作和修改。这些学生被随机分为两组:一组向 ChatGPT(人工智能组)寻求帮助,另一组向经验丰富的教师(高等教育组)寻求帮助。为了研究他们寻求帮助的过程,我们结合使用了统计测试和过程挖掘方法,分析了多模态数据(如跟踪数据、眼动跟踪数据和会话数据)。我们的结果表明,人工智能组表现出一种非线性的求助过程,例如跳过评估,这与在高等教育组观察到的线性模型有很大不同,后者也符合经典的求助理论。详细分析显示,人工智能组提出了更多操作性问题,表现出务实的求助活动,而高等教育组在评估和处理收到的反馈时更加积极主动。我们讨论了这些不同求助情景中的社会压力、元认知卸载和过度依赖人工智能等因素。更重要的是,这项研究提供了基于多模态数据的创新见解和证据,有助于更好地理解和帮助学习者学习生成式人工智能。
{"title":"Unpacking help-seeking process through multimodal learning analytics: A comparative study of ChatGPT vs Human expert","authors":"Angxuan Chen, Mengtong Xiang, Junyi Zhou, Jiyou Jia, Junjie Shang, Xinyu Li, Dragan Gašević, Yizhou Fan","doi":"10.1016/j.compedu.2024.105198","DOIUrl":"https://doi.org/10.1016/j.compedu.2024.105198","url":null,"abstract":"Help-seeking is an active learning strategy tied to self-regulated learning (SRL), where learners seek assistance when facing challenges. They may seek help from teachers, peers, intelligent tu-tor systems, and more recently, generative artificial intelligence (AI). However, there is limited empirical research on how learners’ help-seeking process differs between generative AI and hu-man experts. To address this, we conducted a lab experiment with 38 university students tasked with essay writing and revising. The students were randomly divided into two groups: one seeking help from ChatGPT (AI Group) and the other from an experienced teacher (HE Group). To examine their help-seeking processes, we used a combination of statistical testing and process mining methods, analyzing multimodal data (e.g., trace data, eye-tracking data, and conversa-tional data). Our results indicated that the AI Group exhibited a nonlinear help-seeking process, such as skipping evaluation, differing significantly from the linear model observed in the HE Group which also aligned with classic help-seeking theory. Detailed analysis revealed that the AI Group asked more operational questions, showing pragmatic help-seeking activities, whereas the HE Group was more proactive in evaluating and processing received feedback. We discussed factors such as social pressure, metacognitive off-loading, and over-reliance on AI in these different help-seeking scenarios. More importantly, this study offers innovative insights and evidence, based on multimodal data, to better understand and scaffold learners learning with generative AI.","PeriodicalId":10568,"journal":{"name":"Computers & Education","volume":"15 1","pages":""},"PeriodicalIF":12.0,"publicationDate":"2024-11-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142684349","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"教育学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
A meta-analysis on the effect of technology on the achievement of less advantaged students 关于技术对成绩较差学生的影响的荟萃分析
IF 12 1区 教育学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-11-13 DOI: 10.1016/j.compedu.2024.105197
Giorgio Di Pietro, Jonatan Castaño Muñoz
This paper presents a meta-analysis that investigates the impact that the educational use of digital technologies has on less advantaged students’ achievement. We use a comprehensive definition for this group of students that includes all students in less developed countries as well as more disadvantaged students in more developed countries. 740 estimates from 72 studies employing experimental and quasi-experimental research designs are collected. Overall, educational technology initiatives are found to have a small, positive, statistically significant effect that remains even after correcting for publication bias. Additionally, our results indicate that computer-assisted learning and behavioural interventions are more effective in raising the achievement of less advantaged students than simple access to technology. Interestingly, the effect of these two interventions appears to be of a similar magnitude. Finally, the use of digital technologies is associated with slightly greater achievements in math and science than humanities.
本文介绍了一项荟萃分析,研究了数字技术的教育应用对弱势学生成绩的影响。我们对这一学生群体使用了一个全面的定义,包括欠发达国家的所有学生以及较发达国家的弱势学生。我们从 72 项采用实验和准实验研究设计的研究中收集了 740 项估计数据。总体而言,我们发现教育技术措施具有微小的、积极的、统计意义上的影响,即使在纠正了出版偏差之后,这种影响依然存在。此外,我们的研究结果表明,计算机辅助学习和行为干预在提高处境不利学生的学习成绩方面,比简单地使用技术更有效。有趣的是,这两种干预措施的效果似乎差不多。最后,与人文学科相比,使用数字技术对数学和科学的影响略大。
{"title":"A meta-analysis on the effect of technology on the achievement of less advantaged students","authors":"Giorgio Di Pietro, Jonatan Castaño Muñoz","doi":"10.1016/j.compedu.2024.105197","DOIUrl":"https://doi.org/10.1016/j.compedu.2024.105197","url":null,"abstract":"This paper presents a meta-analysis that investigates the impact that the educational use of digital technologies has on less advantaged students’ achievement. We use a comprehensive definition for this group of students that includes all students in less developed countries as well as more disadvantaged students in more developed countries. 740 estimates from 72 studies employing experimental and quasi-experimental research designs are collected. Overall, educational technology initiatives are found to have a small, positive, statistically significant effect that remains even after correcting for publication bias. Additionally, our results indicate that computer-assisted learning and behavioural interventions are more effective in raising the achievement of less advantaged students than simple access to technology. Interestingly, the effect of these two interventions appears to be of a similar magnitude. Finally, the use of digital technologies is associated with slightly greater achievements in math and science than humanities.","PeriodicalId":10568,"journal":{"name":"Computers & Education","volume":"6 1","pages":""},"PeriodicalIF":12.0,"publicationDate":"2024-11-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142684348","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"教育学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Plugging in at school: Do schools nurture digital skills and narrow digital skills inequality? 在学校插上电源:学校是否培养了数字技能并缩小了数字技能的不平等?
IF 12 1区 教育学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-11-12 DOI: 10.1016/j.compedu.2024.105195
Renae Sze Ming Loh, Gerbert Kraaykamp, Margriet van Hek
Information and communication technology (ICT) have become indispensable in contemporary schools in post-industrialized countries. Whether schools have succeeded in vesting students with the needed digital skills important in today's highly digitalized societal landscape however remains unclear. In this paper, we examine whether school resources in terms of ICT infrastructure, use of ICT in education, and availability of technical expertise are pertinent to students' digital skillfulness. We also investigate whether such school ICT resources are unevenly distributed among students of different socioeconomic backgrounds, and whether students of different socioeconomic backgrounds unevenly benefit from these resources. In doing so, we illuminate school ICT resources' role in the process of intergenerational transmission of inequalities. To test our expectations, we employ ICILS 2018 data on 14,183 students in 751 schools across seven OECD countries. Our findings indicate that schools indeed play a meaningful role in nurturing digital skills, namely through students' use of ICT in educational tasks. We also find that students from more advantageous socioeconomic backgrounds more often attend well ICT-resourced schools, pointing at the uneven distribution of school ICT resources in a way that reflects social reproduction processes. Alongside that, the availability of technical expertise in schools seems particularly fruitful for low-SES students' digital skills development. This evinces that schools compensate for limited ICT skills socialization in the family, pointing at social mobility processes.
信息与传播技术(ICT)在后工业化国家的当代学校中已变得不可或缺。然而,在当今高度数字化的社会环境中,学校是否成功地让学生掌握了所需的数字技能仍不清楚。在本文中,我们将研究学校在信息与传播技术基础设施、信息与传播技术在教育中的应用以及专业技术知识等方面的资源是否与学生的数字技能相关。我们还调查了这些学校 ICT 资源是否在不同社会经济背景的学生中分布不均,以及不同社会经济背景的学生是否从这些资源中受益不均。在此过程中,我们将阐明学校 ICT 资源在不平等代际传递过程中的作用。为了验证我们的预期,我们采用了 2018 年国际学校信息与终身学习调查(ICILS)的数据,这些数据涉及 7 个经合组织国家 751 所学校的 14 183 名学生。我们的研究结果表明,学校在培养数字技能方面确实发挥了有意义的作用,即通过学生在教育任务中使用信息和通信技术。我们还发现,社会经济背景较为优越的学生更经常就读于信息与传播技术资源丰富的学校,这说明学校信息与传播技术资源的分配不均,反映了社会再生产过程。与此同时,学校提供的专业技术知识似乎对低社会经济地位学生的数字技能发展特别有帮助。这表明,学校弥补了家庭中有限的信息与传播技术技能社会化,指向社会流动过程。
{"title":"Plugging in at school: Do schools nurture digital skills and narrow digital skills inequality?","authors":"Renae Sze Ming Loh, Gerbert Kraaykamp, Margriet van Hek","doi":"10.1016/j.compedu.2024.105195","DOIUrl":"https://doi.org/10.1016/j.compedu.2024.105195","url":null,"abstract":"Information and communication technology (ICT) have become indispensable in contemporary schools in post-industrialized countries. Whether schools have succeeded in vesting students with the needed digital skills important in today's highly digitalized societal landscape however remains unclear. In this paper, we examine whether school resources in terms of ICT infrastructure, use of ICT in education, and availability of technical expertise are pertinent to students' digital skillfulness. We also investigate whether such school ICT resources are unevenly distributed among students of different socioeconomic backgrounds, and whether students of different socioeconomic backgrounds unevenly benefit from these resources. In doing so, we illuminate school ICT resources' role in the process of intergenerational transmission of inequalities. To test our expectations, we employ ICILS 2018 data on 14,183 students in 751 schools across seven OECD countries. Our findings indicate that schools indeed play a meaningful role in nurturing digital skills, namely through students' use of ICT in educational tasks. We also find that students from more advantageous socioeconomic backgrounds more often attend well ICT-resourced schools, pointing at the uneven distribution of school ICT resources in a way that reflects social reproduction processes. Alongside that, the availability of technical expertise in schools seems particularly fruitful for low-SES students' digital skills development. This evinces that schools compensate for limited ICT skills socialization in the family, pointing at social mobility processes.","PeriodicalId":10568,"journal":{"name":"Computers & Education","volume":"16 1","pages":""},"PeriodicalIF":12.0,"publicationDate":"2024-11-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142684350","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"教育学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Personalization in educational gamification: Learners with different trait competitiveness benefit differently from rankings on leaderboards 教育游戏化中的个性化:具有不同特质竞争力的学习者从排行榜的排名中获益不同
IF 8.9 1区 教育学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-11-12 DOI: 10.1016/j.compedu.2024.105196
Jing Wang , Shaoying Gong , Yang Cao , Xiaorong Guo , Peiyan Peng
Leaderboards are among the most prevalent game elements and are widely used in educational gamification. However, most research has primarily compared learning scenarios using leaderboards with those not using leaderboards, ignoring the role of specific components of leaderboards such as rankings. Given that learners’ perceptions of leaderboards depend on their rankings, this study investigated how rankings (high vs. low) and learners’ trait competitiveness (high vs. low) influence learning in educational gamification. Sixty-one high-trait-competitiveness and sixty-two low-trait-competitiveness learners were randomly assigned to either high-ranking or low-ranking conditions. The results revealed the moderating role of trait competitiveness in the relationship between leaderboard rankings and learning. Interestingly, higher rankings were more beneficial in enhancing learning motivation of learners with low trait competitiveness, while lower rankings had more positive effects on performance of those with high trait competitiveness. Additionally, negative emotions mediated the relationship between rankings and learning performance, while the mediating effect of learning motivation was only significant for learners with low trait competitiveness. The implications of these findings for the design of effective gamified learning environments based on learners’ characteristics were discussed.
排行榜是最常见的游戏元素之一,被广泛应用于教育游戏化中。然而,大多数研究主要是比较使用排行榜和不使用排行榜的学习情景,而忽略了排行榜的特定组成部分(如排名)的作用。鉴于学习者对排行榜的看法取决于其排名,本研究调查了排名(高与低)和学习者的特质竞争力(高与低)如何影响教育游戏化中的学习。61名特质竞争力高的学习者和62名特质竞争力低的学习者被随机分配到高排名或低排名条件下。结果显示,特质竞争力在排行榜排名与学习之间起到了调节作用。有趣的是,高排名更有利于提高低特质竞争力学习者的学习积极性,而低排名则对高特质竞争力学习者的学习成绩有更积极的影响。此外,负面情绪对排名和学习成绩之间的关系起到了中介作用,而学习动机的中介作用只对特质竞争力低的学习者显著。这些研究结果对根据学习者的特点设计有效的游戏化学习环境的意义进行了讨论。
{"title":"Personalization in educational gamification: Learners with different trait competitiveness benefit differently from rankings on leaderboards","authors":"Jing Wang ,&nbsp;Shaoying Gong ,&nbsp;Yang Cao ,&nbsp;Xiaorong Guo ,&nbsp;Peiyan Peng","doi":"10.1016/j.compedu.2024.105196","DOIUrl":"10.1016/j.compedu.2024.105196","url":null,"abstract":"<div><div>Leaderboards are among the most prevalent game elements and are widely used in educational gamification. However, most research has primarily compared learning scenarios using leaderboards with those not using leaderboards, ignoring the role of specific components of leaderboards such as rankings. Given that learners’ perceptions of leaderboards depend on their rankings, this study investigated how rankings (high vs. low) and learners’ trait competitiveness (high vs. low) influence learning in educational gamification. Sixty-one high-trait-competitiveness and sixty-two low-trait-competitiveness learners were randomly assigned to either high-ranking or low-ranking conditions. The results revealed the moderating role of trait competitiveness in the relationship between leaderboard rankings and learning. Interestingly, higher rankings were more beneficial in enhancing learning motivation of learners with low trait competitiveness, while lower rankings had more positive effects on performance of those with high trait competitiveness. Additionally, negative emotions mediated the relationship between rankings and learning performance, while the mediating effect of learning motivation was only significant for learners with low trait competitiveness. The implications of these findings for the design of effective gamified learning environments based on learners’ characteristics were discussed.</div></div>","PeriodicalId":10568,"journal":{"name":"Computers & Education","volume":"225 ","pages":"Article 105196"},"PeriodicalIF":8.9,"publicationDate":"2024-11-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142637367","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"教育学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Reducing interpretative ambiguity in an educational environment with ChatGPT 利用 ChatGPT 减少教育环境中的解释模糊性
IF 8.9 1区 教育学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-11-10 DOI: 10.1016/j.compedu.2024.105182
Francisco Garcia-Varela , Zvi Bekerman , Miguel Nussbaum , Marcelo Mendoza , Joaquin Montero
The study posits that both concrete and abstract words are crucial for effective communication, particularly in educational contexts where the interplay between these forms of language intersects with linguistic, cognitive, and social stratification theories. A key challenge is balancing the efficiency of abstract language in conveying complex concepts with the accessibility of concrete language, which enhances student comprehension. Generative languages, with their capacity to manipulate symbols, offer a way to navigate this challenge by facilitating the structured and systematic representation and exploration of abstract concepts within their contexts. The central research question was: “How can generative languages assist educational stakeholders in articulating their ideas and actions more clearly by identifying and refining abstract terms?” To explore this, a protocol in English was developed for ChatGPT-4, featuring structured guidelines and prompts aimed at helping users achieve specific educational goals. In a pilot study involving 13 participants, ChatGPT-4 provided feedback, suggested improvements, and guided users through text interactions. One of the authors observed the participants, took notes on their behavior, and conducted brief post-exercise discussions to gauge their experiences. After the session, participants were asked to reflect on their experience and share their thoughts via email. The process helped participants refine their responses from abstract to more concrete terms, enhancing clarity and engagement with educational content. The ChatGPT-4 protocol effectively bridges the gap between abstract pedagogical theories and practical classroom application, training teachers to use vivid descriptions, relatable scenarios, and tangible examples. This study illustrates how artificial intelligence can successfully integrate teaching principles and learning theories to enhance educational practices.
研究认为,具体和抽象词语对于有效沟通至关重要,尤其是在教育环境中,这些语言形式之间的相互作用与语言、认知和社会分层理论相互交叉。一个关键的挑战是如何在抽象语言传达复杂概念的效率与具体语言的易用性之间取得平衡,从而提高学生的理解能力。生成语言具有操作符号的能力,通过促进结构化和系统化的表述以及在语境中探索抽象概念,为应对这一挑战提供了途径。研究的核心问题是"生成语言如何通过识别和提炼抽象术语,帮助教育利益相关者更清晰地表达他们的想法和行动?为了探讨这个问题,我们为 ChatGPT-4 开发了一个英语协议,其中包含结构化的指南和提示,旨在帮助用户实现特定的教育目标。在一项有 13 名参与者参与的试点研究中,ChatGPT-4 提供了反馈、改进建议,并指导用户进行文本交互。其中一位作者观察了参与者,记录了他们的行为,并在练习后进行了简短的讨论,以了解他们的体验。练习结束后,作者要求参与者对自己的体验进行反思,并通过电子邮件分享他们的想法。这一过程帮助参与者从抽象的术语到更具体的术语完善了他们的回答,提高了教育内容的清晰度和参与度。ChatGPT-4 协议有效地缩小了抽象教学理论与实际课堂应用之间的差距,训练教师使用生动的描述、贴近生活的场景和具体的例子。这项研究说明了人工智能如何成功地将教学原理和学习理论结合起来,以提高教育实践效果。
{"title":"Reducing interpretative ambiguity in an educational environment with ChatGPT","authors":"Francisco Garcia-Varela ,&nbsp;Zvi Bekerman ,&nbsp;Miguel Nussbaum ,&nbsp;Marcelo Mendoza ,&nbsp;Joaquin Montero","doi":"10.1016/j.compedu.2024.105182","DOIUrl":"10.1016/j.compedu.2024.105182","url":null,"abstract":"<div><div>The study posits that both concrete and abstract words are crucial for effective communication, particularly in educational contexts where the interplay between these forms of language intersects with linguistic, cognitive, and social stratification theories. A key challenge is balancing the efficiency of abstract language in conveying complex concepts with the accessibility of concrete language, which enhances student comprehension. Generative languages, with their capacity to manipulate symbols, offer a way to navigate this challenge by facilitating the structured and systematic representation and exploration of abstract concepts within their contexts. The central research question was: “How can generative languages assist educational stakeholders in articulating their ideas and actions more clearly by identifying and refining abstract terms?” To explore this, a protocol in English was developed for ChatGPT-4, featuring structured guidelines and prompts aimed at helping users achieve specific educational goals. In a pilot study involving 13 participants, ChatGPT-4 provided feedback, suggested improvements, and guided users through text interactions. One of the authors observed the participants, took notes on their behavior, and conducted brief post-exercise discussions to gauge their experiences. After the session, participants were asked to reflect on their experience and share their thoughts via email. The process helped participants refine their responses from abstract to more concrete terms, enhancing clarity and engagement with educational content. The ChatGPT-4 protocol effectively bridges the gap between abstract pedagogical theories and practical classroom application, training teachers to use vivid descriptions, relatable scenarios, and tangible examples. This study illustrates how artificial intelligence can successfully integrate teaching principles and learning theories to enhance educational practices.</div></div>","PeriodicalId":10568,"journal":{"name":"Computers & Education","volume":"225 ","pages":"Article 105182"},"PeriodicalIF":8.9,"publicationDate":"2024-11-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142637368","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"教育学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
“Storytelling and educational robotics: A scoping review (2004–2024)” "讲故事和教育机器人:范围审查(2004-2024 年)"
IF 8.9 1区 教育学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-11-05 DOI: 10.1016/j.compedu.2024.105186
Maria Palioura, Theodosios Sapounidis
Storytelling has been used for years in educational practice and Educational Robotics is a rapidly growing field worldwide. Accordingly, researchers have attempted to combine Storytelling and Robotics in education. However, no systematic record exists on this combination. Therefore, we conducted a scoping review of 82 papers out of 5272 articles published in 5 Databases in the last 20 years to map the conducted research so far. In detail: the educational levels and the school subjects in which storytelling and educational robotics are applied, the types of robots used, the duration, the sample size, participants' age and the skills that students may develop through this combination. Additionally, we analyzed, grouped, and presented the tools used for measuring the potential effects of storytelling and educational robotics. Finally, the students' role in the activities was sought. Based on our findings, most interventions mainly addressed preschool and primary school students, the robots used the most are humanoid, most interventions did not exceed 6 h, and the number of participants was less than 20 students. Besides, most interventions tried to develop students’ skills (communication, creativity, collaboration) and attitudes (engagement, motivation, participation) with qualitative tools borrowed from other domains (e.g. psychology, healthcare). This scoping demonstrates a gap in the use of storytelling and educational robotics in secondary and university education and subjects like history, geography, etc. Finally, this combination seems to have the potential to enhance the educational process, but more research is needed to shed light on all the aspects of the combination.
多年来,讲故事一直被用于教育实践,而教育机器人技术则是全球迅速发展的一个领域。因此,研究人员尝试将讲故事和机器人技术结合起来用于教育。然而,目前还没有关于这种结合的系统记录。因此,我们对过去 20 年中在 5 个数据库中发表的 5272 篇文章中的 82 篇进行了范围审查,以了解迄今为止所开展的研究。详细内容包括:应用讲故事和教育机器人技术的教育水平和学校科目、使用的机器人类型、持续时间、样本大小、参与者年龄以及学生通过这种组合可能发展的技能。此外,我们还对用于衡量讲故事和教育机器人潜在效果的工具进行了分析、分组和介绍。最后,我们还探讨了学生在活动中的作用。根据我们的研究结果,大多数干预措施主要针对学龄前儿童和小学生,使用最多的机器人是仿人机器人,大多数干预措施的时间不超过 6 小时,参与人数少于 20 人。此外,大多数干预措施都试图通过借鉴其他领域(如心理学、医疗保健)的定性工具来培养学生的技能(沟通、创造力、协作)和态度(参与、激励、参与)。这一范围界定表明,在中学和大学教育以及历史、地理等学科中使用讲故事和教育机器人技术还存在差距。最后,这种结合似乎有可能加强教育过程,但还需要更多的研究来阐明这种结合的各个方面。
{"title":"“Storytelling and educational robotics: A scoping review (2004–2024)”","authors":"Maria Palioura,&nbsp;Theodosios Sapounidis","doi":"10.1016/j.compedu.2024.105186","DOIUrl":"10.1016/j.compedu.2024.105186","url":null,"abstract":"<div><div>Storytelling has been used for years in educational practice and Educational Robotics is a rapidly growing field worldwide. Accordingly, researchers have attempted to combine Storytelling and Robotics in education. However, no systematic record exists on this combination. Therefore, we conducted a scoping review of 82 papers out of 5272 articles published in 5 Databases in the last 20 years to map the conducted research so far. In detail: the educational levels and the school subjects in which storytelling and educational robotics are applied, the types of robots used, the duration, the sample size, participants' age and the skills that students may develop through this combination. Additionally, we analyzed, grouped, and presented the tools used for measuring the potential effects of storytelling and educational robotics. Finally, the students' role in the activities was sought. Based on our findings, most interventions mainly addressed preschool and primary school students, the robots used the most are humanoid, most interventions did not exceed 6 h, and the number of participants was less than 20 students. Besides, most interventions tried to develop students’ skills (communication, creativity, collaboration) and attitudes (engagement, motivation, participation) with qualitative tools borrowed from other domains (e.g. psychology, healthcare). This scoping demonstrates a gap in the use of storytelling and educational robotics in secondary and university education and subjects like history, geography, etc. Finally, this combination seems to have the potential to enhance the educational process, but more research is needed to shed light on all the aspects of the combination.</div></div>","PeriodicalId":10568,"journal":{"name":"Computers & Education","volume":"225 ","pages":"Article 105186"},"PeriodicalIF":8.9,"publicationDate":"2024-11-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142593232","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"教育学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Advancing a Practical Inquiry Model with multi-perspective role-playing to foster critical thinking behavior in e-book reading 以多视角角色扮演推进实践探究模式,在电子书阅读中培养批判性思维行为
IF 8.9 1区 教育学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-11-05 DOI: 10.1016/j.compedu.2024.105185
Gloria Yi-Ming Kao , Hui-Chin Yeh , Shih-Wen Su , Xin-Zhi Chiang , Chuen-Tsai Sun
In the digital age, where media proliferation challenges traditional reading habits, this study investigated the impact of digital platforms on critical thinking (CT) and reading practices. Some conventional e-books may not sufficiently encourage reflective thinking or foster CT skills due to their linear nature and lack of engaging elements. Employing the Practical Inquiry Model (PIM) within the Community of Inquiry (CoI) framework, this study highlights the integration of multimedia elements and the use of students' selfies to boost engagement and social presence in a digital learning environment. This study introduced selfie role-playing reading, along with group discussions from various perspectives as an innovative pedagogy to enhance cognitive presence within the CoI, ultimately enhancing learners’ CT performance. Using a quasi-experimental design, 63 participants were grouped into single-perspective or multiple-perspective categories by narrative perspective exposure, and then engaged in online story discussions with worksheets. Reading performance was measured through a detailed examination of their CT patterns via behavioral sequential analysis. Results revealed that students in the multi-perspective groups demonstrated superior CT and reflective thinking levels, underscoring the potential of innovative e-book designs in enhancing CT. This study not only validates the importance of diverse narratives and role-playing in CT development, but also pioneers a method for analyzing such skills through behavioral sequence analysis. It signifies a leap in applying the PIM to multimedia e-book reading, offering insights for future educational strategies and CT assessment in the digital era.
在数字时代,媒体的普及对传统的阅读习惯提出了挑战,本研究调查了数字平台对批判性思维(CT)和阅读实践的影响。一些传统的电子书由于其线性特点和缺乏吸引人的元素,可能无法充分鼓励反思或培养批判性思维能力。本研究在探究社区(CoI)框架内采用了实践探究模式(PIM),强调在数字学习环境中整合多媒体元素并使用学生的自拍照来提高参与度和社交存在感。本研究引入了自拍角色扮演阅读,并从不同角度进行小组讨论,以此作为一种创新的教学方法,增强学生在 CoI 中的认知存在感,最终提高学习者的 CT 成绩。采用准实验设计,63 名参与者按叙事视角的接触程度被分为单视角或多视角类别,然后参与在线故事讨论,并填写工作表。通过行为序列分析对他们的 CT 模式进行了详细检查,从而衡量了阅读成绩。结果显示,多视角组的学生在 CT 和反思性思维水平方面表现优异,凸显了创新电子书设计在提高 CT 方面的潜力。这项研究不仅验证了多样化叙事和角色扮演在 CT 发展中的重要性,还开创了通过行为序列分析来分析此类技能的方法。它标志着将 PIM 应用于多媒体电子书阅读的一次飞跃,为数字时代未来的教育策略和 CT 评估提供了启示。
{"title":"Advancing a Practical Inquiry Model with multi-perspective role-playing to foster critical thinking behavior in e-book reading","authors":"Gloria Yi-Ming Kao ,&nbsp;Hui-Chin Yeh ,&nbsp;Shih-Wen Su ,&nbsp;Xin-Zhi Chiang ,&nbsp;Chuen-Tsai Sun","doi":"10.1016/j.compedu.2024.105185","DOIUrl":"10.1016/j.compedu.2024.105185","url":null,"abstract":"<div><div>In the digital age, where media proliferation challenges traditional reading habits, this study investigated the impact of digital platforms on critical thinking (CT) and reading practices. Some conventional e-books may not sufficiently encourage reflective thinking or foster CT skills due to their linear nature and lack of engaging elements. Employing the Practical Inquiry Model (PIM) within the Community of Inquiry (CoI) framework, this study highlights the integration of multimedia elements and the use of students' selfies to boost engagement and social presence in a digital learning environment. This study introduced selfie role-playing reading, along with group discussions from various perspectives as an innovative pedagogy to enhance cognitive presence within the CoI, ultimately enhancing learners’ CT performance. Using a quasi-experimental design, 63 participants were grouped into single-perspective or multiple-perspective categories by narrative perspective exposure, and then engaged in online story discussions with worksheets. Reading performance was measured through a detailed examination of their CT patterns via behavioral sequential analysis. Results revealed that students in the multi-perspective groups demonstrated superior CT and reflective thinking levels, underscoring the potential of innovative e-book designs in enhancing CT. This study not only validates the importance of diverse narratives and role-playing in CT development, but also pioneers a method for analyzing such skills through behavioral sequence analysis. It signifies a leap in applying the PIM to multimedia e-book reading, offering insights for future educational strategies and CT assessment in the digital era.</div></div>","PeriodicalId":10568,"journal":{"name":"Computers & Education","volume":"225 ","pages":"Article 105185"},"PeriodicalIF":8.9,"publicationDate":"2024-11-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142637369","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"教育学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Development and techniques in learner model in adaptive e-learning system: A systematic review 自适应电子学习系统中学习者模型的开发与技术:系统综述
IF 8.9 1区 教育学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-10-29 DOI: 10.1016/j.compedu.2024.105184
Xiyu Wang, Yukiko Maeda, Hua-Hua Chang
Adaptive e-learning systems (AeLS), which emerged in the late 1990s, offer an alternative to the 'one-size-fits-all' approach by addressing the demand for individualized learning experiences. These systems typically consist of five elements, including a domain model, a media space, an adaptation model, a user interface, and a learner model. Despite the increasing academic interest in this topic and the rapid development of techniques for adaptation over the past decade, there remains a significant gap in reviews that investigate learner characteristics and the techniques used for characteristic identification. To bridge this gap, we conducted a systematic review with a total of 57 studies reported from 2013 to 2023 to provide a comprehensive overview of the current trends in adaptive e-learning system research. While this review may serve as a reference for setting up a learner model as it provides the landscape of techniques utilized in recent studies, our review revealed a scarcity of research on the development of the learner model, particularly the studies that share clear theoretical or empirical justification of the techniques used for adaptation. We recommend incorporating multiple relevant learner characteristics in learner model and providing clear rationales for selecting these characteristics. We also suggest that future research should consider incorporating adaptive assessment more extensively in AeLSs.
自适应电子学习系统(AeLS)兴起于 20 世纪 90 年代末,它通过满足个性化学习体验的需求,为 "一刀切 "的方法提供了另一种选择。这些系统通常由五个要素组成,包括领域模型、媒体空间、适应模型、用户界面和学习者模型。尽管过去十年来学术界对这一主题的兴趣与日俱增,适应技术也发展迅速,但在研究学习者特征和特征识别技术的综述方面仍存在很大差距。为了弥补这一空白,我们对 2013 年至 2023 年期间报道的共 57 项研究进行了系统综述,以全面概述自适应电子学习系统研究的当前趋势。虽然该综述提供了近期研究中使用的技术,可作为建立学习者模型的参考,但我们的综述显示,有关学习者模型开发的研究很少,尤其是那些对适应性技术使用的理论或经验进行了明确论证的研究。我们建议在学习者模型中纳入多种相关的学习者特征,并提供选择这些特征的明确理由。我们还建议,未来的研究应考虑将适应性评估更广泛地纳入学习者学习策略。
{"title":"Development and techniques in learner model in adaptive e-learning system: A systematic review","authors":"Xiyu Wang,&nbsp;Yukiko Maeda,&nbsp;Hua-Hua Chang","doi":"10.1016/j.compedu.2024.105184","DOIUrl":"10.1016/j.compedu.2024.105184","url":null,"abstract":"<div><div>Adaptive e-learning systems (AeLS), which emerged in the late 1990s, offer an alternative to the 'one-size-fits-all' approach by addressing the demand for individualized learning experiences. These systems typically consist of five elements, including a domain model, a media space, an adaptation model, a user interface, and a learner model. Despite the increasing academic interest in this topic and the rapid development of techniques for adaptation over the past decade, there remains a significant gap in reviews that investigate learner characteristics and the techniques used for characteristic identification. To bridge this gap, we conducted a systematic review with a total of 57 studies reported from 2013 to 2023 to provide a comprehensive overview of the current trends in adaptive e-learning system research. While this review may serve as a reference for setting up a learner model as it provides the landscape of techniques utilized in recent studies, our review revealed a scarcity of research on the development of the learner model, particularly the studies that share clear theoretical or empirical justification of the techniques used for adaptation. We recommend incorporating multiple relevant learner characteristics in learner model and providing clear rationales for selecting these characteristics. We also suggest that future research should consider incorporating adaptive assessment more extensively in AeLSs.</div></div>","PeriodicalId":10568,"journal":{"name":"Computers & Education","volume":"225 ","pages":"Article 105184"},"PeriodicalIF":8.9,"publicationDate":"2024-10-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142637370","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"教育学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Co-researching with primary school students to retrace their digital footprint 与小学生共同研究,追溯他们的数字足迹
IF 8.9 1区 教育学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-10-16 DOI: 10.1016/j.compedu.2024.105170
Rebecca Ng, M.C.S. Rivera, M. Cook, M.F. Mavilidi, S. Bennett
Young children are extensively datafied today even from before birth where families may share information about them or allow them to use digital technologies at a very young age. Schools typically collect children's data for compliance and to construct a set of norms and deviance in predicting risks and educational outcomes, often without children's knowledge and consent. Yet, children's understanding of their digital footprints is limited by the scope and design of curriculum delivery.
This research worked with 62 primary school children between ages 10 and 11 to investigate how they understood and critically viewed their digital footprint. Adopting a co-research approach, children conducted their own research to develop their understanding of their digital footprint. Findings revealed that, while children were knowledgeable about the concepts of data and digital footprint, curriculum design plays a key role in supporting ways children can make meaningful connections between these concepts and children's day-to-day experiences with digital data, both personal and educational.
如今,幼儿甚至在出生前就被广泛数据化,家庭可能会分享他们的信息,或允许他们在很小的时候就使用数字技术。学校收集儿童数据的目的通常是为了遵纪守法,并在预测风险和教育成果时构建一套规范和偏差,而这往往是在儿童不知情和未经其同意的情况下进行的。本研究与 62 名 10 至 11 岁的小学生合作,调查他们如何理解和批判性地看待自己的数字足迹。采用共同研究的方法,孩子们自己进行研究,以加深他们对自己数字足迹的理解。研究结果表明,虽然孩子们对数据和数字足迹的概念有所了解,但课程设计在支持孩子们如何将这些概念与孩子们日常的数字数据(包括个人数据和教育数据)经验建立有意义的联系方面起着关键作用。
{"title":"Co-researching with primary school students to retrace their digital footprint","authors":"Rebecca Ng,&nbsp;M.C.S. Rivera,&nbsp;M. Cook,&nbsp;M.F. Mavilidi,&nbsp;S. Bennett","doi":"10.1016/j.compedu.2024.105170","DOIUrl":"10.1016/j.compedu.2024.105170","url":null,"abstract":"<div><div>Young children are extensively datafied today even from before birth where families may share information about them or allow them to use digital technologies at a very young age. Schools typically collect children's data for compliance and to construct a set of norms and deviance in predicting risks and educational outcomes, often without children's knowledge and consent. Yet, children's understanding of their digital footprints is limited by the scope and design of curriculum delivery.</div><div>This research worked with 62 primary school children between ages 10 and 11 to investigate how they understood and critically viewed their digital footprint. Adopting a co-research approach, children conducted their own research to develop their understanding of their digital footprint. Findings revealed that, while children were knowledgeable about the concepts of data and digital footprint, curriculum design plays a key role in supporting ways children can make meaningful connections between these concepts and children's day-to-day experiences with digital data, both personal and educational.</div></div>","PeriodicalId":10568,"journal":{"name":"Computers & Education","volume":"224 ","pages":"Article 105170"},"PeriodicalIF":8.9,"publicationDate":"2024-10-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142528115","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"教育学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Teachers’ computational thinking content knowledge: Development of a measurement instrument 教师的计算思维内容知识:开发测量工具
IF 8.9 1区 教育学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-10-16 DOI: 10.1016/j.compedu.2024.105181
Sara Monteyne , Charlotte Struyve , Natacha Gesquière , Tom Neutens , Francis Wyffels , Johan van Braak , Koen Aesaert
Computational thinking has become an integral component of curricula worldwide, necessitating teachers to develop this competence in their students. To effectively meet these curricular requirements, teachers themselves need a solid foundation of computational thinking content knowledge, which refers to the understanding and skills they possess in this area. However, despite widespread recognition of this need, few studies have rigorously examined teachers' content knowledge in this domain. Addressing this gap requires the development of high-quality measurement tools. This study details the development of an instrument, created as part of the International Computer and Information Literacy Study (ICILS) 2023 in Flanders, to measure lower secondary school teachers' computational thinking content knowledge in a valid and reliable way. The article first outlines the construction process of the instrument, which involved close collaboration with experts in the field and drew upon the framework of Fraillon et al. (2023). Following this, the instrument's psychometric properties are presented, which include both item-level and overall instrument characteristics. These properties were evaluated using data from a sample of 352 participants, applying both Classical Test Theory and Item Response Theory. The final tool consists of sixteen multiple-choice and short constructed response questions. The results indicate favorable item and overall instrument characteristics, thereby affirming its potential to measure the intended construct in a valid and accurate way.
计算思维已成为全球课程不可或缺的组成部分,教师必须培养学生的计算思维能力。为了有效地满足这些课程要求,教师本身需要具备扎实的计算思维内容知识基础,也就是他们在这一领域所掌握的理解和技能。然而,尽管人们普遍认识到这一需求,却很少有研究对教师在这一领域的内容知识进行严格的考察。要弥补这一差距,就必须开发高质量的测量工具。本研究详细介绍了作为佛兰德斯 2023 年国际计算机与信息素养研究(ICILS)一部分的工具的开发情况,该工具旨在以有效、可靠的方式测量初中教师的计算思维内容知识。文章首先概述了该工具的构建过程,其中涉及与该领域专家的密切合作,并借鉴了 Fraillon 等人(2023 年)的框架。随后,介绍了该工具的心理测量特性,包括项目层面和整体工具特性。我们运用经典测验理论和项目反应理论,通过 352 名参与者的样本数据对这些特性进行了评估。最终工具由 16 道选择题和简短的结构式回答题组成。结果表明,该工具具有良好的题项和整体特征,从而肯定了它以有效和准确的方式测量预期建构的潜力。
{"title":"Teachers’ computational thinking content knowledge: Development of a measurement instrument","authors":"Sara Monteyne ,&nbsp;Charlotte Struyve ,&nbsp;Natacha Gesquière ,&nbsp;Tom Neutens ,&nbsp;Francis Wyffels ,&nbsp;Johan van Braak ,&nbsp;Koen Aesaert","doi":"10.1016/j.compedu.2024.105181","DOIUrl":"10.1016/j.compedu.2024.105181","url":null,"abstract":"<div><div>Computational thinking has become an integral component of curricula worldwide, necessitating teachers to develop this competence in their students. To effectively meet these curricular requirements, teachers themselves need a solid foundation of computational thinking content knowledge, which refers to the understanding and skills they possess in this area. However, despite widespread recognition of this need, few studies have rigorously examined teachers' content knowledge in this domain. Addressing this gap requires the development of high-quality measurement tools. This study details the development of an instrument, created as part of the International Computer and Information Literacy Study (ICILS) 2023 in Flanders, to measure lower secondary school teachers' computational thinking content knowledge in a valid and reliable way. The article first outlines the construction process of the instrument, which involved close collaboration with experts in the field and drew upon the framework of Fraillon et al. (2023). Following this, the instrument's psychometric properties are presented, which include both item-level and overall instrument characteristics. These properties were evaluated using data from a sample of 352 participants, applying both Classical Test Theory and Item Response Theory. The final tool consists of sixteen multiple-choice and short constructed response questions. The results indicate favorable item and overall instrument characteristics, thereby affirming its potential to measure the intended construct in a valid and accurate way.</div></div>","PeriodicalId":10568,"journal":{"name":"Computers & Education","volume":"225 ","pages":"Article 105181"},"PeriodicalIF":8.9,"publicationDate":"2024-10-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142572820","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"教育学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
期刊
Computers & Education
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1