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Timing matters! Using delayed signaling to improve experiential learning in procedural VR training 时间问题!应用延迟信号改善程序性VR训练中的体验学习
IF 10.5 1区 教育学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2026-01-14 DOI: 10.1016/j.compedu.2025.105553
Jonas De Bruyne , Charlotte Larmuseau , Lieven De Marez , Durk Talsma , Klaas Bombeke
‘Learning by doing’, or experiential learning, is increasingly implemented through immersive media such as virtual reality (VR) across domains like education and professional training. Immersive technologies enable dynamic instruction and guidance, but this potential remains underexplored. To support learning, cognitive load theory promotes signaling to reduce cognitive load by guiding attention to essential content, while discovery learning encourages minimal guidance to foster exploration. While the temporal aspect of the signaling principle is underrepresented in literature, this study suggests that striking a balance between the theoretical approaches is possible by delaying additional guidance. This work therefore investigates the impact of delayed signaling on experiential learning in VR, using a VR training module on electrofusion welding that is currently used in industry. When comparing performance after training either with immediate or delayed signaling, the data suggested improved procedural learning when signaling was delayed, with an average improvement of 8% in task completion time (p < .05, d = .76). Furthermore, the method with delayed signaling did not increase cognitive load, as measured by self-reports, suggesting that discovery learning in combination with (delayed) guidance does not place undue cognitive demand on participants. The findings stress the – currently underexposed – importance of timing of visual aids through signaling and how they can be used to optimize training effectiveness. The results are interpreted in light of existing learning literature with future directions for adaptive training systems highlighted.
“边做边学”或体验式学习越来越多地通过虚拟现实(VR)等沉浸式媒体在教育和专业培训等领域实现。沉浸式技术可以实现动态教学和指导,但这种潜力仍未得到充分开发。为了支持学习,认知负荷理论提倡通过引导注意力到基本内容来减少认知负荷,而发现学习则鼓励最少的指导来促进探索。虽然信号传导原理的时间方面在文献中代表性不足,但本研究表明,通过延迟额外的指导,可以在理论方法之间取得平衡。因此,本研究利用目前在工业中使用的电熔焊接VR培训模块,研究延迟信号对VR体验学习的影响。当比较即时或延迟信号训练后的表现时,数据表明延迟信号时程序学习得到改善,任务完成时间平均提高8% (p < 0.05, d = 0.76)。此外,根据自我报告的测量,延迟信号的方法并没有增加认知负荷,这表明发现学习与(延迟)指导相结合不会对参与者产生不适当的认知需求。研究结果强调了——目前尚未充分暴露的——通过信号提供视觉辅助的时机的重要性,以及如何利用它们来优化训练效果。根据现有的学习文献对结果进行了解释,并强调了自适应训练系统的未来方向。
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引用次数: 0
Virtual reality serious games for promoting environmental systems thinking and pro-environmental policy support 虚拟现实严肃游戏为促进环境系统思考和亲环境政策提供支持
IF 12 1区 教育学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2026-01-14 DOI: 10.1016/j.compedu.2026.105575
Joseph G. Guerriero, Pejman Sajjadi, Janet K. Swim, Alexander Klippel, Jamie DeCoster, Mahda M. Bagher
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引用次数: 0
A comparative study of expert, AI, and no external feedback on mathematics teacher learning outcomes in reflective practice 反思性实践中专家、人工智能和无外部反馈对数学教师学习成果的比较研究
IF 10.5 1区 教育学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2026-01-13 DOI: 10.1016/j.compedu.2026.105572
Yimin Ning , Wee Tiong Seah , Jihe Chen , Jinhai Liu , Peifen Tan
Feedback is crucial for teacher professional development, yet most studies focus on a single source (e.g., experts or peers). Longitudinal comparisons across sources and analyses of underlying mechanisms are rare. This study therefore investigates how different feedback sources influence teacher learning outcomes. A total of 522 teachers participated in a 13-week professional learning program, including three weeks of reflective practice. Participants were divided into three groups: NF (no external feedback), EF (expert feedback), and AF (AI feedback). Teaching videos, instructional design artifacts, and reflective journals were analyzed to assess outcomes. Teachers in the EF group achieved significantly higher learning outcomes than those in the AF group, who, in turn, outperformed the NF group. These findings underscore the distinctive value of expert feedback in providing depth of insight and contextual sensitivity, while also indicating that AI feedback, although timely and adaptive, cannot fully replace expert judgment. Cross-Lagged Panel Network (CLPN) analysis identified key behaviors and sequences across groups and revealed detailed temporal patterns within behavioral clusters. Qualitative interviews further demonstrated that feedback effectiveness is shaped by the interaction of three dimensions—Time, Object, and Level (TOL)—which form the basis of a framework with 16 elements. The study highlights the complementary strengths of AI adaptability and expert insight, suggesting that multi-source feedback enhances teacher professional development by integrating process support with higher-order regulation.
反馈对教师的专业发展至关重要,但大多数研究都集中在单一来源(例如,专家或同行)。跨来源的纵向比较和潜在机制的分析是罕见的。因此,本研究探讨了不同的反馈来源对教师学习成果的影响。共有522名教师参加了为期13周的专业学习计划,其中包括三周的反思性实践。参与者被分为三组:NF(无外部反馈)、EF(专家反馈)和AF(人工智能反馈)。通过分析教学视频、教学设计工件和反思日志来评估结果。EF组的教师取得了显著高于AF组的学习成果,而AF组的教师又优于NF组。这些发现强调了专家反馈在提供深度洞察力和上下文敏感性方面的独特价值,同时也表明人工智能反馈虽然及时且具有适应性,但不能完全取代专家判断。交叉滞后面板网络(CLPN)分析确定了跨群体的关键行为和序列,并揭示了行为集群内的详细时间模式。定性访谈进一步表明,反馈的有效性是由三个维度——时间、对象和水平(TOL)——的相互作用形成的,这三个维度构成了一个包含16个要素的框架的基础。该研究强调了人工智能适应性和专家洞察力的互补优势,表明多源反馈通过将过程支持与高阶调节相结合来促进教师的专业发展。
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引用次数: 0
A systematic review of multimodal learning analytics in computer-supported collaborative learning 计算机支持的协作学习中多模态学习分析的系统综述
IF 12 1区 教育学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2026-01-13 DOI: 10.1016/j.compedu.2026.105574
Fan Ouyang, Xianping Bai
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引用次数: 0
Measuring different types and domains of AI knowledge: Developing and Validating a Performance-Based Scale 衡量不同类型和领域的人工智能知识:开发和验证基于绩效的量表
IF 12 1区 教育学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2026-01-12 DOI: 10.1016/j.compedu.2026.105573
Inbal Klein-Avraham, Ruth Savir, Osnat Atias, Ido Roll, Ayelet Baram-Tsabari
As artificial intelligence (AI) and generative AI (GenAI) technologies become increasingly integrated into everyday life, the need for validated tools that measure people’s knowledge about AI grows. Here, we present the development and validation of a theoretically driven, performance-based scale for assessing AI and GenAI knowledge. The scale is grounded in a two-axial framework. One axis captures three knowledge types: content knowledge (what AI is and where it is encountered), procedural knowledge (how AI systems operate and are used), and epistemic knowledge (what features and construction processes characterize AI outputs). The other axis encompasses three knowledge domains: technology-related knowledge (AI systems), user-related knowledge (users’ interaction with AI), and society-related knowledge (the social and ethical implications of AI). Based on an online survey of 800 internet-using adults from [Country], the 26-item scale was evaluated using confirmatory factor analysis, which demonstrated an acceptable model fit. It was further validated through two-stage structural equation modeling and group comparisons. Overall, the scale was found to be both valid and practically insightful: while it reproduces the expected relationships with additional constructs (e.g., trust in GenAI, attitudes toward AI) and expected differences between demographic groups, it also provides nuanced insights on the intricacies of AI knowledge. For example, the scale indicates that the relationship between trust in GenAI and knowledge about AI is grounded in both epistemic and societal knowledge. Thus, this novel tool affords more precise investigations into how different types and domains of AI knowledge relate to perceptions, behaviors, and decision-making in an AI-mediated world.
随着人工智能(AI)和生成式人工智能(GenAI)技术越来越多地融入日常生活,对衡量人们对人工智能知识的有效工具的需求也在增长。在这里,我们提出了一个理论驱动的、基于绩效的评估AI和GenAI知识的量表的开发和验证。天平在一个双轴框架中接地。一个轴捕获三种知识类型:内容知识(人工智能是什么以及在哪里遇到它),程序知识(人工智能系统如何运行和使用)和认知知识(人工智能输出的特征和构建过程)。另一个轴包含三个知识领域:与技术相关的知识(人工智能系统),与用户相关的知识(用户与人工智能的交互)和与社会相关的知识(人工智能的社会和伦理影响)。基于对来自[国家]的800名上网成年人的在线调查,采用验证性因子分析对26项量表进行评估,结果表明模型拟合可接受。通过两阶段结构方程建模和分组比较进一步验证。总体而言,该量表被发现既有效又具有实际洞察力:虽然它再现了与其他结构(例如,对GenAI的信任,对AI的态度)的预期关系以及人口群体之间的预期差异,但它也提供了对AI知识复杂性的细致入微的见解。例如,该量表表明,对GenAI的信任与对AI的了解之间的关系建立在认知知识和社会知识的基础上。因此,这个新工具可以更精确地研究人工智能知识的不同类型和领域如何与人工智能介导的世界中的感知、行为和决策相关。
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引用次数: 0
Tracing Scientific Reasoning as Process: A Trait–Behavior–Performance Model with Learning Analytics in Simulated Environments 追踪科学推理过程:模拟环境中学习分析的特征-行为-绩效模型
IF 12 1区 教育学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2026-01-12 DOI: 10.1016/j.compedu.2025.105556
Chia-Mei Lu
Scientific reasoning in simulation-based learning environments(SBLEs)is a time-structured process, not a terminal outcome. We advance and test a trait → mechanism → behavior model explaining how self-regulated learning(SRL)and critical thinking disposition(CTD)become consequential via a translation layer: dispositions first shape a reasoning-aligned configuration mechanism(SIM; planned contrasts, disciplined retesting), which enables process-level behavior(SIB; semantic precision, revision cadence). Eleventh graders(N = 168)completed a closed-loop aquatic simulation under Guided→Open or Open→Open sequences. Consistent Partial Least Squares for Reflective Constructs(PLSc)estimated reflective blocks; SIB was formative(Mode B). Measurement quality and cross-condition invariance were established; Cluster-Robust Variance Estimator, Type 2(CR2), and PLSpredict supported stability and utility. Process analytics(K-means profiles; three-state HMM)complemented the SEM. Findings: SRL and CTD had moderate positive effects on SIM; SIM had a vast, robust effect on SIB. Mediation showed trait effects reach behavior primarily through SIM. Format moderation was small/uncertain; temporally, lower-SRL learners dwelled longer in low-efficiency states, and editing cadence marked transitions to efficiency; early scaffolds modestly shortened dwell. Design principles: instrument platforms to monitor SIM/SIB as live control points; route support by profiles; and time-minimal, load-aware prompts to the revision window to restore Control of Variables Strategy(CVS)discipline and semantic alignment. The contribution is a validated, mechanism-aware account that yields diagnostic, feedback-ready, and scalable specifications for precision scaffolding and evaluation in SBLEs.
基于模拟的学习环境(SBLEs)中的科学推理是一个时间结构的过程,而不是最终的结果。我们提出并测试了一个特质→机制→行为模型,该模型解释了自我调节学习(SRL)和批判性思维倾向(CTD)如何通过翻译层变得重要:倾向首先塑造了一个与推理一致的配置机制(SIM;有计划的对比,有纪律的重新测试),从而实现了过程级行为(SIB;语义精度,复习节奏)。11年级学生(N = 168)在Guided→Open或Open→Open顺序下完成闭环水上模拟。反射构造估计反射块的一致偏最小二乘法SIB是形成性的(模式B)。建立了测量质量和交叉条件不变性;聚类-鲁棒方差估计器,类型2(CR2)和plpredict支持稳定性和实用性。过程分析(k -均值曲线;三态HMM)补充了扫描电镜。结果:SRL和CTD对SIM有中等正向影响;SIM对SIB有巨大而强大的影响。中介结果表明,特质效应主要是通过SIM达到行为的。格式适度性小/不确定;在时间上,低语速学习者在低效率状态下停留的时间更长,编辑节奏标志着向高效率的过渡;早期支架适度缩短了停留时间。设计原则:仪器平台监控SIM/SIB作为现场控制点;配置文件支持路由;以及时间最小、负载敏感的修订窗口提示,以恢复变量控制策略(CVS)规则和语义对齐。其贡献是一个经过验证的、机制感知的帐户,该帐户为sble中的精确搭建和评估生成了诊断、反馈就绪和可扩展的规范。
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引用次数: 0
Generative Artificial Intelligence Augments Social Interactivity and Learning Outcomes: Advancing the Framework of a Scaffolded Human–GenAI Shared Agency 生成式人工智能增强社会互动性和学习成果:推进搭建的人类-基因共享代理框架
IF 12 1区 教育学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2026-01-08 DOI: 10.1016/j.compedu.2026.105564
Yi-Chen Juan, Yuan-Hsuan Lee, Jiun-Yu Wu
Generative Artificial Intelligence (GenAI) functions not merely as a tool but an active collaborator in human knowledge construction; however, the Human-GenAI interaction dynamics is still underexplored. This study investigates Human-GenAI interaction profiles, the network interactivity and profile differences within a statistics learning community, as well as the underlying mechanisms linking Human-GenAI interaction to learning performance. We designed the Human–GenAI Inquiry and Problem-Solving Scaffold to foster shared agency between twenty-eight graduate students and GenAI across seven homework assignments in a sixteen-week advanced statistics course. Analytical approaches included k-modes clustering, social network analysis, and Partial Least Squares Structural Equation Modeling, complemented by case studies of interaction profiles. Three distinct Human-GenAI interaction profiles were identified: Human-GenAI collaborators, Peer collaborators with GenAI assistance, and Individual learners with late GenAI adoption. The network interactivity becomes cohesive with GenAI occupying the central hub role within the learning community. The models then demonstrate unique pathways through which Human-GenAI interaction influences learning performance, via degree centrality (number of direct connections) and peer nomination as helpers. The case studies highlight GenAI’s capability to augment human roles, encouraging deeper inquiry, expanding the depth of peer discussion, or promoting the exploration of diverse problem-solving strategies. These findings add value to theory and practice by providing empirical evidence for the framework of a scaffolded Human-GenAI shared agency, providing pedagogical implications to foster active student participation and harness GenAI’s potential to cultivate learner agency and symbiotic Human–GenAI knowledge construction.
生成式人工智能(GenAI)不仅是人类知识建构的工具,而且是人类知识建构的积极合作者;然而,人类与基因的互动动力学仍未得到充分探索。本研究调查了统计学习社区中人类与基因的交互概况、网络交互性和概况差异,以及将人类与基因的交互与学习绩效联系起来的潜在机制。在为期16周的高级统计学课程中,我们设计了人类-基因ai调查和问题解决支架,以促进28名研究生和基因ai在7项家庭作业中的共享代理。分析方法包括k模式聚类、社会网络分析和偏最小二乘结构方程模型,并辅以互动概况的案例研究。确定了三种不同的人类-GenAI交互概况:人类-GenAI合作者,GenAI协助下的同伴合作者,以及晚期采用GenAI的个人学习者。随着GenAI在学习社区中占据中心枢纽角色,网络交互性变得紧密。然后,这些模型通过度中心性(直接连接的数量)和同伴提名作为助手,展示了人类-基因- ai交互影响学习表现的独特途径。这些案例研究强调了GenAI增强人类角色的能力,鼓励更深入的探究,扩大同行讨论的深度,或促进对各种问题解决策略的探索。这些发现为搭建人类-基因共享代理的框架提供了经验证据,为促进学生的积极参与和利用基因ai的潜力培养学习者代理和人类-基因共生知识构建提供了教学启示,从而增加了理论和实践的价值。
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引用次数: 0
How explanatory features of AI and time frame reshape adolescents’ decision-making 人工智能和时间框架的解释性特征如何重塑青少年的决策
IF 12 1区 教育学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2026-01-08 DOI: 10.1016/j.compedu.2026.105563
Zhuo Shen, Yinghe Chen, Jingyi Zhang, Hengrun Chen
As AI technologies permeate daily life, adolescents’ distinctive cognitive profiles make their decision-making highly sensitive to AI explanation features. The study aimed to examine the underlying mechanisms by which AI’s explanatory features and time frame impact adolescents’ decision-making. We created an online platform where adolescents interacted with an explainable AI. A preliminary survey identified 10 mathematics-related factors. Experiment 1 involved 158 students (Mage = 13.7) and used a 3 (explanation type: prediction, causal, counterfactual) × 2 (perceived control: high, low) × 2 (perceived reliability: reliable, unreliable) mixed design. Experiment 2 recruited 225 students (Mage = 13.7) and employed a 3 (explanation type) × 2 (time frame: short-term, long-term) mixed design. Decision-making and expectation (expected impact of each factor on math achievement) were the outcomes in both experiments. In Experiment 1, perceived unreliable counterfactual explanations for low-control factors produced the lowest expectation and decision-making probability, whereas predictions and causal explanations did not differ. For high-control factors, perceived reliable counterfactual explanations similarly reduced decision-making probability, although expectation remained constant across explanations. In Experiment 2, predictions and causal explanations led to higher decision-making probability for short-term events than long-term ones, while counterfactuals reversed this pattern. While counterfactual explanations help restore trust and motivate change in distant, uncertain contexts, they can trigger reactance and reduce action when events feel controllable or imminent. Although adolescents cognitively understand causality and time frames, they still struggle to effectively regulate their decisions. AI model explanations should therefore account for the developmental characteristics of adolescents and recognize the dual effects inherent in counterfactual explanations.
随着人工智能技术渗透到日常生活中,青少年独特的认知特征使得他们的决策对人工智能的解释特征高度敏感。本研究旨在探讨人工智能的解释特征和时间框架影响青少年决策的潜在机制。我们创建了一个在线平台,让青少年与一个可解释的人工智能互动。一项初步调查确定了10个与数学有关的因素。实验1涉及158名学生(Mage = 13.7),采用3(解释类型:预测、因果、反事实)× 2(感知控制:高、低)× 2(感知信度:可靠、不可靠)混合设计。实验2共招募225名学生(Mage = 13.7),采用3(解释类型)× 2(时间框架:短期、长期)混合设计。决策和期望(每个因素对数学成绩的预期影响)是两个实验的结果。在实验1中,低控制因素的感知不可靠反事实解释产生的期望和决策概率最低,而预测和因果解释没有差异。对于高控制因素,感知可靠的反事实解释同样降低了决策概率,尽管期望在解释之间保持不变。在实验2中,预测和因果解释导致短期事件的决策概率高于长期事件,而反事实则逆转了这一模式。虽然反事实的解释有助于在遥远、不确定的环境中恢复信任和激励变革,但当事件感觉可控或迫在眉睫时,它们可能引发抗拒,减少行动。虽然青少年在认知上理解因果关系和时间框架,但他们仍然难以有效地调节自己的决定。因此,人工智能模型解释应该考虑到青少年的发展特征,并认识到反事实解释固有的双重效应。
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引用次数: 0
The effects of GAI-enhanced pedagogical agents in the metaverse (GPAiM) on elementary school students’ conceptual understanding and cognitive engagement patterns GAI-enhanced teaching agents in meta - verse (GPAiM)对小学生概念理解和认知投入模式的影响
IF 10.5 1区 教育学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-12-30 DOI: 10.1016/j.compedu.2025.105555
Tinghui Wu , Xuesong Zhai , Yanjie Song
This study examines the effects of generative artificial intelligence (GAI)-enhanced pedagogical agents in the metaverse (GPAiM) on elementary school students' conceptual understanding of traditional festival customs and on the students' cognitive engagement patterns. The participants included 116 students from three intact classes. These classes were randomly assigned to two experimental groups (with 2D-GPAiM and 3D-GPAiM, respectively) and one control group (without GPAiM but with a real-person teacher). All the participants learned in the metaverse, and students in different groups were allowed to interact with 2D-GPAiM, 3D-GPAiM, and the real-person teacher during their learning, respectively. This study was conducted under a three-week AI literacy project with the learning topic of traditional festival customs. The results showed that the experimental groups (both 2D-GPAiM and 3D-GPAiM) had a positive impact on the students' conceptual understanding of traditional festivals, while the control group did not. More importantly, the 2D-GPAiM group showed a significantly positive difference in the participants’ conceptual understanding compared with the control group. In addition, regarding cognitive engagement, the 2D-GPAiM group showed a highly interactive, low-fluctuating, and high-level cognitive engagement pattern; The 3D-GPAiM group demonstrated a highly interactive, highly fluctuating, medium-level cognitive engagement pattern, while the control group exhibited a low-interactive, low-fluctuating, low-level cognitive engagement pattern. These findings provide valuable insights into future GAI-assisted pedagogical designs.
本研究探讨了生成式人工智能(GAI)增强的元世界教学代理(GPAiM)对小学生传统节日习俗概念理解和学生认知投入模式的影响。参与者包括来自三个完整班级的116名学生。这些班级被随机分为两个实验组(分别使用2D-GPAiM和3D-GPAiM)和一个对照组(不使用GPAiM但有真人教师)。所有参与者都在虚拟世界中学习,不同组的学生在学习过程中分别与2D-GPAiM、3D-GPAiM和真人老师进行互动。本研究是在一个为期三周的人工智能扫盲项目下进行的,学习主题是传统节日习俗。结果表明,实验组(2D-GPAiM和3D-GPAiM)对学生对传统节日的概念理解有积极的影响,而对照组则没有。更重要的是,与对照组相比,2D-GPAiM组在参与者的概念理解上有显著的正差异。此外,在认知投入方面,2D-GPAiM组表现出高度互动、低波动、高水平的认知投入模式;3D-GPAiM组表现为高互动、高波动、中等水平的认知投入模式,而对照组表现为低互动、低波动、低水平的认知投入模式。这些发现为未来的人工智能辅助教学设计提供了有价值的见解。
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引用次数: 0
The indirect role of children’s screen time and the moderating role of problematic parental screen use on the relationships between different parental mediation strategies and preschoolers’ developmental outcomes 儿童屏幕时间的间接作用和问题父母屏幕使用对不同父母中介策略与学龄前儿童发展结果的调节作用
IF 10.5 1区 教育学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-12-27 DOI: 10.1016/j.compedu.2025.105552
Siyu Wu , Xiaodan Yu , Wei Wei
Parents can mitigate screens’ negative effects on school-aged children and adolescents by monitoring their screen use and improving their screen use skills. However, many preschoolers spend more time on screens than recommended. It remains unclear whether parental mediation is associated with preschoolers’ development through children’s screen time, and whether the first part of this pathway is moderated by problematic parental screen use. This analysis utilized parent-reported data collected in June 2019 about 57,827 children aged 4–5 years. Data included children’s developmental outcomes, children’s screen time, parental mediation (restrictive mediation, instructive mediation, and co-use) frequency, problematic parental screen use level, family income, and parental education. A significant negative correlation was found between children’s screen time and developmental outcomes (r = −0.07, 95 % confidence interval (CI) = [−0.08, −0.06]). Children’s screen time mediated the relations between parental mediation strategies and developmental outcomes. Restrictive mediation frequency was positively associated with developmental outcomes through children’s screen time (β = 0.016, 95 % CI = [0.013, 0.018]). Instructive mediation (β = −0.005, 95 % CI = [−0.006, −0.005]) and co-use (β = −0.004, 95 % CI = [−0.005, −0.003]) were indirectly, negatively associated with developmental outcomes through children’s screen time. Problematic parental screen use moderated the relations between parental mediation and children’s screen time. Higher problematic parental screen use strengthened restrictive mediation’s negative (β = −0.023, 95 % CI = [−0.032, −0.011]) and instructive mediation’s positive (β = 0.047, 95 % CI = [0.037, 0.057]) effects. Despite the modest effect sizes, the statistically robust results suggest that population-level adoption of combined parental strategies—reducing problematic parental screen use alongside implementing restrictive mediation—could translate into public health benefits for early childhood development.
家长可以通过监测学龄儿童和青少年的屏幕使用情况和提高他们的屏幕使用技能来减轻屏幕对他们的负面影响。然而,许多学龄前儿童花在屏幕上的时间超过了建议的时间。目前尚不清楚父母的调解是否通过儿童的屏幕时间与学龄前儿童的发展有关,以及这一途径的第一部分是否被有问题的父母屏幕使用所缓和。该分析利用了2019年6月收集的约57,827名4-5岁儿童的家长报告数据。数据包括儿童发育结果、儿童屏幕时间、父母干预(限制性干预、指导性干预和共同使用)频率、父母有问题的屏幕使用水平、家庭收入和父母受教育程度。儿童屏幕时间与发育结果呈显著负相关(r = - 0.07, 95%可信区间(CI) =[- 0.08, - 0.06])。儿童屏幕时间在父母调解策略与发展结果之间起中介作用。限制性中介频率通过儿童屏幕时间与发育结果呈正相关(β = 0.016, 95% CI =[0.013, 0.018])。指导性中介(β = - 0.005, 95% CI =[- 0.006, - 0.005])和共同使用(β = - 0.004, 95% CI =[- 0.005, - 0.003])与儿童屏幕时间的发展结果呈间接负相关。有问题的父母屏幕使用调节了父母调解与儿童屏幕时间之间的关系。较高的问题父母筛选率强化了限制性中介的负作用(β = - 0.023, 95% CI =[- 0.032, - 0.011])和指导性中介的正作用(β = 0.047, 95% CI =[0.037, 0.057])。尽管效果不大,但统计结果表明,在人口水平上采用联合父母策略——减少有问题的父母屏幕使用,同时实施限制性调解——可以转化为儿童早期发展的公共卫生效益。
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