Bernd Stadlinger, Kristof Grunert, Robert W Sumner
{"title":"The Perception of Depth and Form in Fine Arts, Video Games and Medicine.","authors":"Bernd Stadlinger, Kristof Grunert, Robert W Sumner","doi":"10.3290/j.ijcd.b4870553","DOIUrl":null,"url":null,"abstract":"<p><p>Medical imaging technology has greatly improved over the last 40 years. A good example of this is the improved 3D reconstruction capabilities of CTs, which enable photorealistic reconstructions. This technological advancement has also taken place in the computer industry, and the development of modern graphics cards has fueled progress in video games. In art, many of the techniques used to improve three-dimensionality have been known for centuries. At first sight, these fields seem unrelated, but there is actually considerable confluence. This paper focuses on three areas: fine arts, video games and radiology. The art section illustrates different drawing techniques used to create three-dimensionality. The section on video games shows the development of video games from the 1980s to the present day. Finally, the medical imaging section focuses on the first 3D radiography reconstructions in the 1980s and the improvements to the present day. Contemporary video games and 3D reconstructions of CTs enable photorealistic impressions of 3D anatomical structures. An important factor is shadow casting and light, which has been known in fine arts for centuries. The effect on the observer of photorealistic 3D reconstructions in video games and in medical imaging can be largely explained by the knowledge of 3D techniques in drawings and paintings.</p>","PeriodicalId":48666,"journal":{"name":"International Journal of Computerized Dentistry","volume":"0 0","pages":"0"},"PeriodicalIF":1.8000,"publicationDate":"2024-01-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Computerized Dentistry","FirstCategoryId":"3","ListUrlMain":"https://doi.org/10.3290/j.ijcd.b4870553","RegionNum":4,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"DENTISTRY, ORAL SURGERY & MEDICINE","Score":null,"Total":0}
引用次数: 0
Abstract
Medical imaging technology has greatly improved over the last 40 years. A good example of this is the improved 3D reconstruction capabilities of CTs, which enable photorealistic reconstructions. This technological advancement has also taken place in the computer industry, and the development of modern graphics cards has fueled progress in video games. In art, many of the techniques used to improve three-dimensionality have been known for centuries. At first sight, these fields seem unrelated, but there is actually considerable confluence. This paper focuses on three areas: fine arts, video games and radiology. The art section illustrates different drawing techniques used to create three-dimensionality. The section on video games shows the development of video games from the 1980s to the present day. Finally, the medical imaging section focuses on the first 3D radiography reconstructions in the 1980s and the improvements to the present day. Contemporary video games and 3D reconstructions of CTs enable photorealistic impressions of 3D anatomical structures. An important factor is shadow casting and light, which has been known in fine arts for centuries. The effect on the observer of photorealistic 3D reconstructions in video games and in medical imaging can be largely explained by the knowledge of 3D techniques in drawings and paintings.
期刊介绍:
This journal explores the myriad innovations in the emerging field of computerized dentistry and how to integrate them into clinical practice. The bulk of the journal is devoted to the science of computer-assisted dentistry, with research articles and clinical reports on all aspects of computer-based diagnostic and therapeutic applications, with special emphasis placed on CAD/CAM and image-processing systems. Articles also address the use of computer-based communication to support patient care, assess the quality of care, and enhance clinical decision making. The journal is presented in a bilingual format, with each issue offering three types of articles: science-based, application-based, and national society reports.