Exploring cultural heritage and archaeological research from a VR-based approach

Joaquín Ignacio Izaguirre, Alejandro Andrés Ferrari, Félix Alejandro Acuto
{"title":"Exploring cultural heritage and archaeological research from a VR-based approach","authors":"Joaquín Ignacio Izaguirre,&nbsp;Alejandro Andrés Ferrari,&nbsp;Félix Alejandro Acuto","doi":"10.1016/j.daach.2024.e00318","DOIUrl":null,"url":null,"abstract":"<div><p><span>In this paper, we approach an archaeological site in the Southern Andes using Virtual Reality (VR) environments to enhance cultural heritage and academic research. We will detail how we used a </span>video game<span> engine to model the light, landscape, sound dispersion, and architecture and create VR experiences<span>. We will also discuss the results of pilot tests and interviews that we did to evaluate the success of such VR experiences. Even though we believe these experiences can positively impact the field of research and the protection of tangible and intangible heritage, we must carefully consider how to design VR environments and experiences.</span></span></p></div>","PeriodicalId":38225,"journal":{"name":"Digital Applications in Archaeology and Cultural Heritage","volume":"32 ","pages":"Article e00318"},"PeriodicalIF":0.0000,"publicationDate":"2024-01-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Digital Applications in Archaeology and Cultural Heritage","FirstCategoryId":"1085","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S2212054824000031","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"Social Sciences","Score":null,"Total":0}
引用次数: 0

Abstract

In this paper, we approach an archaeological site in the Southern Andes using Virtual Reality (VR) environments to enhance cultural heritage and academic research. We will detail how we used a video game engine to model the light, landscape, sound dispersion, and architecture and create VR experiences. We will also discuss the results of pilot tests and interviews that we did to evaluate the success of such VR experiences. Even though we believe these experiences can positively impact the field of research and the protection of tangible and intangible heritage, we must carefully consider how to design VR environments and experiences.

查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
从基于虚拟现实的方法探索文化遗产和考古研究
在本文中,我们利用虚拟现实(VR)环境对位于南安第斯山脉的考古遗址进行了研究,以加强文化遗产和学术研究。我们将详细介绍如何使用视频游戏引擎对光线、景观、声音扩散和建筑进行建模,并创建 VR 体验。我们还将讨论试点测试和访谈的结果,以评估此类 VR 体验是否成功。尽管我们相信这些体验可以对研究领域以及物质和非物质遗产的保护产生积极影响,但我们必须仔细考虑如何设计 VR 环境和体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
CiteScore
5.40
自引率
0.00%
发文量
33
期刊最新文献
A holistic methodology for the assessment of Heritage Digital Twin applied to Portuguese case studies Mapping rib-webbing connections in Late Gothic net vaults: A geometry-based typology Architectural simulation from point clouds: Between precision and historical validity Hybrid method for enhancement of low-resolution ancient Kannada Stone Inscription images Combination of LiDAR detection and green integral method for calculating irregular cross-section geometric properties of deteriorated components in timber historic buildings
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1