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Another piece of the puzzle: 3D digital methodology for the visualization and analysis of the sun stones from Bornholm 另一个难题是:对博恩霍尔姆的太阳石进行可视化和分析的3D数字方法
Q1 Social Sciences Pub Date : 2026-01-27 DOI: 10.1016/j.daach.2026.e00511
Josephine Bergman
This work presents a 3D digital method for visualizing and analyzing the Bornholmian miniature rock art, also known as Neolithic sun stones. The methodology is applied on fifteen carved slate plaques from a collection of approximately seven hundred complete and fragmented stones found at the Middle Neolithic sites Vasagård and Rispebjerg on the Danish island Bornholm. A study of the carvings is presented that combines 3D scanning and 3D modelling in Artec Studio, visualization softwares MeshLab, GigaMesh, and virtual lights, with the aim of providing a comprehensive review of the engraved surfaces. The use of 3D tools for improving the visualization of the inscriptions and the analysis of the stones facilitate the extraction of geometrical information, as well as supporting the possibility of a holistic study of the entire collection in the future. Using the 3D method to visualize fine carvings on the stones, carvings were identified that can be interpreted as ritual “killing” marks, demonstrating the usefulness of digital methods for visualizing and analyzing miniature rock art. Finally, the results of the analysis are also discussed in relation to ritual practices and the ritual contexts in which they have been found.
这项工作提出了一种3D数字方法来可视化和分析Bornholmian微型岩石艺术,也被称为新石器时代的太阳石。该方法应用于15块雕刻板板,这些板板是在丹麦博恩霍尔姆岛的新石器时代中期遗址vasag rd和Rispebjerg发现的大约700块完整和破碎的石头中发现的。对雕刻进行了研究,结合了Artec工作室的3D扫描和3D建模,可视化软件MeshLab, GigaMesh和虚拟灯,目的是提供对雕刻表面的全面审查。使用3D工具来改善铭文的可视化和对石头的分析,有助于提取几何信息,并支持将来对整个收藏进行全面研究的可能性。使用3D方法可视化石头上的精细雕刻,雕刻被确定为可以解释为仪式的“杀戮”标记,证明了数字方法在可视化和分析微型岩石艺术方面的有用性。最后,分析结果还讨论了与仪式实践和仪式背景的关系。
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引用次数: 0
Designing culturally-informed activities for interactive learning in Southeast Asia: A pilot study 为东南亚的互动式学习设计文化信息活动:一项试点研究
Q1 Social Sciences Pub Date : 2026-01-27 DOI: 10.1016/j.daach.2026.e00504
V. Sithira Vadivel , Insu Song , Abhishek Bhati
Southeast Asia (SEA) countries, including Singapore, Malaysia, Vietnam, Brunei, Indonesia, Philippines, and Thailand, have explored the use of Information Communication Tools (ICT) in schools to provide quality and accessible education. ICT plays a vital role in SEA for education: schools now heavily rely on mobile and internet technologies in and out of the classroom. However, the adoption of ICT in SEA could have been faster, especially in countries surrounding Singapore, and this would have led to a more efficient and effective use of ICT with better learning outcomes and better learning experiences for students. Despite government initiatives to promote the use of ICT in schools, a previous comprehensive survey of ICT uses in Southeast Asia showed that the uptake of e-learning technology in SEA countries was less than optimal, and teachers and students have shown significant resistance to using ICT. SEA cultural values and practices are believed to be factors in this response. The authors have developed and proposed new cultural metaphors to improve the suitability of ICT design for SEA. A survey of key cultural metaphors dating back 5000 years of history has allowed new symbiotic metaphors to be discovered. Drawing on a pilot study conducted in Brunei and Indonesia (n = 133; n = 76), we examine how a culturally embedded digital game—based on the traditional gasing activity—affects students’ learning experiences and outcomes. The findings suggest that cultural metaphors may foster emotional resonance and engagement, although further controlled studies are needed to establish causal relationships.
包括新加坡、马来西亚、越南、文莱、印度尼西亚、菲律宾和泰国在内的东南亚国家已经探索了在学校中使用信息通信工具(ICT)来提供高质量和可获取的教育。信息通信技术在教育SEA中发挥着至关重要的作用:学校现在在课堂内外严重依赖移动和互联网技术。然而,东南亚地区采用信息通信技术的速度本可以更快,特别是在新加坡周边国家,这将导致更高效和有效地使用信息通信技术,为学生带来更好的学习成果和更好的学习体验。尽管政府采取了促进学校使用信息通信技术的举措,但之前对东南亚信息通信技术使用情况的全面调查显示,东南亚国家对电子学习技术的接受程度并不理想,教师和学生对使用信息通信技术表现出明显的抵制。SEA的文化价值和习俗被认为是造成这种反应的因素。作者开发并提出了新的文化隐喻,以提高信息通信技术设计对SEA的适用性。对5000年历史上的主要文化隐喻的调查使得新的共生隐喻得以发现。根据在文莱和印度尼西亚进行的一项试点研究(n = 133; n = 76),我们研究了基于传统气体活动的文化嵌入式数字游戏如何影响学生的学习体验和结果。研究结果表明,文化隐喻可能会促进情感共鸣和参与,尽管需要进一步的对照研究来建立因果关系。
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引用次数: 0
From pre-trip to post-trip in improving the Tourist Experience (TE) with AR and VR in cultural heritage tourism 从旅行前到旅行后,AR和VR在文化遗产旅游中提升游客体验
Q1 Social Sciences Pub Date : 2026-01-27 DOI: 10.1016/j.daach.2026.e00503
Maysam Shafiee Roodposhti , Faezeh Esmaeelbeigi
This study presents a novel framework for enhancing tourist experience management in cultural heritage tourism through Augmented Reality (AR) and Virtual Reality (VR) technologies. Using a systematic literature review and meta-synthesis, the research examines how these technologies function across the three stages of the tourist journey—pre-trip, during-trip, and post-trip—with particular attention to their role in interpreting, communicating, and enriching cultural heritage. The findings indicate that AR and VR not only support tourists’ decision-making and destination awareness in the pre-trip phase but also provide immersive, educational, and context-rich experiences at heritage sites during the trip. In the post-trip stage, these technologies contribute to memory retention, feedback generation, and long-term engagement with cultural heritage. By highlighting key touchpoints and functional contributions of immersive technologies, this study proposes an integrated framework that can support the design of innovative digital heritage services and strengthen satisfaction, learning, and loyalty in cultural heritage tourism.
本研究提出了一种利用增强现实(AR)和虚拟现实(VR)技术加强文化遗产旅游体验管理的新框架。通过系统的文献综述和综合研究,本研究考察了这些技术在旅游旅行的三个阶段——旅行前、旅行中和旅行后的作用,并特别关注了它们在解释、交流和丰富文化遗产方面的作用。研究结果表明,AR和VR不仅在旅行前阶段支持游客的决策和目的地意识,而且在旅行过程中提供身临其境、教育和丰富的文化遗产体验。在旅行结束后的阶段,这些技术有助于记忆保留、反馈产生和与文化遗产的长期接触。通过突出沉浸式技术的关键接触点和功能贡献,本研究提出了一个集成框架,可以支持创新数字遗产服务的设计,并增强文化遗产旅游的满意度、学习性和忠诚度。
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引用次数: 0
Documentation of the virtual reconstruction of La Ciudadela, La Quemada, Zacatecas, Mexico 墨西哥萨卡特卡斯的拉克马达的拉城的虚拟重建文件
Q1 Social Sciences Pub Date : 2026-01-27 DOI: 10.1016/j.daach.2026.e00506
Manuel Dueñas García , Carlos A. Torreblanca Padilla
Digital reconstructions can bring ancient places to life, but they often don't show what's firmly known and what's an educated guess. This article introduces a simple, transparent way to document how a reconstruction is made, using La Ciudadela at La Quemada (Zacatecas, Mexico) as a case study. We couple the Extended Matrix to log propositions, sources, and model elements with an evidence visualization rubric to make evidential support legible in the final images. We record each decision—what sources support it and how it appears in the model—so readers can see the chain from evidence to image. A color-coding system highlights confidence levels: features based on excavations and measurements are shown as strongly supported, while elements that are inferred (such as roof forms) are clearly marked as hypotheses. The result is not a single “truth,” but a well-argued, reviewable version of the past that others can question, improve, and reuse. To support access, we make available a lightweight photogrammetric 3D model, the documentation graph that links sources to features, and the figures; the full Blender working model is available on request. This approach aims to make digital archaeological reconstructions both engaging and accountable.
数字重建可以让古老的地方复活,但它们往往不能显示出什么是已知的,什么是有根据的猜测。本文介绍了一种简单、透明的方法来记录如何进行重建,并以La Quemada (Zacatecas, Mexico)的La Ciudadela为例进行了研究。我们将扩展矩阵与日志命题、来源和模型元素结合起来,并使用证据可视化标题,使证据支持在最终图像中清晰可辨。我们记录下每一个决定——什么来源支持它,以及它在模型中是如何出现的——这样读者就能看到从证据到图像的链条。颜色编码系统突出了置信水平:基于挖掘和测量的特征被显示为强有力的支持,而推断的元素(如屋顶形式)被清楚地标记为假设。结果不是一个单一的“事实”,而是一个经过充分论证的、可审查的过去版本,其他人可以质疑、改进和重用。为了支持访问,我们提供了一个轻量级的摄影测量3D模型,将资源链接到特征的文档图和数字;完整的搅拌机工作模型可根据要求提供。这种方法旨在使数字考古重建既吸引人又负责任。
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引用次数: 0
Interactive 3D segmentation on high-resolution photogrammetry models 高分辨率摄影测量模型的交互式三维分割
Q1 Social Sciences Pub Date : 2026-01-24 DOI: 10.1016/j.daach.2026.e00499
Max Haibt
High-resolution 3D photogrammetry has become standard in archaeological documentation, yet interpretative segmentation is still predominantly performed on 2D derivatives. The lack of software that would allow domain experts to interact directly with full-resolution 3D meshes is a heavy burden for the discipline. This study presents new geometrical methods that enables semantic segmentation on multiple models summing up to 300 million triangles and more. Streaming geometry for visualization and triangle-precise interaction from disk enables users to delineate boundaries directly on photorealistic 3D surfaces, producing discrete analytical units that can be revised and contested anytime. Applied to the salvage excavation of a bitumen boat at Uruk (Iraq), the method enabled reconstruction of depositional sequences that were not inferable during fieldwork or in 2D analysis. The results demonstrate that high-fidelity 3D models can be used as active analytical instruments rather than visual records only.
高分辨率3D摄影测量已成为考古文献的标准,但解释性分割仍然主要是在2D衍生品上进行的。缺乏允许领域专家直接与全分辨率3D网格进行交互的软件是该学科的沉重负担。本研究提出了一种新的几何方法,可以对多达3亿个三角形或更多的多个模型进行语义分割。用于可视化的流几何图形和来自磁盘的三角形精确交互使用户能够直接在逼真的3D表面上描绘边界,产生可以随时修改和争议的离散分析单元。应用于乌鲁克(伊拉克)一艘沥青船的打捞挖掘,该方法能够重建在现场工作或二维分析中无法推断的沉积序列。结果表明,高保真三维模型可以作为主动分析工具,而不仅仅是视觉记录。
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引用次数: 0
Digitising stećci – 3D documentation and relief visualisation of medieval tombstones 数字化stećci -中世纪墓碑的3D文档和浮雕可视化
Q1 Social Sciences Pub Date : 2026-01-24 DOI: 10.1016/j.daach.2026.e00497
Luka Škerjanec , Saša Čaval , Žiga Kokalj
This study explores the medieval funerary phenomenon of stećci through advanced digital techniques. Employing photogrammetry and structured light scanning, we digitised a number of stećci to compare the effectiveness of these methods for accurate surface reconstruction. The comparisons have shown that both methods are capable of producing comparable models under optimal capturing conditions. A number of different smoothing and mesh refinement techniques were employed to remove surface deformations and make the carvings more visible. The use of surface-enhancing visualisations proved to be a prerequisite for accurate and reliable interpretation of the iconographic and epigraphic features on stećci. Among the tested visualisations, those based on Digital Elevation Models (DEM) were the most effective, with the Simple Local Relief Model (SLRM) combined with hillshading from three directions (HSMD) proving particularly reliable.
本研究透过先进的数位技术,探讨stećci的中世纪丧葬现象。采用摄影测量和结构光扫描,我们将一些stećci数字化,以比较这些方法对精确表面重建的有效性。比较表明,两种方法都能在最佳捕获条件下产生可比较的模型。许多不同的平滑和网格细化技术被用来去除表面变形,使雕刻更明显。使用表面增强可视化被证明是准确可靠地解释stećci上的图像和铭文特征的先决条件。在测试的可视化中,基于数字高程模型(DEM)的可视化是最有效的,简单局部地形模型(SLRM)结合三个方向的山丘阴影(HSMD)被证明特别可靠。
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引用次数: 0
CT scans of a Ptolemaic mummy from Heliopolis: evidences of probable lethal injuries 来自赫利奥波利斯的托勒密木乃伊的CT扫描:可能致命伤害的证据
Q1 Social Sciences Pub Date : 2026-01-22 DOI: 10.1016/j.daach.2026.e00498
Nicola Carrara , Giuliano Scattolin , Cicero Moraes , Luca Bezzi
A mummy of the Ptolemaic period (4th c. BC) preserved in the Museum of Nature and Humankind, Padova University (Italy) was analyzed using a 64 Multislice Computed tomography (CT). The aim of this study was to obtain new information about age, constitution, injuries, health and ancestry of the mummy and about the mummification technique applied. The data were used to recreate the person's face while alive and to reconstruct his violent death.
The most important and interesting data obtained with this investigation were related to the cause of death: the detection of two bone fractures, one more severe on the right clavicle and the other on the left humerus suggested an interesting hypothesis about the violent death of the subject.
The CT scans also revealed important information about the mummification method.
意大利帕多瓦大学自然与人类博物馆保存了一具托勒密时期(公元前4世纪)的木乃伊,使用64层多层计算机断层扫描(CT)对其进行了分析。这项研究的目的是获得有关木乃伊的年龄、体质、损伤、健康和祖先的新信息,以及有关木乃伊制作技术的新信息。这些数据被用来重建该人活着时的面部,并重建他的暴力死亡。这次调查获得的最重要和最有趣的数据与死亡原因有关:发现了两处骨折,一处在右锁骨,另一处在左肱骨,这就提出了一个关于受害人暴力死亡的有趣假设。CT扫描还揭示了木乃伊制作方法的重要信息。
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引用次数: 0
Geometric reconstruction of ribbed domes covering the Ishrat-Khana Mausoleum in Samarkand 覆盖撒马尔罕伊斯拉特-卡纳陵墓的肋形圆顶的几何重建
Q1 Social Sciences Pub Date : 2026-01-12 DOI: 10.1016/j.daach.2026.e00494
Muhammed Emin Akyürek
Ishrat-Khana Mausoleum in Samarkand, a Timurid artifact, represents a significant example of the 15th century with its ribbed domes, opening a new era in the region's architecture. However, it was surveyed only once by hand drawing and has been standing in ruins due to its geometric complexity. Subsequent restoration attempts, on the other hand, contain serious faults. This study is about the geometric reconstruction of Ishrat-Khana's superstructure to contribute to possible restorations. The study offers one of the first comprehensive studies on ribbed domes in Transoxania, filling a significant gap in the literature. The geometry of the ribbed domes has been analyzed according to some design parameters inspired by historical drawings. The analyses revealed that restorations in the central hall and the masjid contain methodical errors, while the restitution drawings are also incorrect for the southern hall and the basement. As a result, a specific formulation for drawing a potential comprehensive restoration has been proposed.
撒马尔罕的伊斯拉特-卡纳陵墓(Ishrat-Khana Mausoleum)是帖木儿人的一件文物,它的肋形穹顶代表了15世纪的重要典范,开启了该地区建筑的新时代。然而,由于它的几何复杂性,它只被手工绘制过一次,并且一直站在废墟中。另一方面,随后的恢复尝试包含严重的故障。这项研究是关于伊斯拉特-卡纳上层建筑的几何重建,以有助于可能的修复。这项研究提供了对Transoxania的肋形圆顶的第一个全面研究之一,填补了文献中的一个重要空白。根据受历史图纸启发的一些设计参数,对肋形穹顶的几何形状进行了分析。分析显示,中央大厅和清真寺的修复存在方法上的错误,而南大厅和地下室的修复图纸也不正确。因此,提出了绘制潜在综合修复的具体公式。
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引用次数: 0
An evolving scenario in the study of illuminated manuscripts: innovative approaches to research questions 在照明手稿的研究一个不断发展的场景:创新的方法来研究问题
Q1 Social Sciences Pub Date : 2026-01-09 DOI: 10.1016/j.daach.2026.e00496
Alessandra Chirivì, Eva Pietroni, Matteo Greco, Andrea Pandurino, Alberto Bucciero
The paper provides an overview of the innovative digital services and tools implemented within three research projects aimed at increasing knowledge and promoting the enhancement of illuminated manuscripts: Codex 4D, DataSpace-ISPC and Illuminated Manuscripts Hub. These very fragile and complex artifacts are contemplated in their dual role as physical objects and carriers of symbolic content. They are investigated and presented in their multiple tangible and intangible elements (codicological, palaeographic, art historical, material, etc.). Despite the peculiarities of the different actions, we propose an innovative multidisciplinary approach to the construction of cultural ecosystems and virtual representations able to integrate several information levels and making them accessible to both the research community and the general public in interactive virtual and mixed reality environments. To connect these various digital resources, the use of a knowledge graph governed by a semantic reference model was tested. The data visualisation approach employed a multimodal strategy using interoperable frameworks. Beginning with semantic representation, the method enables multidimensional information exploration through a knowledge graph, 2D visualisation systems using the IIIF standard, and interactive 3D environments powered by ATON. Each application provides specific tools for managing data entry and curation activities.
本文概述了在三个研究项目中实施的创新数字服务和工具,这些项目旨在增加知识和促进彩绘手稿的增强:Codex 4D, DataSpace-ISPC和彩绘手稿中心。这些非常脆弱和复杂的人工制品被视为物理对象和符号内容载体的双重角色。他们被调查并呈现在他们的多种有形和无形的元素(法典,古生物学,艺术史,材料等)。尽管不同行为的特殊性,我们提出了一种创新的多学科方法来构建文化生态系统和虚拟表征,能够整合多个信息层次,并使其在交互式虚拟和混合现实环境中可供研究界和公众访问。为了连接这些不同的数字资源,测试了使用由语义参考模型控制的知识图。数据可视化方法采用了使用互操作框架的多模式策略。从语义表示开始,该方法通过知识图谱、使用IIIF标准的2D可视化系统和由ATON驱动的交互式3D环境实现多维信息探索。每个应用程序都提供了管理数据输入和管理活动的特定工具。
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引用次数: 0
Application of the RTI (Reflectance Transformation Imaging) technique on coins from Tel Dor, Israel: some considerations RTI(反射变换成像)技术在以色列Tel Dor硬币上的应用:一些考虑
Q1 Social Sciences Pub Date : 2026-01-06 DOI: 10.1016/j.daach.2026.e00495
Vagner Porto , Maria Cristina Kormikiari , Tamar Hodos , Juliana Hora , Guilherme Rodrigues , Jessica Mendes , Cleberson Moura , Ana Rigolon , Carlos Sousa
This paper presents the initial phase of the project Cultural Contacts in Judaea-Palaestina During the Roman Period. The study focuses on Roman-period numismatic resources discovered in Area G of the Tel Dor archaeological site in Israel. The aim was to catalog these items using photographic techniques to aid in their identification, as many exhibited wear and/or oxidation due to their place of origin. The methods applied included axial photography and Reflectance Transformation Imaging (RTI), conducted by two research teams—one on-site and another working remotely. These approaches made it possible to accurately reclassify coins and identify previously unclassified ones, demonstrating the positive contribution of these tools to material culture research.
本文介绍了“罗马时期犹太-巴勒斯坦文化接触”项目的初始阶段。这项研究的重点是在以色列Tel Dor考古遗址的G区发现的罗马时期的钱币资源。目的是使用摄影技术对这些物品进行分类,以帮助识别它们,因为许多物品由于其原产地而磨损和/或氧化。所采用的方法包括轴向摄影和反射变换成像(RTI),由两个研究小组进行,一个在现场,另一个在远程工作。这些方法使得准确地重新分类硬币和识别以前未分类的硬币成为可能,证明了这些工具对物质文化研究的积极贡献。
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引用次数: 0
期刊
Digital Applications in Archaeology and Cultural Heritage
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