Application of The End User Computing Satisfaction Method to Analyze User Satisfaction Toward the Quality of Mobile Banking Services

Frans Sudirjo, Silvia Ekasari, Nenden Hendayani, Donny Dharmawan, Ansir Launtu
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Abstract

This research aims to find out how to analyze user satisfaction with the quality of mobile banking application services using the end-user computing satisfaction model. This research adopts a quantitative approach. Use of questionnaires as a data collection tool. Sampling was done using the purposive sampling technique, with a sample size of 100 respondents. Researchers conducted demographic, outer, and inner model analyses using the PLS-SEM approach via Smart-PLS. This research indicates that most mobile banking application users were satisfied with their overall use. The four hypotheses proposed, namely ease of use, perceived usefulness, and timeliness, were all accepted with solid evidence. The results of hypothesis testing show that three hypotheses have a highly significant influence on user satisfaction, namely H5 (perceived usefulness), H4 (format), and H3 (ease of use). These factors, such as user-perceived usefulness, format quality, and ease of use, provide a positive experience for users to feel satisfied with the application. However, two hypotheses are not accepted, indicating that the accuracy variable (accuracy) and content variable (content) do not significantly influence user satisfaction. The purpose of adding the perceived usefulness variable to this research is to obtain information about how practical the application is for users, and the results of the t-test show that this variable has a significant relationship with user satisfaction.
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应用最终用户计算满意度方法分析用户对移动银行服务质量的满意度
本研究旨在找出如何利用最终用户计算满意度模型分析用户对移动银行应用服务质量的满意度。本研究采用定量方法。使用问卷作为数据收集工具。采用目的性抽样技术进行抽样,样本量为 100 名受访者。研究人员通过 Smart-PLS 使用 PLS-SEM 方法进行了人口统计、外部和内部模型分析。研究结果表明,大多数手机银行应用程序用户对其总体使用情况表示满意。所提出的四个假设,即易用性、感知有用性和及时性,均以确凿的证据被接受。假设检验结果表明,有三个假设对用户满意度有非常显著的影响,即 H5(感知有用性)、H4(格式)和 H3(易用性)。这些因素,如用户感知有用性、格式质量和易用性,为用户提供了积极的体验,使他们对应用程序感到满意。然而,有两个假设不被接受,表明准确性变量(准确性)和内容变量(内容)对用户满意度没有显著影响。本研究增加感知有用性变量的目的是为了获取应用程序对用户的实用性信息,t 检验结果表明该变量与用户满意度有显著关系。
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