Visual thinking in virtual environments: evaluating multidisciplinary interaction through drawing ideation in real-time remote co-design

Alex Close, Stephen Field, Robert Teather
{"title":"Visual thinking in virtual environments: evaluating multidisciplinary interaction through drawing ideation in real-time remote co-design","authors":"Alex Close, Stephen Field, Robert Teather","doi":"10.22215/etd/2020-14279","DOIUrl":null,"url":null,"abstract":"This study investigated remote multidisciplinary sketching ideation across three systems: virtual reality (VR), tablet drawing, and uploading images of paper drawings. Though cumbersome, expressiveness and line control with drawing on paper was still noted to be important even in remote sketching, particularly by people experienced with this method. The tablet method was user-friendly, fostering effective collaborative understanding, especially in object-based ideation. Existing skills played a significant role in shaping collaborative perceptions. Despite challenges, VR exhibited promise in fostering creative expression and visualization in collaborative design workflows. Notably, it proved beneficial in early problem-solving stages where spatial and sensory considerations influenced structural decisions—potentially useful after general brainstorming and 2D sketching has established themes and objects. This research contributes to further understanding of VR’s evolving role in design thinking, its synergy with other drawing methods in remote sketching collaboration, and the evolving landscape of diverse user needs in ideation processes.","PeriodicalId":502489,"journal":{"name":"Frontiers in Virtual Reality","volume":" 8","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-01-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Frontiers in Virtual Reality","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.22215/etd/2020-14279","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

This study investigated remote multidisciplinary sketching ideation across three systems: virtual reality (VR), tablet drawing, and uploading images of paper drawings. Though cumbersome, expressiveness and line control with drawing on paper was still noted to be important even in remote sketching, particularly by people experienced with this method. The tablet method was user-friendly, fostering effective collaborative understanding, especially in object-based ideation. Existing skills played a significant role in shaping collaborative perceptions. Despite challenges, VR exhibited promise in fostering creative expression and visualization in collaborative design workflows. Notably, it proved beneficial in early problem-solving stages where spatial and sensory considerations influenced structural decisions—potentially useful after general brainstorming and 2D sketching has established themes and objects. This research contributes to further understanding of VR’s evolving role in design thinking, its synergy with other drawing methods in remote sketching collaboration, and the evolving landscape of diverse user needs in ideation processes.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
虚拟环境中的视觉思维:通过实时远程协同设计中的绘画构思评估多学科互动
本研究调查了三种系统的远程多学科素描构思:虚拟现实(VR)、平板电脑绘画和上传纸质绘画图像。尽管在纸上绘图比较麻烦,但人们注意到,即使在远程素描中,纸上绘图的表现力和线条控制仍然很重要,尤其是对使用这种方法有经验的人来说。平板电脑绘图法对用户友好,能促进有效的协作理解,特别是在基于物体的构思方面。现有技能在形成协作认知方面发挥了重要作用。尽管存在挑战,但在协作设计工作流程中,虚拟现实技术在促进创造性表达和可视化方面仍大有可为。值得注意的是,在解决问题的早期阶段,空间和感官因素会对结构决策产生影响,而在一般的头脑风暴和二维草图确定主题和对象之后,虚拟现实技术被证明是有益的。这项研究有助于进一步了解 VR 在设计思维中不断发展的作用、它与其他绘图方法在远程草图协作中的协同作用,以及在构思过程中不断发展的不同用户需求。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Immersive insights: evaluating augmented reality interfaces for pedestrians in a CAVE-based experiment Object Motion Manipulation and time perception in virtual reality The museum of digital things: extended reality and museum practices Editorial: Mixed reality in palliative care Ethical approach to the use of immersive technologies. Advance about digitalisation of multilingual programs in the EHEA
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1