The museum of digital things: extended reality and museum practices

Zhennuo Song, Leighton Evans
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Abstract

This study presents a philosophical reconceptualisation of museums using phenomenological frameworks. It explores the role extended reality (XR) “things” play in the museum experience and studies how their function differs from traditional objects. Existing studies highlight the technological tools, solutions and various visitor experience modalities in the museum sector. However, only a few papers focus on the theoretical aspects of using XR in museums. This empirical study adopts a qualitative research methodology, and 22 semi-structured interviews with specialists in XR design and development, museum culture, curation and museum exhibitions are conducted. The findings suggest that XR enhances museum curation and exhibition practices by providing new dimensions for interacting with museum objects. This aligns with Heidegger’s “the thing” and “fourfold” concepts—the integration of mortals (i.e., museum visitors), earth (i.e., the activities participated in by the visitors), sky (i.e., the potentialities and ideas stimulated by the artefacts) and divinities (i.e., the visitors’ emotions while interacting with the exhibits). Therefore, these new interactions, enabled by XR, can accentuate the narratives attached to and the meaning of the artefacts within the digital museum space, facilitating new understandings and relationships with history due to the digitisation of objects. Furthermore, this can potentially impact XR’s use in developing multi-channel curation and multi-sensory visitor experiences in museums and cultural heritage institutions.
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数字博物馆:扩展现实与博物馆实践
本研究利用现象学框架对博物馆进行了哲学上的重新构思。它探讨了扩展现实(XR)"物 "在博物馆体验中所扮演的角色,并研究了它们的功能与传统物品有何不同。现有研究强调了博物馆领域的技术工具、解决方案和各种游客体验模式。然而,只有少数论文关注在博物馆中使用 XR 的理论方面。本实证研究采用定性研究方法,对 XR 设计与开发、博物馆文化、策展和博物馆展览方面的专家进行了 22 次半结构式访谈。研究结果表明,XR 通过提供与博物馆物品互动的新维度,增强了博物馆的策展和展览实践。这与海德格尔的 "物 "和 "四重 "概念相吻合--将凡人(即博物馆参观者)、大地(即参观者参与的活动)、天空(即文物激发的潜能和思想)和神灵(即参观者与展品互动时的情感)融为一体。因此,XR 所带来的这些新的互动可以突出数字博物馆空间中文物所附带的叙事和意义,促进对历史的新的理解和关系,因为文物的数字化。此外,这还可能影响 XR 在博物馆和文化遗产机构开发多渠道策划和多感官游客体验中的应用。
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