Pedaling to Performance: Exploring the Effects of Pre-Tournament Cycling on Rocket League Esports Performance

Connor J. Gaige, Leah E. Allen, Joesi M. Krieger, Anthony M Hagele, K. Sunderland, C. M. Kerksick, Petey W. Mumford
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Abstract

Exercise has been well documented to elicit cognitive benefits; therefore, we aimed to examine the effect on performance of a single bout of cycling exercise before an esports tournament. Twenty healthy males (age, 24 ± 6 yr; height, 177.3 ± 7.3 cm; body mass, 80.7 ± 20.9 kg; ranked between Gold 1 and Champion 3) participated in a randomized, counterbalanced crossover study involving 1) a 20-min cycling exercise bout at 60%–70% heart rate reserve or 2) 20 min of rest before competing in an esports tournament. Tournaments consisted of 10 paired, rank-matched Rocket League 1 vs. 1 matches played in three series. Participants were assessed before and after the tournament for hemodynamics, cognition, and gameplay mechanics. Heart rate was monitored throughout the tournament, with gameplay performance and post-match surveys completed after each match. Exercising before the tournament led to higher initial fatigue (P = 0.002), higher average heart rates throughout the tournament (P < 0.001), lower perceived individual performance in series 1 (P = 0.03), lower overall perceived opponent performance (P = 0.03), and improved goal percentage in series 3 (P = 0.04) compared with rest. Participant save percentage decreased over time in both conditions (P = 0.04). No differences were observed in cognition measures, gameplay mechanics, or hemodynamics. A single bout of cycling exercise completed before a Rocket League 1 vs. 1 tournament had no negative effects on performance or wins. It did, however, lower perceived match performance and fatigue at the beginning of the tournament while improving goal percentage during the last series.
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蹬出成绩:探索赛前骑行对《火箭联盟》电竞表现的影响
运动对认知能力的益处已被充分证明;因此,我们旨在研究在电竞比赛前进行单次骑行运动对成绩的影响。 20 名健康男性(年龄为 24 ± 6 岁;身高为 177.3 ± 7.3 厘米;体重为 80.7 ± 20.9 千克;排名为黄金 1 级和冠军 3 级)参加了一项随机、平衡交叉研究,研究内容包括:1)在 60%-70% 的心率储备下进行 20 分钟的自行车运动;或 2)在参加电竞比赛前休息 20 分钟。比赛包括 10 场成对、等级匹配的火箭联盟 1 vs. 1 比赛,分三个系列进行。参赛者在比赛前后接受血液动力学、认知和游戏机制方面的评估。在整个比赛过程中对心率进行监测,并在每场比赛后完成游戏表现和赛后调查。 与休息时相比,赛前运动会导致更高的初始疲劳度(P = 0.002)、整个比赛期间更高的平均心率(P < 0.001)、第一轮比赛中更低的个人表现(P = 0.03)、更低的对手整体表现(P = 0.03)以及第三轮比赛中更高的进球率(P = 0.04)。在两种情况下,参与者的扑救成功率都随着时间的推移而下降(P = 0.04)。在认知测量、比赛力学或血液动力学方面没有观察到差异。 在《火箭联盟》1 对 1 比赛前进行一次单车运动对成绩或胜负没有负面影响。不过,它确实降低了比赛开始时的比赛表现和疲劳感,同时提高了最后一轮的进球率。
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Physical Activity Patterns in Adolescents and Adults with Intellectual and Developmental Disabilities Pedaling to Performance: Exploring the Effects of Pre-Tournament Cycling on Rocket League Esports Performance Evaluation of a Coach-Centered Youth ACL Injury Risk Reduction Workshop Using RE-AIM Sports Setting Framework
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